Author Topic: Email From Outpost 2 writer  (Read 5110 times)

Offline Leviathan

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Email From Outpost 2 writer
« on: April 15, 2005, 02:59:23 PM »
Greetings,

I'm Steve York, the original writer on Outpost 2, and I just stumbled on your site.  I'm gratified, and a little amazed that long after Dynamix is gone, there are still people out there playing with and enjoying Outpost 2. I still get an occasional piece of fan mail off the project, which is always great to see.

It might interest people to know what I've been up to since Outpost.  Mainly I've been writing novels, some of which may be of interest to Outpost fans. Published work includes:

Two novels based on Marvels "Generation X" teen mutant team, titled "CROSSROADS" and "GENOGOTHS."  These are out of print, but not that hard to find on Ebay and elsewhere, and I'm pretty proud of them.

Two Star Trek SCE (Starfleet Corps of Engineers) eBooks, coauthored with my wife Chris, titled ENIGMA SHIP and SPIN.  Both can be found at your standard eBook vendors, and ENIGMA SHIP was recently reprinted in paperback in the omnibus title "STAR TREK SCE WILDFIRE."

Two novellas (co-authored with Dean Wesley Smith) based on Keith Laumer's BOLO cybertanks.  These were printed by Baen Books in BOLOS BOOK 6: COLD STEEL and BOLOS BOOK 5: OLD GUARD.

A MechWarrior Dark Age novel, FORTRESS OF LIES.  I've just signed to write two more MechWarrior novels, the first of which will be out next year, and another in 2007.  A German language edition of FORTRESS OF LIES is coming out this fall.

I also have a short story in the recently-released anthology TRANSFORMERS, LEGENDS, edited by David Cian, based on the classic toy line and cartoon series.

I'm just finishing up a fantasy trilogy set in the world of Robert E. Howard's CONAN.  They aren't Conan books, though.  All original characters, set in the evil land of Stygia.  These will be out late this year.

If people have questions about the making of Outpost 2, the novellas, or any of the other work I did on the project, I'd be glad to answer as time permits.

I have a blog with my writing related stuff and news at:
http://york-multiplex.blogspot.com/
If you can get past my silly hobby stuff, you can find links to my published fiction at the bottom of either of these two pages:
http://member.newsguy.com/~jsteven/
http://www.sff.net/people/j-steven-york/

Please feel free to pass this along, and to contact me if you have questions.
 

Offline Leviathan

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Email From Outpost 2 writer
« Reply #1 on: April 15, 2005, 03:04:38 PM »
This is the email I replyed with
Quote
Hey there,
It is totaly great to get a email from you Steven!
Im sure many of us in our community have many questions to ask, so instead of giving out your email. I will ask them to come up with a list then pass it on to you.
Thanks
- Leviathan
So what questions do we have to ask?

Offline `Dennis`

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Email From Outpost 2 writer
« Reply #2 on: April 15, 2005, 03:17:48 PM »
you should reply asking if he has soruce to op2, or anything op2 related or knows someone who does have that stuff as it would help alot i bet.
 

Offline HaXtOr

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Email From Outpost 2 writer
« Reply #3 on: April 15, 2005, 03:20:54 PM »
ask him if he has any demoes/ beta/ alpha's of op2. ask him about op1 too about thoes things. also ask him how he got payed  

Offline xamlit

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« Reply #4 on: April 15, 2005, 03:33:10 PM »
Tell him to get on IRC!!! Lol....Finally some competition. Also ask him if he has gotten in contact with any of the other developers.

Offline leeor_net

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Email From Outpost 2 writer
« Reply #5 on: April 15, 2005, 04:13:46 PM »
Why would a Novelist have the source code to a computer game? I guess it's worth asking but even if he did have it he probably legally wouldn't be able to hand it out.

Either way, I think it's awesome to have one of the people involved with the creation of OP2 to have found our website.

Steve, if you're reading this, thank you for the nice post! I appreciate you letting us have a glimpse of your life.

:op2: Leeor Dicker
 

Offline Hooman

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Email From Outpost 2 writer
« Reply #6 on: April 15, 2005, 05:44:10 PM »
Yeah, asking for code seems a little pointless. But it is nice to hear from Steve York. I find it pretty cool that someone involved in making the game came across this site. I've always wondered if they might occasionally be watching and just not saying anything. Hmm..., any secrets/ideas about the Outpost stories that didn't end up getting written into the game?
 

Offline PlayingOutpost0-24

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Email From Outpost 2 writer
« Reply #7 on: April 16, 2005, 04:31:37 PM »
Cool! It's good to hear that a developer contacted OPU. I agree with Hooman, we should ask about some behind the curtain things.
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline Drakmar

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Email From Outpost 2 writer
« Reply #8 on: April 16, 2005, 08:50:58 PM »
I would like to know of any alternate endings he might have had, and which ending (Eden or Plymouth) he accepts as the "Real" ending.

Offline Betaray

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Email From Outpost 2 writer
« Reply #9 on: April 17, 2005, 12:02:53 AM »
im amazed noone has sugested that he read some of the fan made novala, and mabe put some of his own spin on things

noone would know more about the outpost universe than the person that created it!!
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Eddy-B

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Email From Outpost 2 writer
« Reply #10 on: April 17, 2005, 12:33:33 PM »
Pleaz.. send him our "community" work on renegades (i think 3 chapters are done by now).  
Oh, and ask if he's still in contact with any of the original coders on the project
Rule #1:  Eddy is always right
Rule #2: If you think he's wrong, see rule #1
--------------------

Outpost : Renegades - Eddy-B.com - Electronics Pit[/siz

Offline TH300

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Email From Outpost 2 writer
« Reply #11 on: April 17, 2005, 02:06:29 PM »
maybe ask him, how they got the technical knowledge op2 is based on.

Offline Ezekel

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Email From Outpost 2 writer
« Reply #12 on: April 18, 2005, 04:39:05 AM »
wowee thats cool!

ezzy would like to know what other projects steve worked on while he worked at dynamix.

and ezzy would also like to give him a pat on the back for the many hours of enjoyment.

um thats about all for now
My mind is quicker then your eyes!

Never fight what you cannot see!!!

----------------------------------------------

The sleeper has awakened... and boy what a hangover!

Offline xamlit

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« Reply #13 on: April 18, 2005, 10:34:43 PM »
Duh.... Ask him about OP3 and if he wrote the story line for that.

Offline Ezekel

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« Reply #14 on: April 19, 2005, 07:47:48 AM »
um xam, there was no op3.

and i think it was being developed by a different company when it was in the pipes.
My mind is quicker then your eyes!

Never fight what you cannot see!!!

----------------------------------------------

The sleeper has awakened... and boy what a hangover!

Offline Betaray

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Email From Outpost 2 writer
« Reply #15 on: April 19, 2005, 02:39:30 PM »
but he had to have an idea, I mean you cant just leave a good story like that hanging
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline TH300

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Email From Outpost 2 writer
« Reply #16 on: August 08, 2005, 07:04:52 AM »
Now, did you send him an email with our questions?

Offline Leviathan

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« Reply #17 on: August 08, 2005, 07:06:58 AM »
nope. if someone wants to start a draft of a letter (email) to send to him, maybe on the wiki we can get it done and send.

if other ppl aint gonna put in the effot i dont bother to do it, thats y i didnt do a email my self and email it.

Offline Stormy

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Email From Outpost 2 writer
« Reply #18 on: August 08, 2005, 01:09:20 PM »
Yes a Wiki is a very good idea,  :D  
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3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.