Recent Posts

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61
Forum Games / Re: The Bumpy Thread
« Last post by Leviathan on May 28, 2026, 11:05:18 AM »
Its been a long time bumping 8)
62
Outpost 2 Multiplayer / Re: game day?
« Last post by Leviathan on May 28, 2026, 11:04:27 AM »
Yep its still Sunday's as the day we try and play some Outpost 2. Join the Discord :D
63
Outpost 2 Multiplayer / Re: COOP maps
« Last post by Leviathan on May 28, 2026, 11:03:32 AM »
Some videos of us playing co-op are here:

https://tinyurl.com/op2coopvids
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Outpost 2 Programming & Development / Re: Mine Yield Formula
« Last post by Leviathan on May 28, 2026, 11:01:19 AM »
Interesting, I've always wanted to know more about the internals of the game engine.
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Cool project. I don't know loads about reverse engineering but was always super happy for the work done by the community over the years to reverse engineer Outpost 2 so that we can patch the game and create new content for it. For running on MacOS indeed Wine is the best way.

Cool to hear your working on a project zerodown524! BlackBox also started work on a map editor in python.


For map editors there are currently three working projects:
OP2Mapper2 - The VB6 editor from 2005
OP2Mapper3 - A new VB.NET editor from 2026
OP2MissionEditor- Unity / C# map editor from 2019

66
OutpostHD / Re: Can't build anything because I run out of Common Metals...
« Last post by Sirbomber on May 27, 2026, 09:12:08 AM »
The forums are mostly archival now, you can check the project's Github page or join our Discord to stay up to date.
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OutpostHD / Re: Can't build anything because I run out of Common Metals...
« Last post by Leviathan on May 26, 2026, 01:09:10 PM »
Development is still happening on OutpostHD.
68
Projects / Re: OP2 Mission Editor
« Last post by Leviathan on May 26, 2026, 11:02:32 AM »
I have updated the OP2MissionEditor to v0.6.0.



  • Upgraded project from Unity 2020.3.16f1 to Unity 6000.3.16f1 LTS (Unity 6.3).
  • 1.4.1 support; Resource loading auto-detects the new folder layout and menu now launches OPULauncher.exe.
  • Auto update check, Message box when a newer version is available.
  • New application icon.
  • Default startup mode is now windowed instead of full-screen.

https://github.com/leviathan400/OP2MissionEditor/releases

69
OutpostHD / Re: Can't build anything because I run out of Common Metals...
« Last post by EnderSE15 on May 25, 2026, 12:39:06 PM »
So I figured out one problem - I had put tubes around the perimeter of my surface base and in the process had cut my smelter off from my mines.  The game doesn't do anything as useful as throw a warning that your trucks can't get to your smelter, so it won't be immediately obvious what you've done wrong! 
70
OutpostHD / Re: Research Tree
« Last post by EnderSE15 on May 25, 2026, 10:58:34 AM »
I got as far as building a few labs (before running out of common metals meaning the CHAP stops working meaning everyone dies).   There was no option to tell them to research anything as far as I could see, and I couldn't tell whether they were doing some sort of research in the background (if so, they didn't tell me anything about it - no news of discoveries or anything).  Still, I sank many hours into the original Outpost so was glad to find this remake.  Is it still being worked on?
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