Recent Posts

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OutpostHD / Colony dying
« Last post by 88Monte on January 22, 2021, 08:37:00 PM »
Hello,

Am I doing something wrong? I can't seem to keep my colony alive right after touchdown. I get the mine going and bring down the cargo landers first. It doesn't seem like the materials are getting smelted. I run a few turns and the amounts i have don't change. I tried adding storage tanks and it still doesn't work.

Thanks
2
News / Re: Outpost 2 version 1.3.8 released
« Last post by Vagabond on January 18, 2021, 11:26:32 AM »
heyyahblah,

Ver 1.4.0 is available. Just go to https://www.outpost2.net/outpost2.html and click on the download link on the right side of the screen.

You will need to either buy the game off of GoG or source a legal copy of the game CD to use this patch. Let us know if there are any issues installing version 1.4.0.

-Brett
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News / Re: Outpost 2 version 1.3.8 released
« Last post by heyyahblah on January 18, 2021, 03:35:24 AM »
Hey all, I have been out of the loop for a long, long time.

Is this update file still available?
I'm going to try and join the discord to talk about the latest updates, OP2, etc.
Thanks.
4
General Interest / Re: An Interesting Colony Builder game...
« Last post by lordpalandus on January 10, 2021, 09:18:45 PM »
It can be pretty unfair at times, like when you get nailed with 2+ disasters, have low power, and food supplies dwindling, but I've found it to be a pretty solid colony builder.

Generally anything bad can be addressed with some forethought and planning, and I've found at least that any calamities I've suffered are totally avoidable.

Usually my problem is I expand too fast, and then lack the food/water/power production to keep up with demands, and then run into massive shortages. Then if I get a disaster on top of those, its usually gameover. But when I keep on top of things, its often quite doable.
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Projects / Re: Cross Platform Outpost 2 Utility Library
« Last post by TechCor on January 10, 2021, 02:51:08 PM »
Good work. I had noticed a flurry of GitHub emails lately and was just wondering if you were going to post an update.
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Projects / Re: Cross Platform Outpost 2 Utility Library
« Last post by Arklon on January 09, 2021, 05:54:08 PM »
It's worth mentioning the 1.4.0 installer already converts the tileset bitmaps.
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Projects / Re: Cross Platform Outpost 2 Utility Library
« Last post by Vagabond on January 09, 2021, 03:52:40 PM »
Just wanted to mention I had taken up working on OP2Utility again recently after the fairly long break.

Hooman and I were looking at creating a console application to Convert the custom tilesets (wells) into standard bitmaps. It would compliment the existing projects OP2Archive and OP2MapImager. We realized that we had not ported the code from OP2Editor to complete the task.

I'm happy to say that OP2Utility can now load the custom tilesets and reformat them as standard Windows Bitmap Files. The exception messages if something goes wrong is a bit goofy (does not provide fully truthful/helpful messages to the user), but this should be cleaned up before the end of the month.

A couple of smaller improvements came into the baseline before this, mainly:

 * Bug fixes to extracting in game sprites inspired by TechCor's port (thank you TechCor for leaving good notes on your changes)
 * Improvements to the BitmapFile class in OP2Utility. It is still a work in progress but is starting to clean up and become a bit more readable with a simpler interface.
 * Ability to read arbitrary complex types with Stream::Reader by defining a standard Read function.
 * Convenience Stream functions to seek to the beginning or end of a stream if the stream supports seeking backwards and/or forwards

Will post again when the new console application is up and running in some sort of beta form.

Thanks for Hooman providing code reviews of the work, resulting in a lot of improvements to its readability and use of the C++'s standard library features.
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Outpost 2 Multiplayer / Re: game day?
« Last post by leeor_net on January 08, 2021, 12:26:39 AM »
We used to have Sunday set as that... though it kinda went by the wayside as more of us grew up and had working lives to deal with.

Anyway, agreed. With the update finally out the door and GoG bringing new blood, it would make sense I think to encourage Sunday's again unless anybody has objections to that or enough members prefer a different day.
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Outpost 2 Multiplayer / game day?
« Last post by tigerstorms on January 07, 2021, 12:19:38 AM »
Maybe we should see about scheduling a day where all the people who have game can try to game together for a few hours. With the new update we should have plenty of new people to try getting in to the game and lots more on the discord server who want to play with others just not enough scheduling to go around and help those who have the free time play with those who's time is limited.
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News / Re: Outpost 2 1.4.0 community-supported update released
« Last post by Arklon on January 04, 2021, 03:37:57 AM »
For those wondering about source code, it will be made available in the coming days/weeks.
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