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11
Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Leviathan on May 17, 2025, 08:14:04 PM »
A few older timers are still around. Would love to play some multiplayer like the old times  ;D
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Outpost 2 Programming & Development / Re: Op2graphics
« Last post by Leviathan on May 13, 2025, 04:30:39 PM »
Hi,

Thank you for this code Hooman! Its been very useful. I have rewritten the tool and updated it to Visual Basic.NET and a Visual Studio 2022 (Version 17) project.

Exe and source code can be found here:
https://github.com/leviathan400/OP2Graphics

It does the same as your project but only for OP2_ART, not the tileset. Viewing only.
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on May 13, 2025, 09:22:12 AM »
The only time I got this to happen was when I tested with the base version of the game, without the fan patch.  So... why are you running the game without the fan patch?
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on May 12, 2025, 03:00:25 AM »
I can also confirm that all 3 missions are working fine and Ai bases are spawning correct now.
Regarding the new Mission. Plymouth Starship 1 as Eden. Yes the Player is Eden. But the enemy did not change. I played it on "normal difficulty" and the Ai send vehicles with Eden-weapons at me. Laser, Railgun, acidcloud etc. No Plymouth-weapons on them. The only change is that player and ai are now a different colour (Eden is usually blue).
And what is the surprise supposed to be. I did not noticed any extra stuff happening in the entire run. Did you ad that the blight approches at some point of the mission?
The blight comes in on "Plymouth Starship 2" anymay. I think it comes at "Mark 2000" and covers the map slowly in purple. I am normaly done with the missions around "Mark 1500", but there is a youtube-video showing that the blight approches at some point.
So basicly Plymouth starship 1 is another "Eden-civilwar", just with the player start in the middle of the map and Ai has no Base.
Still thanks for the update. I appreciate the new content that you provided.
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by msimus on May 10, 2025, 10:25:33 PM »
It's working well. Thanks for the update!
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on May 06, 2025, 03:14:12 PM »
Okay the missing AI structures should be fixed for real this time.  I've also added a third mission - Plymouth Starship 1 (as Eden).  For this one, not only are you playing as Eden, the AI's colony has also been flipped to be Plymouth.
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OutpostHD / Re: Progress Update - Q1 2025
« Last post by Leviathan on May 05, 2025, 11:21:27 AM »
Looking good. Glad to see that progress is being made!
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by msimus on April 30, 2025, 09:30:49 PM »
Thanks for putting this together, SirBomber. I'm excited to play.
I also have missing buildings on Eden starship, this time the command center and agridome. This happens on all difficulties. My system is on Win11 and I'm using the your latest files. Any ideas? Let me know if there's a way to help.
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on April 28, 2025, 03:14:40 AM »
I tryed it on both PCs with each diffyculty. And of course i used the updated file. It would not run on my XP otherwise. The Ai is missing the same buildings. A Tokamak, the CC, an Agradome and a Residens. Strange thing is that the tubeconections are in place, only the buildings are missing. Starting the mission, restarting it, the reasult is always the same. So yes it is consistent on both Computers.
Would the game version matter? I have both 1.3.8 and 1.4.1. I even have a Original CD version, but it only runs on my XP. Windows 10 is to good for it. And Updateing the CD version does not work. The OPU-installer does not reconize it as a known version. But i can Updated the 1.3.8 version in the 1.4.1 version and copy the music and videos from CD into it.
Whatever the problem is, it only effects Edenstarship (as Plymouth), Plymouth Starship 2 (as Eden) works perfectly. Played and finished both missions on normal diffyculty. I dont see any other issue so far. Only the AI base-thing on Edenstarship. The missions are running on both versions.
I keep the older version mostly for the mission "Outcaster-Starship", since it does not work with the 1.4.1. I like the idea of having an AI-ally, and it is unique in how you get the Starshipparts.
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on April 27, 2025, 11:14:31 PM »
OS is short for operating system, so yes, you were right to guess I was asking what version of Windows you were using.

On Eden Starship (as Plymouth), is the AI missing its base a consistent thing?  Does it only happen on certain difficulty levels, or after restarting or something?  Does it effect both your computers or just the XP machine?  I'm not seeing any such issue on my end so there's not much I can do without more info.  Might be worth it to verify you're using the updated mission files.
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