been reading through this thread, and it kinda struck me, why not just make stationary turrets immune to EMP - thus not only giving them a use, but also allowing them to carry out their function of delaying an attack while you recover.
true it isn't the perfect defense, but you don't want a perfect defense in a game, or there'd be no point playing. (as one side would always win)
while on that note of useless units. Scouts do have 2 uses.
one is the same as light towers "enemy unit detected" or something like that.
the other is the spy ability which, although its pretty useless, as if you can get a scout to there base you can likely hit the CC with a starflare or 2, is still an ability.
this isn' the thread to discuss scouts though. so i won't continue down that path.
personally i think that EMP missiles are fine how they are. meteor defense and observatory do need some looking into though as they are clearly sub par.
i think the key is to not power game, and remember to play fair. i'd rather keep my thor's groups to circa 20 units personally then swamp them with more (for example).
if you want lots of units and lots of super weapons i'd suggest playing TA instead of OP2.
(just my opinion. i'm sure people like lev would disagree, based on the movies i've seen of his gameplay).
anywho, if you are gonna missile spam, just remember to expect the exact same thing back at you in future games.