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Outpost 1 & Outpost General / Re: Has anyone played Alien Legacy?
« Last post by Oldtimer6360 on May 22, 2025, 01:22:14 PM »
One last thing: this game can easily take 2 or 3 days to play, especially if you are new. I can complete the entire game within 12 hours or so, but only because I know it like the back of my hand. It is a very long game.
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Outpost 1 & Outpost General / Re: Has anyone played Alien Legacy?
« Last post by Oldtimer6360 on May 22, 2025, 01:11:37 PM »
Here is an outline of the game:
You are part of a second wave of colonists from Earth. The first wave all died from encounters with the aliens already here; but they left some robots, and some clues.
You have enough resources on board the colony ship to get started, but you have to search the planet Gaia for energy, mining resources, and science resources.
The first item of business is to establish two colonies on the planet with just enough colonists, energy, mining resources, and "life" resources to get going on their own.
The second item of business is to prepare for a disaster that will happen to the colony ship, the Calypso, about turn 425 that will cause the colonists still sleeping to be woken up prematurely. They will die unless enough room is prepared on the Calypso; and that can only happen if you remove everyone and everything from the ship to a new space station that you must create and make it ready for habitation before turn 400 or so.
During this first phase, you construct additional ships and robots, and send the robot ships to explore the inner solar system asteroids for mining resources, science, and clues left behind by the earlier colonists.

After the first phase (best scenario, all of the frozen colonists wake up and they are ready to work. Worst scenario, you failed to prepare room, and they all died): There is an extended period of turns until about 1,600 to 1,800 or even longer (if you know how to game the system). This pause gives time to fully explore the inner planets, research enough technologies to construct faster, more powerful, and longer range ships; these will allow exploration of the outer solar system, where you must go to find all of the clues, resources, and technologies that you need to defeat the challenges that are pending:
1) The local plants and animals begin attacking your colonies for no apparent reason. After following the clues, you discover that there is a powerful signal being transmitted from an asteroid (actually an alien ship in disguise) in the outer solar system that is causing this behavior.
2) Once this ship is discovered, it will begin traveling on a course directly into the Sun. The implication is that the Sun will explode on impact, although this would also kill the aliens, so that really doesn't make sense, but it's part of the game. When this happens, you are in a race to research technologies that you need to destroy the ship before it impacts the sun.
3) Once you destroy the asteroid ship, then you discover that there are aliens living on a Saturn-like gas planet in outer solar system. You have to research technology to communicate with them; and then create a device that will prevent your brain waves from "hurting" them. If you don't do that, they will be at war with you until you are destroyed.
4) Assuming you stop the "brain hurt" with the device, then you can make an alliance with them to research technologies that will enable the creation of a FTL ship.
5) But before that happens, a rogue colonist rebels against you and raises a rebellion against you and the alien race that threatens to ignite a war between you and the aliens, so you race to crush the rebellion.
6) Once that happens, then you race to create the necessary technologies and construct a space station portal that will allow the launch of the new FTL ship with the help of the aliens.
When the ship goes through the portal, that is the end of the game, although you can keep playing if you wish; but after that point, there isn't much point to continuing the game.

Here are some important points:
1) The game is controlled by a turn timer for lack of a better word. Turns begin automatically at the start of the game. You can make them from speeds 1-10. However, no matter what you are doing during the game, such as exploring the surface of a planet or asteroid, the game turn timer keeps moving no matter what. It doesn't stop when it seems like it should stop.
However, the turn timer is out of sync with the other timers of the game, such as the number of turns needed to research a technology and other things. So this is a flaw in the game. If you play well, it is not such a great problem, but it should not have been coded that way IMO.
For example, if I am spending a lot of time exploring the surface of a planet or asteroid, the timers for researching a technology are frozen; but the game turn timer keeps on trucking.

2) If you fail to do what is required to overcome the difficulties of each phase of the game, your crew might just revolt against you and shoot you dead (virtually of course); and the game will be over. :-)

3) Saving the game often is recommended, especially if you are new to the game.

4) The game does have bugs.
a) Sometimes if you land in a certain spot on an asteroid (usually) or a planet, the game will bomb and cease immediately. Obviously, there is a code bug there somewhere.
b) While you are working on phase 3 above, you will have the technology of a mass driver, that you can use to throw mining resources to your space station around the gas planet that you are using to either determine how to communicate with the aliens or cooperate with them later. Either way, if you use a mass driver to throw mining resources to the space station, that will crash the game also, and you probably won't be able to open a saved game and try again.
My experience is usually if the game ever crashes, the saved games are useless, because the game software has become corrupted.

Well, that's a good quick summary. I left out a lot of details.
Some final points:
1) The game is very old, I first saw it in the 90s and loved it.
2) It will play well in Dosbox on Win 10 or 11 with no issues.
3) The graphics are boxy and ancient; but that hardly matters. The gameplay is fun and challenging.
4) There are "special places" where there are clues and resources that you must have to survive. Only an experienced player like myself knows where they are. A new player will experience a lot of bumps and bruises trying to master the game, which is why I suggest saving often, every 50 turns or less if you are new. That way, if you fail to meet a challenge, you can go back to a previous turn and try again.
5) A remake of this game would be very good and doable. I don't have time for that, but maybe someone else does. I think it would be a worthy effort. I suggest using the same basic gameplan, but with improvements such as a new game engine in 64 bit.
New graphics would be worthwhile; the old ones are kind of silly.
6) Being a former software engineer myself, I give the original game coders a B+ on their work. The number of bugs are few by comparison with other old 90s games like Mechanized Assault and Exploration (M.A.X.) 1. They did some serious work on creating a fun game, and the result shows that they took user testing seriously.
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Outpost 1 & Outpost General / Re: Has anyone played Alien Legacy?
« Last post by Leviathan on May 21, 2025, 05:58:21 PM »
It reminds me of Dune II from 1992, one of the first RTS games.
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Outpost 1 & Outpost General / Re: Outpost 3 or remake/reboot ?
« Last post by Oldtimer6360 on May 21, 2025, 01:27:22 PM »
The problem with new versions of old games is that they always seem to completely redo the game in such a way that the original "magic" of the game is lost. MAX (Mechanized Assault and Exploration) 2, Outpost 2 are two perfectly terrible examples.
Outpost 2 was so bad that I couldn't continue playing more than a few minutes. Max 2 was terrible. I won't play either now.
Both of these games could have been done so much better if the developers had built on the foundation they had started and made the games bulletproof bug wise, and added new features instead of remaking them into something unrecognizable.
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Outpost 1 & Outpost General / Re: Has anyone played Alien Legacy?
« Last post by Oldtimer6360 on May 21, 2025, 01:21:51 PM »
I've played ALien Legacy more times that I can count. What do you want to know?
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on May 20, 2025, 09:27:44 AM »
The thing with the Ai base not spawning correctly was a problem on Base and Fan version. I surely tryed it on both and now it works fine.
I played Plymouth Starship 1 ( as Eden ) on hard with fan version and won. Maybe the surprise did not happen because i keep my Combat-units low. If you dont make many vehicles the the Ai also comes with less to attack. Or was it because i relocate my entire base in the bottomleft corner of the map? If some of the other players could confirm that something else triggers at some point then at least i know that it works. No one has to tell what it is. There are not many things i could think of anyway. Maybe the Blight comes if you play long enough or maybe the Ai comes with Convacs and build a base of their own ( but where? topleft and bottomright corner get hit hard with Seismic activities. A base there would only get destroyed by natural desasters). But i played it on Hard for sure. I will try again. If i notice something i will tell ( of course only that the surprise works not what it is ). You only build the surprise in on Plymouth-starship 1 or did you do it on all 3 Missions? And it only triggers when played on hard difficulty?
I am confused why only 4 of the Plymouth-Weapons spawned. Even when i had a huge amount of vehicles on the map, the enemy only came with Rgg, Emp, Esg and Starflare. It never had to deal with Microwave, Sticky-foam, Supernova or Spider-weapons at all. Not thats a problem, i only would like to know if that was supposed to happen.
That the Base version spwaning Eden-weapons, i would say is fine also. You just made an extra version of Plymouth-starship 1 without the intension of it.
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on May 19, 2025, 10:45:35 PM »
No that's not the surprise.  If I tell you what the surprise is, it isn't a surprise anymore!  Try playing on hard if you really want to know.
Play on whatever version of the game you want, just be aware that if you aren't using the fan patch, some things may not work as intended.  In fact, that may be the reason the AI base didn't spawn for you correctly on Eden Starship.
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Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Leviathan on May 19, 2025, 07:37:01 PM »
Hi Outpostfan2024!

I think a Sunday is our most likely chance of getting a game going.

Join us on Discord - Our Discord link is here: https://discord.gg/kDz5Q3t :)

I will be around this Sunday 25th to play.
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Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Outpostfan2024 on May 19, 2025, 12:22:31 PM »
Set a date and I'll play!  I am definitely an Old Timer  ;D
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on May 18, 2025, 08:42:15 AM »
There is no rule that says i have to play with the fan patch. I have the game installed twice. One with the patch and one without. So i play the version that i feel like playing.
I simply happend to test Plymouth-starship 1 ( as Eden ) with the base version first. I played it now with the fan version on hard difficulty. Enemy spawnes with Plymouth-weappons. But only RGG, ESG, EMP and Starflares. No Microwave, Sticky-foam or Supernova and no Spiders. I guess the surprise is that the Enemy comes in stronger waves now. First Combatunits are RGG right away. Enemy never comes with Microwave or Sticky-foam at all. Was that the intention? Or was there more supposed to happen? If there was then please tell. I gladly test it until it playes out like you planned it.
Also, no offense but i could ask you too why you test it on both versions. Besides Plymouth-starship 2 ( as Eden ) and Eden-starship ( as Plymouth ) both are running fine on the base version so i did not expect a difference like this to happen.
You can also simply view it like this, if someone wants to play this mission as Eden vs Eden, then play it on the base version and if you want to fight Plymouth then play on fan version. A nice sideproduction.
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