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21
OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by Arklon on October 28, 2023, 04:59:52 PM »
But there's a wonderful forum right here!
To each his own, but really we're all here for a niche cult hit from the 90's RTS, itself a genre that's even more abandoned than Arena FPS is now. Let's not pretend as if QuakeNet IRC was any better though. :P
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OutpostHD / discord is a bad piece of software with a dangerous T.o.U.
« Last post by VileTerror on October 23, 2023, 07:15:46 PM »
But there's a wonderful forum right here!
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by Sirbomber on October 20, 2023, 01:12:49 PM »
You should probably hop on the official OPU Discord channel if you want to stay up to date on things.
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by ytszazu on October 20, 2023, 07:24:35 AM »
Monthly peek-a-boo!
25
Feedback/Suggestions/Problems / Re: Getting sound to work
« Last post by leeor_net on September 22, 2023, 08:42:43 AM »
Please do not post links to warez sites. With Outpost2 now officially recognized by its IP rights holder, we highly recommend getting a legal copy through GoG as Sirbomber has mentioned.
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Feedback/Suggestions/Problems / Re: Getting sound to work
« Last post by Sirbomber on September 22, 2023, 06:07:38 AM »
You should probably try buying the game.  We don't offer support for pirate copies.
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Feedback/Suggestions/Problems / Getting sound to work
« Last post by hamleyn on September 20, 2023, 07:47:56 PM »
I recently downloaded OP2 from this website (redacted) and the game loads and works just fine except I have no sound at all. Any suggestions on a fix?
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OutpostHD / Re: Events with Player-Choice
« Last post by VileTerror on September 06, 2023, 05:07:31 PM »
Glad to hear it, but there's one big question we need to address first:
What expectations do you have for the themes and subject matter?

That question follows in to more detail:
Do you feel that we want to have Events that relate to social or political decision-making?
Such as Events that tackle subjects of the nuance between crime, policing, and social liberty.  Or between propaganda and censorship.  Or setting policies on things like number of work hours for colonists, or the age that born-colonists are forced in to the workforce.
There is a lot of fertile ground for interesting decision-making, but not all players will agree on what is and isn't appropriate content to have in the game. 

Since some people want games to be devoid of politics, would you rather that we try to keep the Events "agnostic" and make an effort to avoid any real-world ideologies from influencing this writing?
Which, honestly, would be incredibly challenging for me, and very much limit the scope of the work I could do.  I'm a little too aware of my own beliefs and how they affect my writing, even while writing fiction.  There are people who may take offence to any game content which doesn't conform to their own personal beliefs.



Heh . . . honestly, with a little tweaking, this entire question could be one such Event for the game:

"Administrator.  Your colonists are debating whether we have the luxury of political dissidence now that we are fighting for our basic survival.  Some colonists feel strongly that everyone must conform to a single ideology that exists to support the collective well-being.  Others state that without the power to act divisively, we lose what it means to be human.  There are also some scientists who recommend a time-limited suppression of divergent beliefs, suggesting that we only need to quell the extremists, and attempt to maintain marginal differences of opinion to avoid falling in to a stagnant mono-culture.
"Do you wish to make an official proclamation related to this debate?"


Let me know if you want me to flesh that out further, leeor_net!


Thanks again for all that you do, and thank you for this opportunity to be a part of it.
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Outpost 1 & Outpost General / Re: Returning to Outpost 1.5
« Last post by Oldtimer6360 on August 21, 2023, 10:08:45 AM »
I am a long time player of Outpost (off and on) since the first game came out in the 90s. I just have a few comments.
In addition to the good comments about the game in the main post, I have found a few things that may be of interest to all.
1) You don't need Windows 3.11 to play this game. Win 8.1 32 bit will work just fine. The issue is "32 bit", not really the OS in general, I believe. This old game doesn't play on 64 bit OSs without an emulator.
I've tried to make those work, but the instructions provided are poor at best, and make assumptions about the user's knowledge that are unwarranted, so it's like trying to learn Calculus II with some modern textbooks that assume you know the details and make logical leaps and you go "huh?". Yeah.
My suggestion is to get Win 8.1 instead of bothering with the ancient 3.11. I think it is a free download or very cheap. It is a pain to get set up though, especially if you're converting from Win 10.
2) For this game to work it's best, you have to run the Patch using Dosbox so that it can repair the bad software in the original game.
However, it still won't fix some things, such as the Monorail. If you attempt to set up a monorail, it will IMMEDIATELY crash the game. I've tried it twice and it crashed both times.
However, the patch does make the game much more playable. I've noticed that the other colony won't surrender as quickly, and I'm able to begin using the Trade feature.
3) You can play the game without the 1.5 patch; however it will be missing a lot of small things.
It is clear that this game COULD have been much bigger and better; and still could be with a newer engine that works with modern OSs. However, I'm not a fan of Outpost 2. I have tried to play it several times, and I just can't enjoy it. It isn't the same game and it isn't better IMHO.
4) For those who use Win 8.1 or older OSs, it should go without saying that those OSs aren't supported by anyone anymore, except for a very few. You can buy AVG antivirus and VPN that will work with 8.1; but the browsers aren't supporting it anymore, especially the OSs older than Win 8.1. So you are playing with fire by going on the internet with these OSs, even if you have AVG to help out. I can't say how good AVG antivirus is; but it's better than nothing. In any case, I just go to the website where I can download Outpost 1.5, get it, and then get off the internet ASAP! It's just too dangerous to stay on very long. In fact, the hackers are constantly (literally) pinging the internet to see which computers are using old OSs. And when they find one, they attack it automatically and set up your computer as one of their millions of BOT machines that they use to attack other machines with DOS (denial of service) attacks.
So my advice is if you must get on the internet, make it brief; and get off asap. Don't use your old game machine as your primary computer. We live in a very dangerous world. Best to you all.
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Outpost 2 Add On Missions / Re: Can not download Colonygame "The mission"
« Last post by Earthquake on August 15, 2023, 02:06:49 PM »
Ah ok i understand. Thanks for explaining.
One last thing i wanted to tell. I believe i found u bug in the game that was never adressed or at least i found nothing of it yet in the comments so far. Normaly when a structure gets destroyed when it`s idled you only lose the building, but when the "first" structure gets destroyed and it is a building that needs people to funktion you lose them even when the structure is idled. For example the CC gets destroyed first you lose 4 workers and 1 scientist. Dismantling a building doesn`t count. The savantcomputer must say "structure destroyed" to trigger this bug. Happend to me quite some time until i figgered out why i lost some people even when respective structure is idled and why it doesn`t always happen. If it is a tokamak for example then it`s fine. It only happen when the building needs people to be aktive. Can only say it happens in campaigns and colonygames. Can`t confirm it for multiplayergames. Did this happen to other players as well? Since some of you work on improving the game i hope this help a little bit with it. Would most likely not change a thing on my game unless another patch comes out, but i know at least how to avoid it to happen. Hope this info helps if this bug was not discoverd already. Also the game never tells the player at any time that the "Eden Meteordefense" can destroy the "Plymouth EMP-missle" as long as it lands in range of it. Not really obvious to me but only noticed by watching what happens in game.
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