Outpost Universe Forums
Off Topic => Test/Spam Forum => Topic started by: jcj94 on April 01, 2010, 08:01:50 PM
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I just want to see your responses. Once i get better at the C++ ill try and make the meteor one, seeing as I can already create a Perma-Vortex
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Where's the "No. Just no." option?
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No! you must pick one... or just ignore it.
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Moved to spam forum for containing no actual content.
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you know...myabe this will get the point across easier...
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Neither choice is hard to implement and we already have the Doomsday map for lots of disasters (kicking it off with meteors).
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Neither choice is hard to implement and we already have the Doomsday map for lots of disasters (kicking it off with meteors).
That being said, I'd still vote for 1000+ meteor showers for laughs, even Eden's Meteor Defense would really get a run for its money.
~Conestoga :op2:
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well Edens meteor defense misses a lot as it is so running it for its money isent the best of choices
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the ONLY problem with having alot of meteors is the damn savant trying to say meteor meteor meteor meteor......
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too bad we can't just edit it to say multiple meteors detected
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Well... we could, but as it stands i dont think anyone is up to the job. defenitly not me
edit: k, i finaly voted and i have to say that 10 vortexes are the best to have sence it makes both colonys on even survival grounds
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I doubt that will happen or if any one knows how to go about or even if they know where it is. other then that removing the sound from the voices so you dont hear it.
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isent that what i just said. minus the
removing the sound
part
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Actually, it could be done by writing a patch that changes the way alerts are sent to output by adding in some checks that discard even more excess messages.
I have a vague idea of what I'm talking about, but I'm not able to detail at the moment. Hooman or BlackBox should be more competent on this subject.
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i have to agree with that i did forget the patches... maybe... no you guys wont like it
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Could be a candidate for patch section of that competition thingy. It shouldn't be terribly hard to implement. I wouldn't be surprised if Hidiot could figure it out.
Btw, I think the relevant sections of code are already commented in the .udd file. Just trace through the creation of meteors, starting at TethysGame::SetMeteor.