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Outpost 2 Add On Missions / Re: 4P, RR, 'Yukon Trail'
« Last post by Vagabond on Today at 07:22:50 PM »
I'll try to be on the forums around 8:30PM Eastern Time on Friday. We will be using the development build out of the SVN repository for Outpost 2. I'll have to send you the files manually as I haven't updated everything on GitHub yet.

-Brett
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Graphics Update / Re: Health & Welfare
« Last post by White Claw on Today at 05:43:58 PM »
As for the shadows...looking at some of your pictures above, I think the subdued shadows are too subdued. They don't seem to provide visual cues I intended. The darker shadows look better, aside from the clipping issue. I am once again thinking as long as they overlap to the top left (and not bottom left), then they might look just fine if they're a bit darker.
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There's the Make a Release option which does that automatically -- compresses a tag and done. Can see it on the OPHD releases section, same deal.
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Graphics Update / Re: Health & Welfare
« Last post by leeor_net on Today at 05:03:57 PM »
I believe you're right. There's the other structures that just need to be updated with their shadows but otherwise the Residence is the last of the visuals that haven't already been replaced.
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You know what, GitHub should already provide a zip download option for the latest version of a project. It's tied in with the clone button, where you get the URL to clone from. Users can choose to either clone, and have a working local Git repository to work from, or download a clean zip to have just the project files.

Though maybe it would be more user friendly to new developers if they found a link from our site to download a zip file?

As for instructions, we could put a README.txt right in the project with instructions on how to get started, or links to resources for more advanced topics.
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Graphics Update / Re: Health & Welfare
« Last post by White Claw on February 20, 2019, 09:33:27 PM »
Good to hear. If you're happy with the options available, I'll move on to the residence. I believe in the current download, that's the last building that needs replacement.
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Outpost 2 Add On Missions / Re: 4P, RR, 'Yukon Trail'
« Last post by leeor_net on February 20, 2019, 04:57:03 PM »
I'd be interested to give it a try. I should be feeling up to it (physically I mean, been a rough couple of months).
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Projects / Re: Standardizing treating Resource Scripts (.rc) as text files in GitHub
« Last post by leeor_net on February 20, 2019, 01:53:06 PM »
Git probably will never support it because Torvalds is an ass like that.

Microsoft ... well, what can I say? You'd think they'd do the UTF-8 thing, should be simple enough, no? It's not like they have the entire resources of their entire development team or anything. :/
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Outpost 2 Add On Missions / Re: Using GitHub for Outpost 2 mission development
« Last post by leeor_net on February 20, 2019, 01:46:49 PM »
... Once these settle, I think we should look at repacking an easy to use template like Leeor did a few years ago. Not sure how much use that got, but worth updating I think...

As far as I know there was no use for it. There was very heavy resistance to what I tried from a former administrator. Though now that that's part of the past we can do whatever.

Definitely for Windows developers it would be awesome to be able to have a 'binary release' ready to download with project files set up and ready to go. Of course the end user would have to tweak directories for debug but we can make a wiki article out of it.
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Outpost 2 Add On Missions / Re: Using GitHub for Outpost 2 mission development
« Last post by Hooman on February 20, 2019, 11:40:21 AM »
I definitely understand what you mean about the extra admin work. Though when I stop and think about it, that does actually seem to be the correct way of managing things.

Glad to see updates being made to these projects, and getting a package up on GitHub that can basically be forked and used as a base for new levels, without a bunch of external configuration.
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