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Test/Spam Forum / I MISS FORUMS
« Last post by cristion.rho on June 27, 2026, 08:42:55 PM »
This is great.  That is all.

- Jeremiah
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We are working on a multiplayer mission named Out of the Frying Pan which is about halfway done (https://github.com/Brett208/OP2MissionOutOfTheFryingPan). The last time I had worked on it was 7 years ago... yeesh. It is a co-op escape a lava flow by taking out an enemy base into run from the blight into a stronger AI base. The person I'm coding with was interested in picking it back up.

If we finish Out of the Frying Pan, The Pursued Campaign would likely be next. The next scenario, Mesa Missions is also about halfway complete. I have had some requests to keep on working on it a while back outside of the forums, which was cool that there was interest. Its core mechanic would be reversing the off site attack mechanic by having the player send out a scouting party and a separate raid that they send off map and return later in the scenario. (https://github.com/Brett208/OP2MissionMesaMissions)

My favorite multiplayer map we made was Yukon Trail (Actually I think I've only made two, so that isn't saying too much). Since it is under the resource race category, not sure if it ever gets played? We play it fairly often along with Fractured Alliance, Caught in the Crossfire I/II, Danger Zone, and Sirbomber's multiplayer campaign.

~Brett
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by Hooman on June 24, 2026, 12:16:22 PM »
If you're trying to share in game screenshots, you can upload them in your post. We can't see the Google Drive links.
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Projects / Re: OP2 Codegen Editor
« Last post by Leviathan on June 24, 2026, 10:42:37 AM »
Thanks for the work on this and sharing. I will take a look and do some improvements at some point.
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Projects / OP2 Codegen Editor
« Last post by Fefi on June 24, 2026, 09:57:15 AM »
---

**Hey everyone!**

I've been working on a visual mission editor for Outpost 2 and just published it on GitHub.

Instead of writing C++ by hand, you design your mission in a GUI ? place units, buildings, beacons and walls on the map, configure players, set up victory/defeat conditions, and build trigger logic visually. The editor then generates native C++ source code and compiles it directly to a mission DLL via MSVC.

**Features so far:**
- Map viewer with tile rendering
- Click-to-place units, buildings, beacons, walls
- Player setup (colony type, tech level, researches)
- Trigger system with conditions and a nested if/then/else action editor (inspired by Home Assistant automations)
- AI mining groups (RoboMiner + smelter + cargo trucks)
- Building groups with runtime assignment
- One-click build to DLL

The OP2 SDK (Outpost2DLL, OP2Helper, HFL) is bundled ? no extra setup needed beyond Python, PySide6, and MSVC Build Tools.

Still early and the UI is currently mostly in German ? English localization is on the roadmap. The full pipeline already works though: design in the editor → compile → load in game.

GitHub: https://github.com/fefi-byte/op2-codegen-editor

Feedback and contributions welcome!

---
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 08:52:22 PM »
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 08:32:21 PM »
Well that's embarrassing... bugfix version, incoming.
1) Dozers deployed, never finish
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 07:56:24 PM »
And here is the link:
https://drive.google.com/file/d/16eR4YA3YS6PZhtxbKlVQIUOAbvTWMYlF/view?usp=sharing

Looking forward to your feedback!!
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OutpostHD / Re: OutpostHD v0.8.10 Released!
« Last post by kylepete on June 23, 2026, 07:37:15 PM »
Leeor, you have created something that resonated with me deeply... I played this game when it was released, and its' just sat with me all these years.  I still have my original copy of the game, and recently the itch struck me to play again.  This of course, led to my remembering how it was unfinished by the original develops, and then led me to here, and you.
This led me to build.  I will post my results.  I greatly look forward to your feedback.
I love these old games!!!
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You working on the Pursued campaign again?
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