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Outpost 2 Programming & Development / Re: How does TethysAPI compare to Outpost2DLL/HFL/OP2Helper?
« Last post by Hooman on June 17, 2026, 01:34:32 PM »I would still be using Outpost2DLL, but I have experience with that one, and I don't exactly have experience with TethysAPI.
I kind of had the sense for a long while that TethysAPI was still a work in progress. I'm not really sure how complete or usable it is. I'm guessing it's probably been usable since the code was released publicly. I'm not aware of any maps using it. Maybe someone can correct me on that.
Long term though, having a solution that doesn't require a compiler to build levels is kind of a must if we want the general population to be able to make new levels. It would be even better if the general population wasn't required to use a programming language, even a scripting one, for new levels.
I kind of had the sense for a long while that TethysAPI was still a work in progress. I'm not really sure how complete or usable it is. I'm guessing it's probably been usable since the code was released publicly. I'm not aware of any maps using it. Maybe someone can correct me on that.
Long term though, having a solution that doesn't require a compiler to build levels is kind of a must if we want the general population to be able to make new levels. It would be even better if the general population wasn't required to use a programming language, even a scripting one, for new levels.

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