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10Perma Vortex's Or 1,000+ Meteors.

Started by jcj94, April 01, 2010, 08:01:50 PM

Would you rather have

A: 10 Perma-Vortexes, or
4 (50%)
B: 1,000+ meteors hitting the map randomly
4 (50%)

Total Members Voted: 8

jcj94

I just want to see your responses.  Once i get better at the C++ ill try and make the meteor one, seeing as I can already create a Perma-Vortex

Kayedon

"Trust me, I'm crazy."

jcj94

No! you must pick one... or just ignore it.

BlackBox

Moved to spam forum for containing no actual content.

CK9

#4
you know...myabe this will get the point across easier...
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Hidiot

Neither choice is hard to implement and we already have the Doomsday map for lots of disasters (kicking it off with meteors).
"Nothing from nowhere, I'm no one at all"

Conestoga

QuoteNeither choice is hard to implement and we already have the Doomsday map for lots of disasters (kicking it off with meteors).
That being said, I'd still vote for 1000+ meteor showers for laughs, even Eden's Meteor Defense would really get a run for its money.

~Conestoga  :op2:  
Robert E. Lee - "Get correct views of life, and learn to see the world in its true light. It will enable you to live pleasantly, to do good, and, when summoned away, to leave without regret."

evecolonycamander

well Edens meteor defense misses a lot as it is so running it for its money isent the best of choices
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Freeza-CII

the ONLY problem with having alot of meteors is the damn savant trying to say meteor meteor meteor meteor......

CK9

too bad we can't just edit it to say multiple meteors detected
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

evecolonycamander

#10
Well... we could, but as it stands i dont think anyone is up to the job. defenitly not me

edit: k, i finaly voted and i have to say that 10 vortexes are the best to have sence it makes both colonys on even survival grounds
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Freeza-CII

I doubt that will happen or if any one knows how to go about or even if they know where it is.  other then that removing the sound from the voices so you dont hear it.

evecolonycamander

isent that what i just said. minus the
Quoteremoving the sound
part
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Hidiot

#13
Actually, it could be done by writing a patch that changes the way alerts are sent to output by adding in some checks that discard even more excess messages.

I have a vague idea of what I'm talking about, but I'm not able to detail at the moment. Hooman or BlackBox should be more competent on this subject.
"Nothing from nowhere, I'm no one at all"

evecolonycamander

i have to agree with that i did forget the patches... maybe... no you guys wont like it
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Hooman

Could be a candidate for patch section of that competition thingy. It shouldn't be terribly hard to implement. I wouldn't be surprised if Hidiot could figure it out.

Btw, I think the relevant sections of code are already commented in the .udd file. Just trace through the creation of meteors, starting at TethysGame::SetMeteor.