Author Topic: New Artwork  (Read 21132 times)

Offline BlackBox

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« Reply #25 on: June 25, 2004, 08:20:54 AM »
If you have to refuel the vehicles the game would get really annoying after a while, unless the refuel time was long.

Offline Betaray

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« Reply #26 on: June 25, 2004, 07:57:53 PM »
well I kinda got the idea from civ ctp, in it the aircraft have to be refuled, and they could be refuled in citys, at airports, or on aircraft carriors

mabe, you could have it so if you land it neer an active frendly building it would automaticly refuel (from people comming out with hoses or somthing and refueling it, of corse that anamation dosnt have to be)

they would refuel quicker at a airbase though

and mabe, for extended missions, there could be a support fueling vec, it would be able to manufacture the fuel out of the air, but because it is a ground vec, the system can be alot heavyer and alot less efficent, alloing you to build them as soon as you can build the fuel VTOLs, the vec would most likely have heavy armor, and mabe a small defence wep (although it would be highly encuraged to for it to have escort vecs) and when it dies, it would make a explosion simmiler to a starflair (because its full of high grade jet fuel)

that way, your jets can perform extended sorties away from your coloney, eathor perfoming bombing runs, or transporting large groups of vecs (the vecs load while the VTOL is refueling)

mabe have a script you could write kinda like the one with the cargo truck, so they constantly patrol that area, just tell it where to load, where the destonation is, and where to refuel, and they would fly that route untill you tell them to stop

another 2 cents lol
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Offline knux

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« Reply #27 on: June 26, 2004, 09:43:00 PM »
Well VTOLS can land anywhere. A transporter can land at a landing zone and pick up, drop off units. I'm not sure if I'll have it in multi.

If I have VTOL attack craft in multi then they will have to return to landing pads to rearm but not refuel. This is because of balance issues and their weapons are more powerful than medium unit weapons. They will return automatically after an attack run.

But the transporter will never get off the ground if I don't get any artwork for it.
 

Offline ZeusBD

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« Reply #28 on: June 27, 2004, 06:24:34 AM »
Zircon, your images aren't showing up.
In the dark I'm at home, in the light I'm on the battlefield. A Dragon's life is a constant struggle for survival. But in the end, we will prevail.
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Offline Zircon

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« Reply #29 on: June 27, 2004, 06:32:05 AM »
They look good over here, are you getting a 404?
« Last Edit: June 27, 2004, 06:32:13 AM by Zircon »

Offline PlayingOutpost0-24

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« Reply #30 on: June 27, 2004, 06:41:48 AM »
Good image, it looks like it is created from clay :P
Great news for OP2 fans... OP3 in progress.
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Offline ZeusBD

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« Reply #31 on: June 27, 2004, 06:49:40 AM »
Quote
They look good over here, are you getting a 404?
The system detected a DNS Server Failure while attempting to retrieve the URL: http://www.bonetweb.com/Zircon/outpost2/1.jpg

DNS_SERVER_FAILURE

DNS server failure encountered for host 'www.bonetweb.com'.

The DNS server is temporarily unavailable, or the network is experiencing transient data loss.

Try again at a later time.
In the dark I'm at home, in the light I'm on the battlefield. A Dragon's life is a constant struggle for survival. But in the end, we will prevail.
Go check out my site: http://www.frankandami.com
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Offline Zircon

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« Reply #32 on: June 27, 2004, 06:53:33 AM »
Then it's your ISPs fault. the only thing to do is try again later.

Atleast it works for PlayingOutpost0-24...

--------

At the start all things look like clay  ^_^  

Offline ZeusBD

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« Reply #33 on: June 27, 2004, 06:58:04 AM »
My ISP? Umm...I'm on a government computer and I doubt that they are having troubles (more backups on everything than you can imagine)
In the dark I'm at home, in the light I'm on the battlefield. A Dragon's life is a constant struggle for survival. But in the end, we will prevail.
Go check out my site: http://www.frankandami.com
E-mail me: ZeusBD at yahoo.com

Offline PlayingOutpost0-24

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« Reply #34 on: June 27, 2004, 07:01:03 AM »
Goverment makes mistakes too... :P
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
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Progress in OP3:NP[/size][/font]
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Offline Zircon

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« Reply #35 on: June 27, 2004, 07:02:54 AM »
As the error message says their DNS server cant look up the domain, in other words they can't translate the domain name into an ip adress thus they can't locate the net.

When setting up new domains like this forum has done a few times (not new domain just switching supplier) the domain takes up to a few days in order to propagate the net...
« Last Edit: June 27, 2004, 07:03:06 AM by Zircon »

Offline ZeusBD

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« Reply #36 on: June 27, 2004, 07:04:52 AM »
Ah I see, since I can't ping www.bonetweb.com

Might also explain why I can't see your avatar (it is linked to bonetweb.com)
« Last Edit: June 27, 2004, 07:05:52 AM by ZeusBD »
In the dark I'm at home, in the light I'm on the battlefield. A Dragon's life is a constant struggle for survival. But in the end, we will prevail.
Go check out my site: http://www.frankandami.com
E-mail me: ZeusBD at yahoo.com

Offline Ezekel

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« Reply #37 on: June 27, 2004, 09:21:20 AM »
horray for Zircon, now if only we could "op2ingameify" his VTOL (you know make a sprite version).

oh and b-ray, 2 things i wanna point out:

one is that 4 vtols=more programming work for knux, so be nice
the other is, the one you have described is more capable then an RLV... how much is it gonna cost? is it even gonna be feasible for a "troop" transport (i use the term troop very loosely) ... is it even feasible for a convecs to setup-new-base transport?
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Offline Zircon

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« Reply #38 on: June 27, 2004, 09:45:54 AM »
Quote
horray for Zircon, now if only we could "op2ingameify" his VTOL (you know make a sprite version).
That's the hard part yes  :mellow: -_-

Any opinions on the two vtol designs, hollow or a garage ?

I would prefer not working on both...  
« Last Edit: June 27, 2004, 09:46:17 AM by Zircon »

Offline Ezekel

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« Reply #39 on: June 27, 2004, 09:50:07 AM »
garage is more practical i'd think ... if its hollow you'd need a crane assembly, and a place to put vehicles already on board so that they don't fall out
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Offline Betaray

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« Reply #40 on: June 27, 2004, 01:25:11 PM »
z your vtol looks good, but it appears that it has anti gravity pods or somthing, not jet engines or anything  mabe put eather propellors or jet engines on struts comming out of the sides, simmiller to the V-22 Osprey

btw, ezekel, I said that it would be a hassle for knux making the 3 (not 4) designs, wich is why I said it would just be a sugestion

of corse, the third one would basicly make the RLV useless, but it would be very expencive (probly using up all 3 types of ore) and it wouldnt be much of a transport vec if it couldnt transport things, because it manufactures its fuel from the air, the only thing limiting its cargo capasity is the size of the engines (engines being the intake compressors, distalation system, and aerospike)
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Zircon

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« Reply #41 on: June 27, 2004, 02:21:33 PM »
I know  :heh: I was thinking like this, the upper hull of the VTOL has several "jets" that pull air into the thing. It is then on it's way through the VTOL mixed with superheated plasma and then blown out from the underside.
(or an MHD could give it an extra boost but as a side effect it ionises the air to the point that small electric discharges occur giving it nice glowey effect)

The plasma is meant to make up for the thin atmosphere, and it gives a nice glow effect ^_^

Turning around is made by two exhausts on the sides back and front.
My first idea was to make wings for it but it looked so wicked that i decided to throw them away.

But the design is troublsome because if the exhausts are placed on the middle the VTOL will without doubt tip over so some kind of stabiliser is needed...
« Last Edit: June 27, 2004, 02:28:37 PM by Zircon »

Offline Betaray

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« Reply #42 on: June 27, 2004, 02:41:41 PM »
well with the amount of technoligy, I bet that it could have gyroscopes on it and just have the magnetic nozzle (if what comes out is plasma, if not just a regular nozzle) compensate for it

very good idea, but for theair to be mixed with plasma, it would have to have a hot fusion reactor, kinda like a tokamok, and in op2 the tokamok does dmg to itsef

I guess this thing would have a smaller reactor, so it wouldnt do that, plus it would have infonate fuel (if it is a hydrogen baised atmosphere)
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline knux

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« Reply #43 on: June 29, 2004, 03:30:47 AM »
The VTOL is good, but could it have some wings? They're not anti gravity yet and the view will be mainly from the top.

Offline Ezekel

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« Reply #44 on: June 29, 2004, 06:54:14 AM »
hey Zircon the VTOL is starting to remind me of a map in Unreal Tourenment based on a cargo ship that is virtually the same shape

its looking good, i can't wait to see it when its skinned ;)
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Offline knux

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« Reply #45 on: June 29, 2004, 07:35:37 PM »
Yes, thinner is good and could you put an engine in each wing?
After that I think that'll do it.

Offline plymoth45

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« Reply #46 on: July 01, 2004, 01:49:43 PM »
keep the thruster in my opinion, looks better with it.

Offline knux

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« Reply #47 on: July 03, 2004, 11:24:01 PM »
Have the thruster area. It looks much better.

Offline Leviathan

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« Reply #48 on: August 11, 2004, 02:05:52 PM »
that looks pritty great Zircon, good work  

Offline PlayingOutpost0-24

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« Reply #49 on: August 12, 2004, 07:46:21 AM »
yeah it looks good alright
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.