Recent Posts

Pages: [1] 2 3 ... 10
Computers & Programming General / Re: Five Lines Of Code (Christian Clausen)
« Last post by leeor_net on May 15, 2024, 01:36:51 PM »
It's an awesome read. It shows a number of ways to improve code clarity and maintainability. I would definitely recommend picking up a copy.
Outpost 2 Multiplayer / Re: Caught in the Crossfire II
« Last post by Sirbomber on May 10, 2024, 10:29:41 AM »
There are a few of us who still keep the game fresh and fun.  You should join us on Discord:
Outpost 2 Multiplayer / Re: Caught in the Crossfire II
« Last post by OldBird on May 10, 2024, 07:52:18 AM »
Thanks so much for your response and the info.
I just found the OP update about 6 months ago.  I had no idea there were those still coding after WON died.
The "new" maps are way more fun than the colony or multiplayer maps originally with OP2.   :D
Outpost 2 Multiplayer / Re: Caught in the Crossfire II
« Last post by Vagabond on May 09, 2024, 10:18:58 PM »
Hi OldBird,

Yes, Caught in the Crossfire II is winnable. It is not overly difficult once you understand the basic concepts of how the scenario progresses (although difficulty in Outpost 2 is really hard to pin down).

I tried crediting the scenario authors on this page:, although there is a good chance I missed a few people. Possibly more important are the people who helped document and open up the SDK for making new scenarios.

Glad to hear you are enjoying the 'new' missions (most of them are many years old now).

The people I play with come back to Fractured Alliance and Yukon Trail quite a bit as well among others.

Outpost 2 Multiplayer / Caught in the Crossfire II
« Last post by OldBird on May 08, 2024, 08:45:11 PM »
Hello.  We really love these new scenarios.  Thanks to whoever made them.  Can Caught in the Crossfire II be beaten?  Please no spoilers.  :)
My mac is a 6-core intel i5 3GHz, intel UHD Graphics 630 1536MB, 8 GB 2667 MHz DDR4 running Ventura 13.6.3

Ater doing the whole setup process (that doesn't take reaaaaaally long, but still) I get the autorun.exe with the option to install (not to play) and when I click it the game crashes. Tried with some 3 engines (newish, oldish and old) but to no avail. Can anyone help me here please?
Outpost 1 & Outpost General / Re: Reviews/Talk of Outpost Elsewhere Online
« Last post by Strategos' Risk on April 03, 2024, 03:24:09 PM »
Some retrospectives-

DOS Boot: Outpost was the best hard sci-fi sim; it also wasn't finished by Brock Wilbur, Rock Paper Shotgun (2018)

Why I'm Waiting for Another Outpost 2 by Max Florschutz (2015)

And actual contemporary reviews on Game Bytes Magazine (issue #20)-

Review by David Charles Reed
Review by Scott Sumner

And a preview by GameBytes (issue #18)-

Interview by Ross Erickson with Bruce Balfour
Another reason for why it reminds me of Outpost - it's purely a simulation / management game, but you also have to contend with rebels that steal some stuff:

That and you can build a Rec Center, which is a little more Outposty than the standard mines/labs/factories that most similar games provide  :D

The shuttle management and the names of the planets remind me a little bit of Alien Legacy, but it's probably just coincidental.

Though Alien Legacy also had you build orbital stations before going onto planetary surfaces- as per MobyGames' caption for this screenshot: "The game automatically builds space stations for each planet, hence SSPhoebe is a space station around Phoebe"

Computers & Programming General / Five Lines Of Code (Christian Clausen)
« Last post by Vagabond on March 31, 2024, 07:49:56 PM »
Leeor, I think I saw in the OutpostHD PRs that you were reading Five Lines of Codes by Christian Clausen ( Curious if it was a good read or not. Thinking about picking it read up on refactoring best practices.

Feedback/Suggestions/Problems / Re: Mission Danger Zone not working on OPU 1.4.1
« Last post by Hooman on March 12, 2024, 09:55:11 PM »
Huh, and I would have gone with Kenny Loggins.
Pages: [1] 2 3 ... 10