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Outpost Series Games => Outpost 2 Multiplayer => Topic started by: Mcshay on October 10, 2005, 02:07:25 PM

Title: Emp Missle Theory
Post by: Mcshay on October 10, 2005, 02:07:25 PM
[size=8]Note: the below post is based off of a few multiplayer games, and might be caused due to bad luck on the Eden player's part. I don't know if this has been discussed before, sorry if it has. Also, these situations need to be tested again, it might have been a fluke.[/size]

If you have to face someone with emp missles, your in big trouble. Unless your Eden with anti-missle buildings. But, are you realy as safe as you think? I found that by launching a missle directly at a laser array, the missle will always hit the array. If you build two arrays close to each other, that won't help either. It still hits. If you launch two missles at the same array (one close to another array), the first one will hit, then the second will be shot down by the other array. I don't really know if this is a bug, or something that Sierra never fixed, or if it's intended.

Tips for Eden players:
1. Don't build arrays next to smelters, mines, the observatory, VF, labs, or anything else importaint. Build them a half a screen away if possible, and it's even better if you put it in the open, or around things like, agridomes, nurseries and universities(things that won't be as harmful when emped).
2. Strike fast and early
3. Cover parts of your base that are importaint, or that are areas where the enemy can attack. Otherwise you will run out of people long before you cover everything right.
Title: Emp Missle Theory
Post by: Betaray on October 10, 2005, 02:48:26 PM
that is a very intresting point, im going to go test that out for myself
Title: Emp Missle Theory
Post by: Highlander on October 10, 2005, 03:21:36 PM
Now, while the discovery is interesting in itself, it doesn't affect gameplay as much as you may think.

Personally, I usually never get to the point in a game where I have to get Observatory and Meteor Defenses. And if I get around to research them, I don't usually build them. Why ? Because they take up too many people on something that for my part isn't really worth it.


Now, while some new players enjoy being able to emp a "Mining Colony" (3 smelters and their vecs). Every player who has played for some time, know that this isn't really worth the cost of the EMP Missile. It's simply 3000 Common and 1500 Rare ore wasted on something that doesn't hurt your opponent that much.


Assuming however, that you are in a tight situation, and that you have a Meteor Defense somewhere around a important location.
My inital thought here is that someone must be pretty stupid to have his army massed around the MD. First you would have your front line of defenses, just about 1/2 screen behind, your second line of defenses(including the MD). Behind this again you would have a small back-up force just in case.
With this scenario, your opponent would have to 2 Spaceports up and running(swallowing 10 colonists)He would also have to have buildt 2 EMP Missiles, and have enough ore to build 2-4 more on the spot. (Talking ALOT of ore here)

In order for him to take out the location, he would then have to strike your 2nd line of defenses(taking out the MD), then strike the Frontal line with a Missile. Then make 2 more missiles, get ready to EMP your MD again, and then your front line (This time to hit even more vecs as back up forces are ready now) And continue Missile production and hitting enough vecs to break through.

This would seem like a costly and time consuming to me, and frankly only if everything goes according to pland would it work out. (Which things rarely does anyway)



All in all I would just recommend that you don't use a static defense, but have a good mix of Tigers and back-up Lynxes to deal with enemy threats.

And there are more ways to avoid EMP Missiles than just a MD ;)
Title: Emp Missle Theory
Post by: Mcshay on October 10, 2005, 03:59:00 PM
I usualy can staff and easily produce missles for 3-6 spaceports. THe missles are most effective when you are attacked, which is when I usualy use them. You can trap most of the army with 3 missles.
Title: Emp Missle Theory
Post by: Freeza-CII on October 10, 2005, 05:33:15 PM
Hmm using a missile is one thing using a s*** load at once is another.

If what you say is true then a Redundant array of Meteor def. is required  but the space required for the power plants may not allways be there.  Now if you people know about this bug.  Are you going to exploit it or are you going to let it be and fire the missile as you normally would.
Title: Emp Missle Theory
Post by: Mcshay on October 10, 2005, 05:57:08 PM
I'll play as normal, it seems too cheap to abuse the bug.
Title: Emp Missle Theory
Post by: Highlander on October 11, 2005, 09:55:38 AM
McShay.. after all my years of playing I have yet to see a player working 3+ Spaceports in a multiplayer game.

I sincerely doubt it would last that long, even if you play to mark 2000, 6 spaceports are a bit much ;)
Title: Emp Missle Theory
Post by: Leviathan on October 11, 2005, 10:33:27 AM
Ive had 3 spaceports on long pie games but no more i think. You gotta have a lot of rare to keep em going for a attack.
Title: Emp Missle Theory
Post by: BlackBox on October 11, 2005, 02:15:35 PM
An interesting thing to check, would be if the missile defense works better if you research the upgrades for either observatory or the defense. (can't remember the names)

Does the number of observatories affect its targeting? I'm not sure myself.

I've had 6 spaceports in some game... I think it was flood plain or something.
Title: Emp Missle Theory
Post by: Highlander on October 11, 2005, 03:36:22 PM
Congrats Hacker! (thumbsup)  
Title: Emp Missle Theory
Post by: Sirbomber on October 11, 2005, 04:17:37 PM
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McShay.. after all my years of playing I have yet to see a player working 3+ Spaceports in a multiplayer game.

I sincerely doubt it would last that long, even if you play to mark 2000, 6 spaceports are a bit much ;)
I'm lucky when he gets less than 8...
And it's not too hard when you think about it. Build up a small army, build the spaceports, get the missiles. Stop researching and idle factories since you won't be needing them. Now you have plenty of ore, workers, and scis for your emp death factories.... jerk...  :rolleyes:  
Title: Emp Missle Theory
Post by: Mcshay on October 11, 2005, 05:18:36 PM
Actualy, it's more like, staff 3 vfs, do all nessisary researches, get two common mines and one rare (two-three smelters each mine). Then idle labs and build spaceports. Somehow it all works out.
Title: Emp Missle Theory
Post by: Highlander on October 12, 2005, 09:19:48 AM
I think the two of us needs to duke it out ;)

Maybe then I can show you, that this isn't working as you planned in the beginning  (thumbsup)  
Title: Emp Missle Theory
Post by: dm-horus on November 04, 2005, 04:12:02 AM
i actually noticed this little bug back in the day. i tested it out on several people in multiplayer and had it used against me as well. if you fly in 2 emp missiles on the same spot, the first always hits but subsequent missiles get intercepted by adjacent def. i tried launching 6 missiles at one def and only the first got thru. it seems launching one almost guarantees a hit. in the long run, this fact is useless. for some reason i get the feeling this is a bug dynamix never thought would impact gameplay. this WAS in the early days of multiplayer afterall.
Title: Emp Missle Theory
Post by: PUNK_FOX on January 27, 2006, 07:38:33 AM
How is it that u guy's can use a EMP Missile. :blink: I mean, I try a bunch of times 2 activate it and all I C is an EMP Missile sitting at the Spacport doing nothing. :yawn: I'd have 2 build a sh** load of Spaceports because all the other Spaceports r occupied with EMP Missiles. :o If theirs anybody out there that can help me, give me a message ore a shout. (thumbsup)  
Title: Emp Missle Theory
Post by: Freeza-CII on January 27, 2006, 10:56:28 AM
you have to build the missile press launch then select where you want it to land
Title: Emp Missle Theory
Post by: dm-horus on January 27, 2006, 12:54:12 PM
the solution to this is pretty easy: build your missile defence structures far enough away from any other buildings to be just barely outside of EMP range. when the EMPs hit the defense structures, the resulting wave doesnt shut down any of your main base structures, just the defence. youd have to practically line your base with them to deflect multiple strikes but i believe this problem was going to be fixed anyway, wasnt it?



besides this fact, emp missiles are so costly as to negate their use in a pitched battle. spaceports themselves are practically useless in multi games for this reason. you could be researching 2 topics with the scientists it takes to run 1 spaceport not even considering the power consumption and metals required. i never bother. a rule of thumb for multiplayer games is to focus only on building and maintaining structures which PRODUCE something in large numbers like metals, spiders, vehicles, colonists, scientists. a spaceport takes a large amount of resources to make a single unit which has a low probability of effecting the battle how it is desired and only a 50/50 chance of successfully impacting at all (when up against missile def). the only real purpose emp missiles have is taking out base defenses or shutting down mining operations as harassment (unless the player is profoundly stupid or newb, emp'ing a mining op wouldnt kill his chances). again, a player would have to be very stupid or unexperienced to base their whole game around stationary defense turrets. it even says in the manual that turrets are nothing but a stop-gap measure designed to slow enemy units into a base enough that tanks can take care of them. tanks always beat turrets, no matter what. stationary guns are almost entirely useless since if a large enough enemy foce has come to your doorstep, it is likely there is nothing you can do anyway. stickyfoam'ing 1 or 2 units just before they thor your cc isnt likely to help you.

using emp missiles on groups of tanks works only if the enemy player is either not paying attention or profoundly stupid or newb, again. a smart player would keep their white stallion (their prized tank group) on the move as a form of protection, changing their direction every few seconds. zig zagging their way toward an enemy base ensures that the enemy launching an emp will likely have the missile impact on unoccupied land as your tanks zag away. the only way an enemy with emp missiles could actually halt a tank group that advances like this would be to have at least 5-8 spaceports with one emp missile each and carpet bomb the entire screen around the tanks. how much resources would he expend then? once the units came back online, having spent all his money on missiles and no defense, he would be creamed. an enemy with a solid tank defense AND a stockpile of EMP missiles is so unlikely that you dont even need to consider it. if you let your opponent get 8 spaceports and emp missiles and a whole division of tanks to back them up, you deserve to get wiped out :P
Title: Emp Missle Theory
Post by: Sirbomber on January 27, 2006, 02:01:29 PM
Have any of you EVER played Hooville? You get practically limitless ore and (for me and my "clique" or whatever) it's the new Pie Chart. It's harder to run out of ore then it is to max your ore storages.
Title: Emp Missle Theory
Post by: thablkpanda on January 27, 2006, 02:05:07 PM
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the only way an enemy with emp missiles could actually halt a tank group that advances like this would be to have at least 5-8 spaceports with one emp missile each and carpet bomb the entire screen around the tanks. how much resources would he expend then? once the units came back online, having spent all his money on missiles and no defense, he would be creamed. an enemy with a solid tank defense AND a stockpile of EMP missiles is so unlikely that you dont even need to consider it. if you let your opponent get 8 spaceports and emp missiles and a whole division of tanks to back them up, you deserve to get wiped out

That's how Starfox plays. Again, i hate to single out one person. But he built 6-8 spaceports on me, and would have launched had it not been for the fact I was getting beat anyway.

One thing here you're missing Horus- is after mark 1500 (which we SURELY play to) it's not uncommon to have 8-10 total Common Smelters and about 4-6 Rares running.

That's one s***load of ore.

Again, once you hit mark 1500 or 1000 even, we've seen people pushing 8 vech facs, and ore in excess of 75,000 Common.

Again, that's a s***load of ore. Enough for several ESG/EMP/Supernova armies- which I recently got owned by as Eden, thinking I'd own some n00b stupid enough to play plymouth against me. (Actually wasn't a n00b, it was McShay- real cool guy, and a true Plymouth master.)

My point is- despite the attack strategy, several (even just a few) EMP missles greatly misues Plymouth's obvious power over Eden. Whereas Thor's Hammer is an obvious weapon- something meant to be mass produced, EMP Missles require Several spaceports- in which resources are used by the gallon- or whatever- but they're used too fast IMO- and It's not an effective strategy.

I'm rambling now- so I'll stop. I just agree with whatever Horus has to say.

Panda

 
Title: Emp Missle Theory
Post by: Mcshay on January 27, 2006, 02:15:55 PM
(Sorry if I sound rude/flaming the this post, but I just want to clear up what I know.)

Sorry, but some of that isn't true for every game.

Quote
emp missiles are so costly as to negate their use in a pitched battle. spaceports themselves are practically useless in multi games for this reason.
I have played many games where I can run 3-5 spaceports constantly and produce units.

Quote
you could be researching 2 topics with the scientists it takes to run 1 spaceport
Most people I have played would research missles last.

Quote
a spaceport takes a large amount of resources to make a single unit which has a low probability of effecting the battle how it is desired and only a 50/50 chance of successfully impacting at all
Quote
the only real purpose of emp missiles have is taking out base defenses or shutting down mining operations as harassment
The most effective place to use a missle would be at the battle front in the middle of nowhere. There won't be missle defences there. In the time it takes for the missle's effects to wear off, the missler's army will have destroyed or badly dammaged his/her opponent's army. Even one smart use of a missle can decide a battle.

Quote
using emp missiles on groups of tanks works only if the enemy player is either not paying attention or profoundly stupid or newb, again. a smart player would keep their white stallion (their prized tank group) on the move as a form of protection, changing their direction every few seconds. zig zagging their way toward an enemy base ensures that the enemy launching an emp will likely have the missile impact on unoccupied land as your tanks zag away.
You can't move an army of tanks fast enough to escape a missle. A smart missle user will shoot slightly ahead of the tanks if they are moving. In the time it takes for the other player to respond and run away, the tanks will have reached the center of the radius, and have a shorter time to travel farther.

Quote
having spent all his money on missiles and no defense, he would be creamed. an enemy with a solid tank defense AND a stockpile of EMP missiles is so unlikely that you dont even need to consider it. if you let your opponent get 8 spaceports and emp missiles and a whole division of tanks to back them up, you deserve to get wiped out 
This is in no way true for any games I have played. I used to frequently have a maxed out tank army and many spaceports at my command. If you had played any game with me a month ago, you would have had to kill me early on, or face that.

I, as a Plymouth player, would like missles to be some how hindered in multiplayer games. I anti-missle unit would be great to give to Eden and Plymouth (Plymouth on Plymouth fights can be very nasty when missles are involved).

Edit: Thanks Panda, your a great player as well. You make some of the coolest bases I have seen.
Title: Emp Missle Theory
Post by: dm-horus on January 27, 2006, 04:40:31 PM
the point is precisely that. to RELY upon emp missiles and expect to use them in early game is pointless. knowing the strategy is wise, but if you mostly play rush games that dont last past mark 800 its somewhat useless. emp missiles are one of my favorite strategies. im a habitual turtler and i like to emp enemy ore operations just to give them something else to think about. knowing that sweet nothing from the sky can come for them at any time keeps them wondering... nervous... unsure. better them than me. giving someone something to think about in game keeps them from focusing on attacking, from building tanks and more on missile defense, on building multiple (expensive) mining operations. however, i dont think it is a wise tactic to teach to newbs just entering the game. ive been writing new user tuts and so i tend to look at this subject from that pov. this is a strategy that seasoned players naturally pick up on but putting it out there for people to whip out in every other game isnt that hot.
Title: Emp Missle Theory
Post by: Freeza-CII on January 29, 2006, 09:05:51 PM
When you play Eden vs. Ply.  If Ply even has one starport and emp missile and tigers.  Eden basicly has to go to defensive only and cant leave the base because the missile will get stop the troops.  And you cant send in thor lynx because emp and esg tigers wil tear them apart and the emp missile can still get the lynx.  Now if there was some kind of Mobile Anti Missile turret or scout research for ECM Electronic Counter Measures.  the Anit missile is self explainitory and can only attack missiles other then that is like a esg trying to take out a common storage.  ECM on the other hand would make it so a missile would have a error in the targeting and make it fall else where close by.  

Now i know some of you PLYMOUTH people will be in a uproar about such a defensive tech.  But come on there is not a chance in hell a Eden can survive if there always in defensive posture.  And you cant fight tigers with lynx even if they are the over kill thors hammer.
Title: Emp Missle Theory
Post by: Highlander on January 30, 2006, 07:04:12 AM
1) Using a EMP missile on an enemy's smelters is just annoying it doesn't do much good. Takes about 20 secs max to recover from.

2) Since when was Eden ever in a defensive position ? With a mobile Missile Defense, Plymouth wouldn't stand a chance..
Title: Emp Missle Theory
Post by: Tellaris on January 30, 2006, 12:44:19 PM
You gotta be smarter then the missiler....   There are ways around the mass missiling, I've found them.   Its not hard.
Though a good Eden player can just dig in and become virtually unkillable.
And you wanna see a fancy base, gimme 20 mins...
Title: Emp Missle Theory
Post by: thablkpanda on January 30, 2006, 01:41:46 PM
Quote
When you play Eden vs. Ply.  If Ply even has one starport and emp missile and tigers.  Eden basicly has to go to defensive only and cant leave the base because the missile will get stop the troops.  And you cant send in thor lynx because emp and esg tigers wil tear them apart and the emp missile can still get the lynx.  Now if there was some kind of Mobile Anti Missile turret or scout research for ECM Electronic Counter Measures.  the Anit missile is self explainitory and can only attack missiles other then that is like a esg trying to take out a common storage.  ECM on the other hand would make it so a missile would have a error in the targeting and make it fall else where close by.  

Now i know some of you PLYMOUTH people will be in a uproar about such a defensive tech.  But come on there is not a chance in hell a Eden can survive if there always in defensive posture.  And you cant fight tigers with lynx even if they are the over kill thors hammer.
I like that idea.

Kinda like EMP'ing a missle so it's inaffective temporarily or something. Very cool.

I'll think on this- and see what the coders are up to..

Chris
Title: Emp Missle Theory
Post by: Arklon on January 30, 2006, 03:16:00 PM
Quote
1) Using a EMP missile on an enemy's smelters is just annoying it doesn't do much good. Takes about 20 secs max to recover from.
More like 40 seconds because you have to reset the ore routes and everything. And imagine having to do this over and over again because the enemy keeps sending missiles at your smelters. And you usually have to manage your army at the same time...
Title: Emp Missle Theory
Post by: thablkpanda on January 30, 2006, 03:32:07 PM
Exactly.

Which returns us to our issue of missle spamming -> missle defense.

I think at the very least we should implement some missle limit or something per game. Help make games interesting in Eden v. Plymouth situations. Plymouth has to come up with a new way to play IMO.

Chris
Title: Emp Missle Theory
Post by: Mcshay on January 30, 2006, 04:11:21 PM
Some plymouth players just need to realise that missles are a cheep way to win a game, and won't win you very many allies. I will only use missles if it's an op2 rpg, or if other plymouth players are using them against me.
Title: Emp Missle Theory
Post by: Hooman on January 31, 2006, 02:51:17 AM
I think that whole idea that it's not worth it to EMP smelters is put forth by people who don't like it happening to them. If it takes 20 to 40 seconds to recover from that, how much ore did they lose out on harvesting? Now how much do EMP missiles cost? I don't think it works out too badly. Plus you force them to take the time to reset ore routes. So it's a very good distraction when you're preparing for an attack. If they ignore their army, it could get slaughtered. If they ignore their ore trucks, it's gonna set them back even further in ore. Plus, if they're losing units, they need to be building them back. If their ore production isn't up to par, they can run out of money pretty fast if the attack lasts. I'd say it's more than a simple annoyance.

Plus, you only need to use up scientists and workers running a spaceport when your building the missile and when you're launching it. Just hot key the building and activate it when you need it. You can easily have a bunch of spaceports stocking missiles and only use one at a time to keep the resource requirements down.

As for EMP missile defense for Plymouth, I suspect that scorpions were meant to be a weak form of that. A very very weak form. Pretty useless, but they can't get EMPed, so they can at least fire something back. Maybe save you from a single supernova or something. Not too likely though.
 
Title: Emp Missle Theory
Post by: thablkpanda on January 31, 2006, 05:12:25 AM
Quote
As for EMP missile defense for Plymouth, I suspect that scorpions were meant to be a weak form of that. A very very weak form. Pretty useless, but they can't get EMPed, so they can at least fire something back. Maybe save you from a single supernova or something. Not too likely though.

LOL- Yeah, that's true. We still haven't touched on eden though...

Chris
Title: Emp Missle Theory
Post by: Highlander on January 31, 2006, 08:54:21 AM
Heh, since nobody wants to listen anyways, I guess I'll stop trying to teach anything :yawn:  
Title: Emp Missle Theory
Post by: Sl0vi on January 31, 2006, 03:32:17 PM
EMP missiles are fine the way they are, and if ppl want to mass-produce them, well mass production is a very valid strategy, so I don't see why a limit should be put on them. However, the blind spot on meteor defences seems like a bug, and I'd say using it is an exploit :/

And if you really want to nerf missiles, well Eden also has some uber units that could use some nerfing. :P
Title: Emp Missle Theory
Post by: thablkpanda on January 31, 2006, 03:37:54 PM
Not really- Eden's big thing is Thor's Hammer, and we only mass produce them to the extent that all other units are mass produced. All Thor's is is another weapon to use in force.

We can continue this uber weapon thing forever- note that ESGs in force are incredibly deadly. Try firing 5 ESG's in the same spot, and running an enemy tiger over them- it won't make it from one side to another. And it's even worse standing still.

I suggest nerfing missles, or just agreeing not to use them pre-game or not to use them in great force.

And the only reason the Meteor Defense exploit is being used, is to combat the exploit of mass-missling. So again, we're in a Catch 22 here- damned if you do, and damned if you don't.

Chris
Title: Emp Missle Theory
Post by: Sl0vi on January 31, 2006, 04:02:19 PM
Sorry, but I don't really see the difference between mass producing thors and mass producing missiles, their both weapons of war. And not building missiles, means you pretty much give up your greatest advantage against an Eden player with lots of thors.

ehm.. if your thinking about the one where you idle and activate meteor defences, I'm not sure if I would consider it an exploit myself.

The one I was thinking about works in plymouths favor.
Title: Emp Missle Theory
Post by: Freeza-CII on January 31, 2006, 05:21:02 PM
Quote
Not really- Eden's big thing is Thor's Hammer, and we only mass produce them to the extent that all other units are mass produced. All Thor's is is another weapon to use in force.

Thors dont have that great over all effect that the missile does.  Plus look at all the great units that PLY has ESG RPG STICKY.   Edens only pride is the thor.  Rail sucks laser sucks acid does to much self damage.

Using a EMP missile to stop ore trucks is ok but it can aggitate people if thats all your doing.  As long as you dont bomb the agridomes and starve some one out.

I just have a problem with the multi missiles.  Carpet bombing is a strategy yes.  Eden cant leave there base because of multimissile carpet bombing.  What good is a thors hammer (that you all FEAR) if it is emped to a eden player.  To win you still need to use your units and you still have to deal with the thors hammer and meteor defs.  ESG is a uber weapon that has a better damage in a the mass unit then a thors hammer does because of its area attack.  mix ESG with EMP (NOT THE MISSILE) and RPG and you got a hefty force.  

Maybe some of you ply players should play eden and let yourself get bombed by missiles in every game out of the fear of losing to the thors.  Like the countries of today with there nukes. Plymouth emulates them with there EMP missiles and getting mass quanities of them.
Title: Emp Missle Theory
Post by: BlackBox on January 31, 2006, 06:34:45 PM
Thors are not the be all end all weapon.

Get enough EMPs and you can take them out with only lasers / mics.

And I agree with Hooman. He is grounded in the mantra of opportunity cost :P

It can be a pain in the ass. Of course, it works best on small bases where they only have one mining operation (thus knocking out their total ore).

It might produce enough of an advantage (for example, they might have their attention drawn from production as they reset ore routes long enough to punch a hole in their base).
Title: Emp Missle Theory
Post by: TH300 on February 01, 2006, 12:52:55 AM
So, could we do something against the power of missiles? give meteor defenses a 100% hit chance, or probably increase build-time for missiles so that they can't be used so often.
Title: Emp Missle Theory
Post by: BlackBox on February 01, 2006, 07:15:41 AM
The build time increase would be easy, you could edit the techtree to do it.
As for increasing the chances of missiles being stopped, I'm not sure exactly what that would entail (yet). It wouldn't be as easy as a simple tech tree hack.

I wouldn't want to do either change to the original game, I'd welcome it in a mod or something however.
Title: Emp Missle Theory
Post by: Highlander on February 01, 2006, 10:49:22 AM
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Freeza-CII Posted on Feb 1 2006, 01:21 AM
Using a EMP missile to stop ore trucks is ok but it can aggitate people if thats all your doing. As long as you dont bomb the agridomes and starve some one out.

Please tell me your joking Freeza ? Using EMP Missiles to starve some.. ?  :rolleyes:

Come on guys, where did strategic sense and use of formations and tactics go ?  :blink:






 
Title: Emp Missle Theory
Post by: TH300 on February 01, 2006, 12:58:21 PM
Quote
Quote
Freeza-CII Posted on Feb 1 2006, 01:21 AM
Using a EMP missile to stop ore trucks is ok but it can aggitate people if thats all your doing. As long as you dont bomb the agridomes and starve some one out.

Please tell me your joking Freeza ? Using EMP Missiles to starve some.. ?  :rolleyes:

Come on guys, where did strategic sense and use of formations and tactics go ?  :blink:
Paco did that to me once (at least he tried to. then he became bored and scout-rushed me)
Title: Emp Missle Theory
Post by: Highlander on February 01, 2006, 01:51:34 PM
Quote
Paco did that to me once (at least he tried to. then he became bored and scout-rushed me)
I guess the keywords here is TRIED and SCOUTRUSH. If he can Scoutrush you, don't you think he could have found an easier/quicker way to kill you if he wanted ?
Title: Emp Missle Theory
Post by: lordly_dragon on February 01, 2006, 03:49:15 PM
i would say that emp missile should have a 25% hit penality vs lynx 10 for the panter and 5 for the tiger. thus would even the ods for using it.
Title: Emp Missle Theory
Post by: Freeza-CII on February 04, 2006, 11:36:10 AM
I think people just need to use them alot less
Title: Emp Missle Theory
Post by: Tellaris on February 09, 2006, 12:42:01 AM
I'd like to point out at this point that the base disabled time of structures is reduced by DIRTs, much in the same way that damage is reduced...
Title: Emp Missle Theory
Post by: TH300 on February 09, 2006, 01:01:27 PM
Quote
I'd like to point out at this point that the base disabled time of structures is reduced by DIRTs, much in the same way that damage is reduced...
I didn't know. But -25% is not much of a difference if your oppenent mass-missiles you.
Title: Emp Missle Theory
Post by: Ezekel on February 15, 2006, 10:15:23 AM
been reading through this thread, and it kinda struck me, why not just make stationary turrets immune to EMP - thus not only giving them a use, but also allowing them to carry out their function of delaying an attack while you recover.

true it isn't the perfect defense, but you don't want a perfect defense in a game, or there'd be no point playing. (as one side would always win)

while on that note of useless units. Scouts do have 2 uses.
one is the same as light towers "enemy unit detected" or something like that.
the other is the spy ability which, although its pretty useless, as if you can get a scout to there base you can likely hit the CC with a starflare or 2, is still an ability.
this isn' the thread to discuss scouts though. so i won't continue down that path.

personally i think that EMP missiles are fine how they are. meteor defense and observatory do need some looking into though as they are clearly sub par.

i think the key is to not power game, and remember to play fair. i'd rather keep my thor's groups to circa 20 units personally then swamp them with more (for example).
if you want lots of units and lots of super weapons i'd suggest playing TA instead of OP2.
(just my opinion. i'm sure people like lev would disagree, based on the movies i've seen of his gameplay).

anywho, if you are gonna missile spam, just remember to expect the exact same thing back at you in future games.
Title: Emp Missle Theory
Post by: Starfox00000 on October 11, 2006, 04:11:36 PM
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you could be researching 2 topics with the scientists it takes to run 1 spaceport
Yeah, if you were reasearching each topic with one scientist. rofl - spaceports only takes 2 scientists.
Title: Emp Missle Theory
Post by: Slaughter (PhodoX) on October 21, 2006, 08:57:35 PM
Missiles are damn useful. They're Plymouh pride, just as the thors. Even through RPGs and ESGs rocks, EMP missiles are part of Plymouth cunning way of fighting. Eden is more like "Slash and Burn".
 
Title: Emp Missle Theory
Post by: Aldair01 on October 30, 2006, 08:40:22 PM
lol

I like missiles, but I play Eden because a lot of people don't like them. It's funny when Arklon and Bomber start 'n00b'ing out you when you start winning with them.
Title: Emp Missle Theory
Post by: BlackBox on October 31, 2006, 02:06:14 PM
As usual. If they can't learn, they'll learn the hard way (be punished by one of the ops).

People need to stop whining when others use missiles. They are only using missiles because you let them get far enough along to build a spaceport.
Title: Emp Missle Theory
Post by: Arklon on October 31, 2006, 07:29:49 PM
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People need to stop whining when others use missiles. They are only using missiles because you let them get far enough along to build a spaceport.
Maybe we don't want to play superrushes.

And meteor defenses tend to act very stupid. Plus, that's only good for defense. It's virtually impossible to go on the offensive against a mass missiler.
Title: Emp Missle Theory
Post by: Sirbomber on October 31, 2006, 07:54:48 PM
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As usual. If they can't learn, they'll learn the hard way (be punished by one of the ops).
Well forgive me for actually enjoying the darned game you all say is so great but (for the most part) do nothing to show you actually care about it.
Title: Emp Missle Theory
Post by: BlackBox on October 31, 2006, 09:08:29 PM
Calling someone a noob for playing the game a certain way is hardly a show of good sportsmanship. You might enjoy that but everyone knows the other players necessarily won't.
Title: Emp Missle Theory
Post by: Aldair01 on November 01, 2006, 03:10:38 PM
I am reminded of a game I played a few days ago. It was a 3v3 and I had to leave halfway through. I can't remember what the teams were but I do remember fox and I were having a missile duel with him having 4 spaceports and my having 5 (with #6 on the way). I think it was Tellaris that was on my teams and kept trying to attack Arklon who happened to have his common ore smelters at the fron of his base which is where he parked most of his tanks. In preparation for a nova rush, I saturated his front lines with missiles. The targets included tanks, missile defenses, and a few smelters that had tanks parked all around them. I was instantly labled a "n00b that emps smelters" and enjoyably missiled his agridomes before I had to leave 20 minutes later.
Title: Emp Missle Theory
Post by: Arklon on November 01, 2006, 03:23:06 PM
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I am reminded of a game I played a few days ago. It was a 3v3 and I had to leave halfway through. I can't remember what the teams were but I do remember fox and I were having a missile duel with him having 4 spaceports and my having 5 (with #6 on the way). I think it was Tellaris that was on my teams and kept trying to attack Arklon who happened to have his common ore smelters at the fron of his base which is where he parked most of his tanks. In preparation for a nova rush, I saturated his front lines with missiles. The targets included tanks, missile defenses, and a few smelters that had tanks parked all around them. I was instantly labled a "n00b that emps smelters" and enjoyably missiled his agridomes before I had to leave 20 minutes later.
Except that missile you launched didn't even get any of my tanks (didn't even have a chance, and if you were trying to get my tanks, you wouldn't have launched there, because even if it did get some, it would be very few), you launched it right in the middle of the smelters (NOT on my tanks), and there weren't any tanks there WHEN you launched the missile, either.
Title: Emp Missle Theory
Post by: Mcshay on November 01, 2006, 05:28:45 PM
Can we go ahead and lock this topic? It's been argued over too long.
Title: Emp Missle Theory
Post by: Betaray on November 01, 2006, 05:34:42 PM
yea I agree, its degenerating into a flamewar
Title: Emp Missle Theory
Post by: CK9 on November 05, 2006, 03:56:17 AM
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McShay.. after all my years of playing I have yet to see a player working 3+ Spaceports in a multiplayer game.

I sincerely doubt it would last that long, even if you play to mark 2000, 6 spaceports are a bit much ;)
okay, now I know which of the older players I haven't been in a game with yet  :P

On la corr, it is VERY easy to mass-missle.  In one game, I hadseven space ports up, all building missles while I was panic-producing tigers for defence (had a swarm of emp + Thor tigers from an opponent heading towards me).  Fired missles 1 after another in acircular pattern aroundthe army, and had more than enough ore to build anouther round and keep up my tiger production.  The bottleneck saved me on that game, heh

and MD have a lot of issues.  If you have 2 too close to eachother, they can't hit anything (I learned this on the eden campeigne.  I huge meteor was hading right between two MD's, both fired, both missed)