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map_None = 0,
map_Cargo_Truck, Â Â // 01
map_ConVec, Â Â Â Â // 02
map_Spider, Â Â Â Â // 03
map_Scorpion, Â Â Â // 04
map_Lynx, Â Â Â Â // 05
map_Panther, Â Â Â // 06
map_Tiger, Â Â Â Â // 07
map_Robo_Surveyor, Â // 08
map_Robo_Miner, Â Â // 09
map_GeoCon, Â Â Â Â // 0A
map_Scout, Â Â Â // 0B
map_Robo_Dozer, Â Â // 0C
map_Evacuation_Transport, // 0D
map_Repair_Vehicle, Â // 0E
map_Earthworker, Â Â // 0F
map_SmallCapacityAirTransport, // Crashes game when it moves (looks like a scout)
map_Tube = 0x11,
map_Wall, Â Â Â Â // 12
map_Lava_Wall, Â Â Â // 13
map_Microbe_Wall, Â Â Â // 14
map_Mine, Â Â Â // 15
map_Rare_Ore_Mine, Â // 16
map_Guard_Post, Â Â // 17
map_Light_Tower, Â Â Â // 18
map_Common_Storage, Â // 19
map_Rare_Storage, Â Â Â // 1A
map_Forum, Â Â Â // 1B
map_Command_Center, Â // 1C
map_MHD_Generator, Â // 1D
map_Residence, Â Â Â // 1E
map_Robot_Command, Â // 1F
map_Trade_Center, Â Â Â // 20
map_Basic_Lab, Â Â // 21
map_Medical_Center, Â // 22
map_Nursery, Â Â // 23
map_Solar_Power_Array, Â // 24
map_Recreation_Facility, // 25
map_University, Â Â // 26
map_Agridome, Â Â Â // 27
map_DIRT, Â Â Â Â // 28
map_Garage, Â Â Â Â // 29
map_Magma_Well, Â Â // 2A
map_Meteor_Defense, Â // 2B
map_Geothermal_Plant, Â // 2C
map_Arachnid_Factory, Â // 2D
map_Consumer_Factory, Â // 2E
map_Structure_Factory, Â // 2F
map_Vehicle_Factory, Â Â // 30
map_Standard_Lab, Â Â // 31
map_Advanced_Lab, Â Â Â // 32
map_Observatory, Â Â // 33
map_Reinforced_Residence, // 34
map_Advanced_Residence, Â // 35
map_Common_Ore_Smelter, Â // 36
map_Spaceport, Â Â Â // 37
map_Rare_Ore_Smelter, Â // 38
map_GORF, Â Â Â Â // 39
map_Tokamak, Â Â Â // 3A
map_Acid_Cloud = 0x3B, Â // 3B
map_EMP, Â Â Â // 3C
map_Laser, Â Â Â Â // 3D
map_Microwave, Â Â // 3E
map_Rail_Gun, Â Â Â // 3F
map_RPG, Â Â Â // 40
map_Starflare, Â Â // 41
map_Supernova, Â Â // 42
map_Starflare2, Â Â // 43 Â increased power
map_Supernova2, Â Â // 44 Â increased power
map_Normal_Explosion = 0x45
map_ESG = 0x46,
map_Stickyfoam, Â Â // 47
map_Thors_Hammer, Â Â // 48
map_Energy_Cannon, Â // 49
map_EMP_Missile_Damage = 0x4A
 map_Electrical_Storm = 0x4C
 map_Tornado = 0x4D
 map_EarthQuake = 0x4E
 map_Lava_Eruption = 0x4F
 map_Meteor = 0x50
map_Mining_Beacon = 0x51,
map_Magma_Vent, Â Â // 52
map_Fumarole, Â Â // 53
 map_Discovered,   // 54
map_Disasterous_Building_Explosion = 0x55,
map_Catastrophic_Building_Explosion, // 56
map_Athiest_Building_Explosion, Â // 57
map_EDWARD_Satellite = 0x58, // Lynx (in Cargo Truck)
map_Solar_Satellite, Â Â // Wreckage (in Cargo Truck)
map_Ion_Drive_Module, Â // Gene Bank 5 (in Cargo Truck)
map_Fusion_Drive_Module, // 5B
map_Command_Module, Â // 5C
map_Fueling_Systems, Â Â // 5D
map_Habitat_Ring, Â Â Â // 5E
map_Sensor_Package, Â // 5F
map_Skydock, Â Â Â // 60
map_Stasis_Systems, Â // 61
map_Orbital_Package, Â Â // 62
map_Pheonix_Module, Â // 63
map_Rare_Metals_Cargo, Â // 64
map_Common_Metals_Cargo, // 65
map_Food_Cargo, Â Â // 66
map_Evacuation_Module, Â // 67
map_Children_Module, Â Â // 68
map_SULV, Â Â Â Â // 69
map_RLV, Â Â Â // 6A
map_EMP_Missile, Â Â Â // 6B
map_Impulse_Items = 0x6C,
map_Wares, Â Â Â Â // 6D
map_Luxury_Wares, Â Â Â // 6E
map_Inter_Colony_Shuttle = 0x6F,
map_Spider_3_Pack, Â // 70
map_Scorpion_3_Pack, Â Â // 71
map_Pretty_Art = 0x72,
map_Any = -1