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Two more hotfixes, close together, so didn't bother with uploading the 4th. But here is the 5th!

Link =
A third hotfix is ready, after further feedback from players, fixing additional bugs.

Link =
Another hotfix is ready for player consumption =

Fixes a variety of bugs and some other changes. Ingame changelog tells all!
Outpost 2 Programming & Development / Re: Tile Graphics Indices
« Last post by Shpooky on October 20, 2020, 12:27:46 AM »
how do you guys get the tiles to export in that format and also how would one do that for all the tiles in the game and for all the frames in the game?
Graphics Update / Re: Splash Screen
« Last post by leeor_net on October 13, 2020, 09:11:42 AM »
I dunno, I think the scale of the lander versus the buildings is about right. It's huge in-game already (and necessarily needs to be big to safely land 50 humans)
@Sirbomber; I'm always busy.

@Hooman; I didn't know OPU had a discord.
Game Discussion General / Re: Empires of Eradia: The Cataclysm of Chaos - Alpha V44
« Last post by Hooman on October 11, 2020, 10:53:56 AM »
The GOG release had implications for the main game package, though that got sporadic attention at best. The other projects have generally been quite careful about avoiding potential copyright issues. The nature of the GOG release also avoids potential binary compatibility issues. I get the sense they no longer have the source code, so they're limited in what they can change. It would be a huge amount of effort on their part of break binary compatibility in such as way that new missions or addons would be affected.

I suspect any lull in activity is just the periodic ebb and flow of how things go here.

The OPHD project has had quite a bit of activity over the past year or so. Mind you, a lot of that discussion happens over on Discord, rather than on the forums.

Btw, you should drop by on Discord sometime. (Do we have an official Discord thread or link anywhere?)
(Edit: Found a relevant thread link: Topic: Discord question)
Graphics Update / Re: Splash Screen
« Last post by Hooman on October 11, 2020, 10:43:11 AM »
I see Leeor has already added one of the images in as the new main menu background. It looks so much better now. :)

Interesting point about the ground textures. Last time I did actually find myself looking at the ground trying to get a sense of scale. At the time, the ground struck me as looking rather uniform across the distance between foreground and background objects. Though looking back now, I'm not sure why.

In terms of scaling, I was thinking the lander could be made bigger, which might give more of a sense of scale adjustment.

I'm looking forward to the orbit shot.  :)
To be fair, not a whole lot has happened on the forums in the past few weeks. I think the gog release of Outpost 2 has put a damper on a lot of projects, as those projects relied on the old exposed code, and now have to be somehow updated to the new form.
The mission development API is what it is, so there's no "new form" that anything needs to be updated to.  If anyone wanted to change it, they'd need to have access to the OP2 source code, and then also access to the source code for all the base missions, since those would also need to be updated to work with any hypothetical new API.
Also: Speak for yourself.  I've been quite busy.
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