Recent Posts

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I felt inspired last weekend. I decided to chase down a few "bold discoveries" that I knew existed, but they did not show up after researching only one technology at a time. Also, I needed to figure out which technology (or technologies) was a pre-requisite to the different satellites and probes.

This is what I discovered.

Satellites and Probes
In order to reveal the sub technologies under Satellites and Probes, you need to research Optics. It makes sense when you think about it. Without lenses, which rely upon optics, it would not be possible to see anything. Also, when Optics is researched on its own, it does not produce a bold discovery. Finally, not every technology for a probe or a satellite will produce a result.
  • Physics > Optics
  • Physics > Aerospace > Satellites and Probes > *
  • * Solar Power Satellite; Weathersat; Comsat/Navsat; Meteorsat; Geological Penetrator Probe; Orbital Observer; Flyby Probe; ULBI Probe

Mass Driver
In order to get the result of Mass Driver, it is not enough to research Superconductivity. It also needs Mathematics.
  • Mathematics
  • Physics > Theoretical Physics > Superconductivity

Monorail System
In order to get the result of Monorail System, it is not enough to research Superconductivity. It also needs Metallurgy. Also, when Metallurgy is researched on its own, it does not produce a bold discovery.

I have to assume that the buildings are unlocked at the same time. I am still performing my testing with v1.1. Monorails were not enabled in this version of the game. I will verify when I try a new game on my laptop using v1.5.
  • Chemistry > Physical Chemistry > Metallurgy
  • Physics > Theoretical Physics > Superconductivity

Multiple AI (5)
There are two technologies that are required. It is not enough to research Advanced Processors. You need AI Managers as a pre-requisite. Also, when Advanced Processors is researched on its own, it does not produce a bold discovery.
  • Computer Science > Advanced Processors
  • Computer Science > Artificial Intelligence > AI Managers

Space Program
This result was a bit odd. Originally, I proceeded to research all the technologies under Physics. Nothing happened. Learning my lessons from the Terraforming result, I tried to be more selective of the technologies that would lead to the correct result. I discovered Mathematics was a pre-requisite because it gave me Mass Driver and SpacePort at the same time as Factory Efficiency Increase.

I was getting some weird results. For some of the technologies, I was getting the message about a "bold discovery", but none of the technologies was supposed to generate one according my first pass through all the technologies. Once I figured out that Extraterrestrial Mining was a pre-requisite, then I was able to start crossing out many technologies that are not part of the dependencies.

When I was doing my third pass through my list, I discovered Orbital Mechanics was another technology. It was one of those technologies that gave me the "bold discovery" message, but no new result. That saved me more than 20 technologies. This left me with about 10 technologies to verify. In the end, Propulsion Systems and Aerospace were the ones where I needed to concentrate my effort. These also turned out to be the technologies that produced the "bold discovery" message, but no new result. That was great to confirm, after the fact.
  • Mathematics
  • Physics > Orbital Mechanics
  • Physics > Propulsion Systems > Standard Propulsion Spacecraft > Low Orbit Freighter; Heavy Lifter; Asteroid Miner
  • Physics > Aerospace > Spacecraft Testing and Analysis; Wind Tunnels
  • Planetary Sciences > Geology > Mineral Resources > Extraterrestrial Mining

Terraforming
I am not going to go into the same detail here like I did in a different thread. These are the technologies that you need to research in order to unlock it.
  • Biology > Medicine
  • Biology > Exobiology
  • Biology > Ecology > Alien > Atmospheric; Terrestrial; Marine
  • Biology HL > Genetics > Genetic Engineering
  • Planetary Sciences > Meteorology
  • Computer Science > Artificial Intelligence
  • Computer Science HL > Nanotechnology 1
  • Physics > Theoretical Physics > Quantum Mechanics
  • Physics HL > Nanotechnology 2 > Nanomachines > Assembler
  • Physics HL > Nanotechnology 2 > Nanomachines > Replicator > Terraforming

Nanotechnology
I confirmed the results of others who posted in a different thread. What I can add to their results is that either Construction or Mining will produce the Nanotechnology result. So, then it comes down to a decision on the part of the player. Do you want Factory Production Increase (from Construction) or Mining Improvement (from Mining) as a "bold discovery" at the same time?
  • Chemistry > Biochemistry; Quantum Chemistry
  • Computer Science > Artificial Intelligence
  • Computer Science HL > Nanotechnology 1
  • Physics > Theoretical Physics > Quantum Mechanics
  • Physics HL > Nanotechnology 2 > Nanomachines > Assembler
  • Physics HL > Nanotechnology 2 > Nanomachines > Replicator > Construction OR Mining


There are still a few technologies that I need to verify that did not produce a result.
  • Biology > Entomology
  • Physics > Theoretical Physics > Anti-Matter; Nuclear Physics; Plasma Physics
  • Physics > Electrical Engineering > Robotics 2 *
  • Physics > Communications > SETI
  • Physics HL > Nanotechnology 2 > Nanomachines > Replicator > Food Production

* According to a different thread, this technology might be necessary to allow certain types of robots to be constructed, even though the "bold discovery" is in the list of results.

I have not had a chance to perform the other research related to the number of laboratories and whether or not Administration buildings speed up research. If I can determine if the remaining technologies produce results in combination with other ones, then I should be done with my verifications.
2
Outpost 1 & Outpost General / Re: Terraforming Tech Tree
« Last post by MichelGuenette on June 21, 2019, 07:52:25 PM »
While performing some research to find the last few "bold discoveries" that had more than one technology as a pre-requisite, I decided to tackle Terraforming because it is not clear from the original discussion in this thread which technologies needed to be researched.

I decided to include all the Humanities and the Social Sciences, but nothing happened. Next, I tackled Humanoid Worker Replacements, because one of the results was Improved Morale (on top of Humanoid Workers). Still nothing. I researched everything under Biology > Ecology. Still nothing. I picked Biology > Exobiology because Terraforming Microbe was one of its results. Still nothing. Planetary Sciences > Meteorology seemed like a good choice. Still nothing. Finally, I decided to research Genetic Engineering because its result was the second Terraforming Microbe. SUCCESS! But, this was not good enough.

I started my research all over again, but with Genetic Engineering as the first technology because I confirmed that it was part of the set of technologies. When I researched Meteorology as the last one, it also triggered the Terraforming result. Now, I had two technologies confirmed.

With Genetic Engineering and Meteorology, I started to rethink my research strategy. If terraforming is supposed to change the environment, then shouldn't the technologies that lead to its result be more geared toward an alien landscape? So, instead of including the Humanities and the Social Sciences, I went after Exobiology, Ecology > Alien > Atmospheric; Terrestrial; Marine. Lo and behold, I ended up with the Terraforming result. There is no need whatsoever for any of the Humanities or Social Sciences.

So, here are the results:

  • Biology > Medicine
  • Biology > Exobiology
  • Biology > Ecology > Alien > Atmospheric; Terrestrial; Marine *
  • Biology HL > Genetics > Genetic Engineering
  • Planetary Sciences > Meteorology
  • Computer Science > Artificial Intelligence
  • Computer Science HL > Nanotechnology 1
  • Physics > Theoretical Physics > Quantum Mechanics
  • Physics HL > Nanotechnology 2 > Nanomachines > Assembler
  • Physics HL > Nanotechnology 2 > Nanomachines > Replicator > Terraforming

* After researching all three of the Alien technologies, they produce the Meteorology result which should not be confused with the Meteorology technology which produces the Weather Prediction result.

Terraforming is one of the most complicated results in the game. With the list above, it should be possible to get to it at about the same time as Nanotechnology, because they share nearly all the same technologies.

I will be updating my thread on technology research as I get closer to finishing my verifications.
3
Projects / Re: OP2 Game Flow Redesign (PhaseShift v0.5.0 released!)
« Last post by leeor_net on June 13, 2019, 03:07:17 AM »
Pretty much the same boat I've been in. Kinda sucks but RL kinda takes precedence. :D
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Outpost 2 Divided Destiny / Re: Provide french assets
« Last post by leeor_net on June 13, 2019, 03:02:23 AM »
I'm sorry, been busy at work and not paying attention to the forums.

Yes, I have all the files. You can free up space. I'll get them uploaded for sure this weekend. Have a long weekend starting today that I intend to use to get caught up on everything I've been neglecting.
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Outpost 2 Update / Re: Updates for Outpost 2 1.3.8
« Last post by Vagabond on June 10, 2019, 07:13:05 PM »
I'm resurrecting this thread...

I just finished uploading new versions of the following missions to the development copy of Outpost 2.

https://svn.outpostuniverse.org:8443/!/#outpost2/view/head/GameDownload/Outpost2/trunk

  • Rising From the Ashes, Colony Game
  • Evacuation Under Fire, Colony Game
  • Rescue Escort, Colony Game & 2P Land Rush
  • On the Run, Colony Game
  • Yukon Trail, 4P RR

Would someone with Linux/Wine mind downloading the development copy and opening each of these missions in Wine? I'd like to make sure nothing was broken with at least basic Wine compatibility before publishing.

op2ext was also updated to version 2.2.0.

Specifics of what was changed is in changelog.txt if anyone is curious. Some of these missions contain legitimate bugfixes. The others are just incorporating code refactoring as they were relocated to GitHub.

@Hooman, I was planning on including a new build of NetFixClient with this download unless you thought it was better to pass. It has not been uploaded yet.

If anyone has content to include outside of this, now would be the time to speak up.

Thanks,
Brett
6
I have not had an opportunity to continue my research into research, but I figured that I could provide a first draft of the tech tree that I managed to create using Visio and Excel.

The formatting of the text is quite rough because the original elements (i.e., shapes) are relatively small: 1 inch wide x 0.75 inches high.

If someone cares to zoom in and use the hand to pan around the wide page, they will be able to see what I managed to accomplish.

The first page is what I would like the final version to look like. I plan on adding the image beside each technology and if there happens to be a building that corresponds with a result, I will add those as well. For the other results, I might need to resort to making up mine own images, though I would probably limit them to simple text and colour.

When (and if) I get close to making the final version, I will try to make it searchable and I will break up the tech branches onto different pages to improve navigation.

Please let me know what you think.
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Outpost 1 & Outpost General / Re: Cheating with the map
« Last post by MichelGuenette on June 10, 2019, 09:53:05 AM »
Thank you for replying leeor_net.

I found your thread on the same topic, after I posted mine. I just figured that I would post my findings before I forgot them again.

At my previous job, they bought licenses for SnagIt by TechSmith. For the type of image editing that we needed to do for work, it was great. I imagine that I would use that application, if I had it installed on my laptop. I found that I had a lot of control with it. Also, using the stamp feature, it would be quite easy to design a pattern that could be placed and flattened into the canvas at each stage of the build. I am still considering maximizing the coverage on the surface for the number of colonies that can be placed.

Also, thank you for confirming that impassable terrain carries on through the different levels. It is one less thing for me to confirm.
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Outpost 2 Add On Missions / Re: Evacuation Under Fire - Ply Campaign Scenario
« Last post by Vagabond on June 08, 2019, 11:21:22 PM »
I posted a new version of the mission and moved the downloads to the Github release page. See the first post for the new location of the downloads.

The new version properly sets HFLInit in DLLMain. In previous versions, HFLInit would not be initialized when loading a game, only when the game is first started. I'm not sure if this could affect the garage bug.

With the new version, old saved games will still exhibit the garage bug if they are present previously.

I tried saving/loading a half dozen times and was unable to reproduce the bug. Don't know if HFL being present changed anything or if I was just lucky and didn't encounter the bug. Not sure HFL even plays in this bug at all.

-Brett
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Released V33 today.

Monthly update, and game links are in main post as usual.
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I pulled the source code for Rising from the Ashes out of the SVN repository and started hosting it on GitHub. See links in the first post for where to find the source code and releases.

The release listed on GitHub is Ver1.0.7, which contains small improvements to the codebase, but no new functionality. This release is to sync with a new PDB for debugging and the source code on GitHub with what will be contained in the official Outpost 2 download from Outpost Universe.
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