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71
OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by ytszazu on April 21, 2023, 09:13:23 AM »
Hello there,

May i know what is your plans for the next version? Estimated date release?
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by leeor_net on April 14, 2023, 04:50:12 PM »
That's a really good observation. There is no check in the code atm for whether or not there is storage for robots if an RCC is bulldozed. Not sure if that would cause stack/heap thrashing but it's definitely a clue!
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by ytszazu on April 14, 2023, 04:40:25 PM »
Hello there,

The attachment contains another of those failed saves.

It might be the saving process, as i did not do much except bulldoze a few tiles.

Another assumption is because i bulldoze the robot command center and have about 5 dozers "deactivated somewhere" after bulldozing the robot command center. (due to not enough workforce)
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by leeor_net on April 13, 2023, 06:41:01 PM »
Ran it on my development machine and... ... ew. This is a scary bug. Not sure how this was managed but the savegames you provided are extremely helpful!

If you're able to figure out the steps you used to get the game into the state that they're in (e.g., saving/loading, reloading, etc.), let me know. In the mean time I've got some bug hunting to do!
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by leeor_net on April 13, 2023, 09:17:05 AM »
Ah so it just hangs, no error message? Huh. Will definitely look over this. I played a few games on a few different computers without issue so interested to see what's going on here :D



So in 1 11 game this is in the data:

Code: [Select]
<structure age="8" crime_rate="0" depth="1" direction="1" disabled_reason="0" forced_idle="false" idle_reason="0" integrity="95" pop0="2" pop1="0" state="1" type="18" x="53" y="96">
<waste accumulated="966440236" overflow="-2147471807" />
</structure>

So interesting. This looks like a residence... and the overflow value... overflowed. The accumulated value is also very weird. Suspecting this is where I'm going to take a closer look.
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by ytszazu on April 12, 2023, 07:47:57 AM »
Hello there,

Here are two save files.

1 10 is working
1 11 will crash upon pressing next turn.

Anyway, i reloaded save file 1 10 and played until turn 230, then it crashed again, refer to the crash screen picture.
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by leeor_net on April 11, 2023, 01:39:43 PM »
It's in the AppData folder in your user directory. It's typically hidden by default. If you launch the game and click Continue, the file picker window will come up. There's a button at the top right that should open the folder for you. (see attached image). In my case it breaks because there's a space in my user name... will have to address that in the next patch.

As a note this is not currently working on macOS (will work on figuring that out).

Also if you are getting any error messages, screenshots of those would also be really helpful.

Finally there is a log that OPHD generates in its launch folder, it's called ophd.log, that could be useful too.

--

But yeah, it's weird that it's so unstable for you. I tried playing the game a few times on three different computers (my main development machine, my macbook pro and my mac mini) and haven't had any crashing.
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by ytszazu on April 11, 2023, 02:16:44 AM »
May i know where is the location of the save files? Thanks
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by leeor_net on April 10, 2023, 11:49:38 AM »
You can attach save files here, they would be really helpful in figuring out the crashing. I have a feeling it's something dumb I forgot to address.

Labs are the only ones off the top of my head that serve no purpose yet. The UG factories can build items but they're not really consumed yet at this point. UG Commercial improves morale.

Population model needs to be improved. Working on it :D
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OutpostHD / Re: OutpostHD - An Open Source Remake of OUTPOST by Sierra On-Line
« Last post by ytszazu on April 10, 2023, 10:02:28 AM »
Played up to turn 150+

1) Around turn 120+ the game starts to crash alot. There was a time it reaches a point where everytime i hit the same turn it crashes, so i loaded a previous save and built differently. Anyway to export crash logs? Or send save files over?

2) Resources in game is much more manageable now, at least for Mars.

3) Which buildings do not serve any function yet? Research lab, hot lab, underground factory and underground commercial centre?

4) I have two nurseries, one university, habitat at < 100% and one red light district, however, the workforce population keeps dropping. Happiness > 600

5) Any function for clothing and medicine?

Anyway, good update so far, need to reduce the crashes through. Playing using the same computer as the previous OutpostHD one. Q6600, 8gb Ram, GTX 460.
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