Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Outpostfan2024 on May 19, 2025, 12:22:31 PM »
Set a date and I'll play!  I am definitely an Old Timer  ;D
42
Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on May 18, 2025, 08:42:15 AM »
There is no rule that says i have to play with the fan patch. I have the game installed twice. One with the patch and one without. So i play the version that i feel like playing.
I simply happend to test Plymouth-starship 1 ( as Eden ) with the base version first. I played it now with the fan version on hard difficulty. Enemy spawnes with Plymouth-weappons. But only RGG, ESG, EMP and Starflares. No Microwave, Sticky-foam or Supernova and no Spiders. I guess the surprise is that the Enemy comes in stronger waves now. First Combatunits are RGG right away. Enemy never comes with Microwave or Sticky-foam at all. Was that the intention? Or was there more supposed to happen? If there was then please tell. I gladly test it until it playes out like you planned it.
Also, no offense but i could ask you too why you test it on both versions. Besides Plymouth-starship 2 ( as Eden ) and Eden-starship ( as Plymouth ) both are running fine on the base version so i did not expect a difference like this to happen.
You can also simply view it like this, if someone wants to play this mission as Eden vs Eden, then play it on the base version and if you want to fight Plymouth then play on fan version. A nice sideproduction.
43
Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Leviathan on May 17, 2025, 08:14:04 PM »
A few older timers are still around. Would love to play some multiplayer like the old times  ;D
44
Outpost 2 Programming & Development / Re: Op2graphics
« Last post by Leviathan on May 13, 2025, 04:30:39 PM »
Hi,

Thank you for this code Hooman! Its been very useful. I have rewritten the tool and updated it to Visual Basic.NET and a Visual Studio 2022 (Version 17) project.

Exe and source code can be found here:
https://github.com/leviathan400/OP2Graphics

It does the same as your project but only for OP2_ART, not the tileset. Viewing only.
45
Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on May 13, 2025, 09:22:12 AM »
The only time I got this to happen was when I tested with the base version of the game, without the fan patch.  So... why are you running the game without the fan patch?
46
Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on May 12, 2025, 03:00:25 AM »
I can also confirm that all 3 missions are working fine and Ai bases are spawning correct now.
Regarding the new Mission. Plymouth Starship 1 as Eden. Yes the Player is Eden. But the enemy did not change. I played it on "normal difficulty" and the Ai send vehicles with Eden-weapons at me. Laser, Railgun, acidcloud etc. No Plymouth-weapons on them. The only change is that player and ai are now a different colour (Eden is usually blue).
And what is the surprise supposed to be. I did not noticed any extra stuff happening in the entire run. Did you ad that the blight approches at some point of the mission?
The blight comes in on "Plymouth Starship 2" anymay. I think it comes at "Mark 2000" and covers the map slowly in purple. I am normaly done with the missions around "Mark 1500", but there is a youtube-video showing that the blight approches at some point.
So basicly Plymouth starship 1 is another "Eden-civilwar", just with the player start in the middle of the map and Ai has no Base.
Still thanks for the update. I appreciate the new content that you provided.
47
Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by msimus on May 10, 2025, 10:25:33 PM »
It's working well. Thanks for the update!
48
Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on May 06, 2025, 03:14:12 PM »
Okay the missing AI structures should be fixed for real this time.  I've also added a third mission - Plymouth Starship 1 (as Eden).  For this one, not only are you playing as Eden, the AI's colony has also been flipped to be Plymouth.
49
OutpostHD / Re: Progress Update - Q1 2025
« Last post by Leviathan on May 05, 2025, 11:21:27 AM »
Looking good. Glad to see that progress is being made!
50
Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by msimus on April 30, 2025, 09:30:49 PM »
Thanks for putting this together, SirBomber. I'm excited to play.
I also have missing buildings on Eden starship, this time the command center and agridome. This happens on all difficulties. My system is on Win11 and I'm using the your latest files. Any ideas? Let me know if there's a way to help.
Pages: 1 ... 3 4 [5] 6 7 ... 10