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Outpost 2 Add On Missions / Re: Post-Release Eden Demo (Fixed)
« Last post by Earthquake on Today at 07:01:37 AM »Well at least its worth telling. As said the Ai building a base was never the problem i guess the creator of this mission made sure that Plymouth would not mess up by accident. But you can take the base now for yourself with the fixed version. Just make sure to not build/bulldoze this 3 exact locations and it should be fine. My fought on takeing the base was there is a 3bar-beacon so why would you not take it. The Ai will also leave the south area alone since your starting base is closer to theirs. And since you cant make a robo-cc building a spaceport down there looked to me also more practical. That is how ifound out this problem.
The oversight is probably because this is the only base-build mission in the entire game where you have to locate a wreckage. All the other missions ( the campaigns ) you cant build anything so there was most likely never a need to think what happens if i build something on top of the wreckage location. So as long as you dont do anything to this 3 locations the white flag should apper when you are tasked to scout the wreckage. It is probably easyer anyway to let other people know at least they can avoid it to make the mission impossible to finish.
The oversight is probably because this is the only base-build mission in the entire game where you have to locate a wreckage. All the other missions ( the campaigns ) you cant build anything so there was most likely never a need to think what happens if i build something on top of the wreckage location. So as long as you dont do anything to this 3 locations the white flag should apper when you are tasked to scout the wreckage. It is probably easyer anyway to let other people know at least they can avoid it to make the mission impossible to finish.

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