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Outpost Universe Forums
»
Outpost Series Games
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Outpost 2 Multiplayer
»
Acceptable Incompleteness?
Poll
Would you play something if the map was incomplete, but the mission itself worked fine?
Yes
11 (57.9%)
No
8 (42.1%)
Total Members Voted:
18
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Author
Topic: Acceptable Incompleteness? (Read 3898 times)
Sirbomber
Hero Member
Posts: 3238
Acceptable Incompleteness?
«
on:
October 28, 2008, 09:06:13 PM »
See question.
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"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
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Tellaris
Sr. Member
Posts: 460
Acceptable Incompleteness?
«
Reply #1 on:
October 28, 2008, 09:21:36 PM »
I vote no.
Reason? Every feature of a map plays into the strategy to use. Cliffs rocks, beacons, ect, all play a role. Even when rushing, these are still all factors.
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Gagagigo3
Jr. Member
Posts: 53
Acceptable Incompleteness?
«
Reply #2 on:
October 29, 2008, 03:33:55 AM »
I would play it to see what objectives might be in, but i agree with the post above me. Playing a map that is not finished is not fun cause you miss alot.
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Leviathan
Hero Member
Posts: 4055
Acceptable Incompleteness?
«
Reply #3 on:
October 29, 2008, 03:43:28 AM »
Get some one to finish the map..
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Highlander
Hero Member
Posts: 780
Outpost 2 Elder
Acceptable Incompleteness?
«
Reply #4 on:
October 29, 2008, 04:58:35 AM »
Depends how much is missing I suppose.
If the map itself was playable just like any other, I suppose I would play it. (If I liked the map that is)
Voted yes.
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Sirbomber
Hero Member
Posts: 3238
Acceptable Incompleteness?
«
Reply #5 on:
October 29, 2008, 07:38:16 AM »
Guys, I'm talking about incomplete transitions and tiles that don't necessarily match up, not huge chunks of blue space on the map...
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"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials
Combine Crusier
Sr. Member
Posts: 456
Acceptable Incompleteness?
«
Reply #6 on:
October 29, 2008, 10:59:05 AM »
I suppose I'd play it... I've tried making maps and the tiles only match half of one percent of the time anyway. Besides a new map is welcome when a game has been around this long.
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Tellaris
Sr. Member
Posts: 460
Acceptable Incompleteness?
«
Reply #7 on:
October 30, 2008, 12:25:27 AM »
The transition tiles don't have to be perfect (Hell, Serria's arn't), just CLOSE. If you've achieved that, then I'd play it.
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Eddy-B
Hero Member
Posts: 1186
Acceptable Incompleteness?
«
Reply #8 on:
October 30, 2008, 12:57:24 PM »
I vote no.
The tiles do not have to be perfect, but i don't like playing when all tiles are the same - it just annoys the crap out of me!
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Sirbomber
Hero Member
Posts: 3238
Acceptable Incompleteness?
«
Reply #9 on:
October 30, 2008, 03:25:23 PM »
Well, judging from the results I should hold off on releasing some missions for testing until after I tidy up the maps a bit...
Guess we're stuck with the Hooville clone for MT2 testing!
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"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials
Highlander
Hero Member
Posts: 780
Outpost 2 Elder
Acceptable Incompleteness?
«
Reply #10 on:
October 30, 2008, 04:12:06 PM »
Keep up the good work though Sirbomber
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There can be Only one. Wipe Them out. All of Them.
Old player still playing. Visit Spark for a game of Outpost 2
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Outpost Universe Forums
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Outpost Series Games
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Outpost 2 Multiplayer
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Acceptable Incompleteness?