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71
Outpost 2 Programming & Development / dll creation.
« Last post by Fire Plague on March 22, 2023, 06:47:31 PM »
last post in here was over 2 years ago. Is  .dll creating for custom colony games still a thing?
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Forum Games / Re: The Bumpy Thread
« Last post by tigerstorms on February 13, 2023, 10:00:02 AM »
Welcome to Bump Town
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Forum Games / Re: The Bumpy Thread
« Last post by leeor_net on February 05, 2023, 03:02:02 AM »
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Forum Games / New Topic
« Last post by montech on January 26, 2023, 11:44:11 PM »
Hi I'm new here.
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Outpost 1 & Outpost General / Re: Has anyone played Alien Legacy?
« Last post by leeor_net on January 15, 2023, 08:25:20 AM »
OHMIGOSH THE BITCRUNCHING OF THE AUDIO!

I kinda miss that 16-bit audio compression :D
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Outpost 1 & Outpost General / Re: Has anyone played Alien Legacy?
« Last post by leeor_net on December 09, 2022, 05:44:21 PM »
Looks really familiar... I'mma have to check it out :D
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Outpost 1 & Outpost General / Has anyone played Alien Legacy?
« Last post by Strategos' Risk on December 06, 2022, 09:27:20 PM »
Also published by Sierra On-Line in 1994, but developed by Ybarra Productions. Also a sci-fi space colony game. But more of a 4X type with ship exploration rather than a city sim in space.





Intro:


Review:


Gameplay:


Info:
https://www.myabandonware.com/game/alien-legacy-21h

https://www.sierragamers.com/Alien-Legacy/

https://www.old-games.com/download/5040/alien-legacy
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OutpostHD / Re: Can't build anything because I run out of Common Metals...
« Last post by leeor_net on December 06, 2022, 04:19:58 PM »
Hey,

Sorry about the delayed response. I tend to hang around in our Discord more than on the forums these days.

So first thing, the "Not Implemented" image is just a placeholder... kind of an inside joke from the original game. It's purely cosmetic.

The common metals thing is mostly a balancing issue (going to be rebalancing costs in the next release). In the mean time, there are a few things you need to do. Build a couple of extra trucks and assign them to your mine. If you land near two or three mines even better -- closer distances help out a lot in getting resources.

Hold off on building a second smelter until your old one is nearing its end of life (around 150 turns).

You'll need to build storage tanks for processed materials to be stored in. Your Command Center can only hold ~62 or so of each refined resource type so building a storage tanks is really necessary.

Once you have enough resource storage, you can bulldoze all of your landers (including SEED Lander) to get an extra boost in the beginning.

Making dirt roads and paved roads helps move along your resources a lot faster than if there are no roads.

As an aside, I've been developing with the balancing for 'hard' mode so it's pretty unforgiving at the moment (a bit too unforgiving). When difficulty is implemented the game will get a lot less hostile for easy and medium modes.

Hopefully this helps!
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Outpost 2 Add On Missions / Re: Outcasters Starship can't be started
« Last post by Commander on December 02, 2022, 04:52:43 PM »
Ah, got you, many thanks.

Unfortunately the outpost2.exe crashes when trying to load Outcasters Starship with the op2extra.dll from Forsaken World. Oh well.
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