Recent Posts

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41
OutpostHD / Hurray for OutpostHD!
« Last post by VileTerror on May 30, 2023, 09:31:54 PM »
Sorry to hear about the medical issues, but I hope they are resolved at this point and things are much improved with everyone's health!

And thank you for continuing to develop this!  I've been seeing a lot more interest in this genre of game these days, and some wear their inspiration clearly on their sleeve (ie: 
).  The HD remake of the original Outpost is a noble pursuit, and you deserve kudos for your efforts!
42
User Interface / Re: Master Research View
« Last post by leeor_net on May 23, 2023, 03:24:11 PM »
Minor update -- got most of the visual elements in place for the master research report. Can't do a whole with it yet but at least the visual elements and layout are basically in place.

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User Interface / Master Research View
« Last post by leeor_net on May 16, 2023, 07:04:05 PM »
So this is the general idea of what I have in mind for the research UI. Eventually I'd like to develop a dynamic tree view kind of like in Factorio.

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Basically this thing:

45
Great, thank you kindly!

I wonder what the heck Salad Spurters are. All the other ones make sense, including the references to Laura Bow 2 and Neuromancer (speaking of Bruce Balfour love letters to himself...)
46
Outpost 1 & Outpost General / Outpost String Tables
« Last post by leeor_net on April 30, 2023, 01:40:07 PM »
Did some digging through the executable and found these string tables, thought they may be of interest. Gives a bit of insight into the game.

I suspect these also match up to the AI voice sounds that are numbered though I haven't yet checked.

EDIT: Seems I've exceeded character counts. Bleh. Attached as a text file instead.
47
Outpost 1 & Outpost General / Re: I can't find answers to these topics online.
« Last post by leeor_net on April 30, 2023, 12:26:00 AM »
Would love to recover the opmi build. Wish I still had the source code (it was bad is what I remember) but still, recovering a bit of history would be sweet :D
48
The official strategy guide was pretty much Bruce Balfour's love letter to himself. It had some interesting points but... ultimately not terribly useful.

The embedded string tables show this for the UG Products:

Code: [Select]
1016, "Clothing"
1411, "Whoopee Cushions"
1412, "Bowling Shoes"
1413, "Golf Balls"
1414, "Salad Spurters"
1415, "Fuzzy Dice"
1416, "8-Track Tapes"
1417, "Croquet Mallets"
1418, "Neuromancer Games"
1419, "Laura Bow2 HintBks"
1420, "Wax Lips"
1421, "Beach Balls"
1422, "Squirting Flowers"
1423, "Chia Figurines"

For completeness, these are the strings for AG Factory:

Code: [Select]
1000, "Fuel Cells"
1001, "Repair Robots"
1002, "Air Robots"
1003, "Micro Robots"
1004, "Law Robots"
1005, "Humanoid Workers"
1006, "Road Materials"
1007, "Robot Spare parts"
1406, "Explorer"
1407, "Dozer"
1408, "Digger"
1409, "Miner"
1511, "Truck"
49
OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by leeor_net on April 26, 2023, 06:25:17 PM »
A fudge, I thought I replied to this. Probably forgot to hit post.

So I can't say for sure, but the biggest block for me right now is figuring out what the research screen itself should look like. UI/UX design is confounding to me... What I have now is either super kludgy (see Factory Production Window) or someone else designed it and I just made it functional (see factory production full screen UI and mine full screen ui).

That stated, a lot of the research implementation is already complete in the code -- it's why the Fusion Reactor and Solar Receiver Array structures are no longer available to build (until the appropriate research is completed).

So assuming I can figure out a basic idea of the research UI, it shouldn't take more than a few weeks to get it implemented and pushed out for release.
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Does anyone have a list of all of the items? I know they're obviously an in-joke, almost like an Easter Egg, but I would like to see it again for reference. I know they include 8-track tapes, beach balls, chia figurines, fuzzy dice, neuromancer games, wax lips, and whoopee cushions.

Despite its comprehensiveness, the Official Strategy Guide doesn't actually mention the items.
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