Recent Posts

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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 08:52:22 PM »
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 08:32:21 PM »
Well that's embarrassing... bugfix version, incoming.
1) Dozers deployed, never finish
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 07:56:24 PM »
And here is the link:
https://drive.google.com/file/d/16eR4YA3YS6PZhtxbKlVQIUOAbvTWMYlF/view?usp=sharing

Looking forward to your feedback!!
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 07:37:15 PM »
Leeor, you have created something that resonated with me deeply... I played this game when it was released, and its' just sat with me all these years.  I still have my original copy of the game, and recently the itch struck me to play again.  This of course, led to my remembering how it was unfinished by the original develops, and then led me to here, and you.
This led me to build.  I will post my results.  I greatly look forward to your feedback.
I love these old games!!!
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You working on the Pursued campaign again?
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Vagabond on June 22, 2026, 04:49:15 PM »
That is ok. I had assumed it was build more traditionally (but that didn't make sense based on what you did).

~Brett
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Ok, thanks for summary. I'll poke at using OP2MissionSDK for now and maybe look at TethysAPI in the future. I'll probably stick to code on the OP2Universe GitHub community page for mission development for now.

~Brett
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All of the recent work is built on top of years of the community's effort so of course credit goes to everyone who has worked on Outpost 2 reverse engineering and development over the years.

TitanAPI is indeed based on Outpost2DLL/HFL/OP2Helper/TethysAPI.
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I've done a lot of work on both and consider them both stable and very usable.
Not to start something but it seems dishonest to say "you" have been doing a lot of work when TitanAPI was obviously made by taking TethysAPI (without giving any credit to Arklon or even acknowledging that you used it as a base) and feeding it through an LLM.
Regardless of its origins, I like the attempt to add more robust error handling so the game doesn't crash at the drop of a hat, but a quick glance through it reveals some glaring inaccuracies and usability issues that make it ill-suited for non-trivial mission development.
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I would say the older OP2MissionSDK is the most stable option right now for mission development.

Everything else is pretty experimental, at least for developing missions anyway. For mods, TethysAPI is far more powerful than ForcedExports or HFL and is pretty stable for that use case - OPUPatch itself uses it. TethysAPI is able to be used alongside OP2MissionSDK in the same DLL, by design (to make it easier to gradually convert missions over from the old SDK).
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