Outpost Universe Forums

Projects & Development => Inactive Projects => GORF => Outpost 3: Alien Worlds => Topic started by: knux on April 04, 2004, 04:15:02 AM

Title: New Artwork
Post by: knux on April 04, 2004, 04:15:02 AM
I am missing some artwork I would like anyone to submit their own.

I need a "Heavy Ore Smelter" and a VTOL vehicle transporter.
 
Title: New Artwork
Post by: Ezekel on May 02, 2004, 03:25:08 PM
i'm assuming you mean ingame images, right?
Title: New Artwork
Post by: Norsehound on May 06, 2004, 10:09:32 AM
What do the VTOLs look like?

And any restrictions? And for what sides? both?
Title: New Artwork
Post by: Kiith Somtaaw on May 07, 2004, 10:19:13 PM
BOOM! AN EDEN VTOL (http://www.angelfire.com/ut2/enterprise/forum/op2/vtol.html)
Click above to see.


This is just a Representation of what a VTOL may look like.
The thing is a VTOL could look like any thing,

As long as it takes off and lands vertically, it's a VTOL, (duh)
Title: New Artwork
Post by: Kramy on May 07, 2004, 10:21:12 PM
Angelfire does not allow direct image linking.
Title: New Artwork
Post by: Kiith Somtaaw on May 07, 2004, 10:33:46 PM


*DAMM ANGELFIRE*  :angry:



 
Title: New Artwork
Post by: CK9 on May 07, 2004, 10:58:05 PM
I wonder...
Title: New Artwork
Post by: Norsehound on May 07, 2004, 11:03:23 PM
ARG!

Pleasepleaseplease do not let this be the VTOL. It looks like it was exported from C&C. I play Outpost 2 to have unique units, not a space clone of C&C.

...Maybe I should post some of the sketches I have lying around. I might as well do something this weekend...

I would launch into a protest of the whole VTOL attack issue, but I've posted that over in the Air units? forum.
Title: New Artwork
Post by: Kiith Somtaaw on May 07, 2004, 11:05:49 PM

Dude Relax,

It's just an Image of a VTOL,

It might not even get into Knux's Version of OP3


 
Title: New Artwork
Post by: CK9 on May 07, 2004, 11:07:24 PM
"...They call me :mellow: yellow quite right slick..."
Title: New Artwork
Post by: Norsehound on May 07, 2004, 11:20:22 PM
Hope not.

Ah I'll get my work in eventually.
Title: New Artwork
Post by: knux on May 11, 2004, 11:38:05 PM
Not a bad pic Kiith.

I'm after a transporter though, not an attack craft.
But could I use that pic in a briefing screen?

Also I am after ingame screens, art for units that will be used in the game.
The VTOL trans can be used for both sides, but I only need a plymouth one for the moment. They need to be about 4-6 times as big as a ground unit.  
 
Title: New Artwork
Post by: Ezekel on May 17, 2004, 11:26:06 AM
how will it work? function like a garage when landed and a unit in the air?
Title: New Artwork
Post by: knux on June 03, 2004, 08:33:01 PM
Quote
how will it work? function like a garage when landed and a unit in the air?
Exactly. When landed you can dock vehicles into it (though they don't repair) and then it moves like a unit and the vehicles can get out again when it has landed.
Title: New Artwork
Post by: Ezekel on June 10, 2004, 03:13:05 AM
aha, medium armour i'm guessing.
and it don't count as a structure in terms of negative bonuses to morale for killing it

1000-1150 HP
faster then a scout but slower then um, well any attacking air units.
1 research upgrade for armour increase to medium from an initial value of light?


where will it be built? as a vec factory is nine squares... and well i don't think its production system can handle something so big...

be built on an air-pad i suppose, and it is assembled outside the structure (like a SULV is, only bigger).
and i'm guessing when landed it can be repaired by convecs (something that big and all).
does it have a changing line of sight for when its airborne/grounded? or will it simply have no lights in the air, and a 3 square light range on the ground?





sorry to side track, but knux, you konw you haven't updated your website since september? ... and well it really needs some sorta update... you konw at least a "bear with me, this project IS still alive"
Title: New Artwork
Post by: Zircon on June 20, 2004, 07:43:41 AM
Question: Can the VTOL land anywhere or does it have to land on lets say, an airbase or big helipad ?
Title: New Artwork
Post by: RedXIII on June 20, 2004, 10:15:12 AM
VTOLs should be able to land anywhere. That is one of the reasons why they are 'VTOL' in the first place.
Title: New Artwork
Post by: Zircon on June 20, 2004, 10:52:08 AM
mmm, i guess so. but in for example dune the carryall (VTOL) picks up and drops off units anywhere but cant actually land anywhere and continues to either circle an area or fly out of the map.

If it requires a helipad you cant build an army of vtols that can be used to in turn transport an army.
Title: New Artwork
Post by: RedXIII on June 20, 2004, 12:23:16 PM
Why Not? If your air defense is crappy enough to the point where it cannot shoot down VTOLs before they can land in your base. You deserve to be invaded in that case.

FYI, VTOLs CAN land anywhere where the terrain is smooth enough.
Title: New Artwork
Post by: Ezekel on June 21, 2004, 06:55:42 AM
i think it'd be a bit stupid to have the VTOL in mid air, and have vehicles driving out of it... unless they are starflare vehicles... then i suppose it could qualify as a bombing run ;)

um, yeh, sorreh about causing the offtopic ness ... this is a art thread not a VTOL thread
Title: New Artwork
Post by: Zircon on June 21, 2004, 09:26:05 AM
Well i didn't really mean it like that (imagines a couple of tigers falling through the sky)

The reason i asked was because i cant find a good landing gear solution for my mesh...
Title: New Artwork
Post by: Betaray on June 21, 2004, 02:21:43 PM
well if it is a air unit, it probly will need fuel, (unless it can manufacture fuel from the air, or it has its cool fusion units powering electric moters that drive propellers)

if it does need fuel, mabe that would be the limatation of the vtol's they can only be in the air for a certon amount of time, or go a certon distance before being forced to land, of corse when they land at air bases they would be refuled

mabe have a series of vetols as tecnoligy progresses, the first ones would be the fusion ones, they would not run out of fuel, but they would be slow, and not be able to transport many units,

than you would have the fuled ones, and mabe you could upgrade them so they can hold more fuel, they would be faster and able to transport more units, t

he third one would be one that would be able to manufacture fuel from the air (such as if the planet has a nitrogen/oxygen based atmosphere ie earth, it would take the N2/O2 mix and make nitros oxide, wich would then be burned to propell the craft)(its a game, it dosnt have to work in real life)

 it would be the biggest, most expencive, and fastest VTOL, and mabe make it be able to carry things into space (because, if it manufactures its own fuel in the atmosphere, it has a very low mass ratio (it carries no propellent other than emergency tanks) and thus there would be no reason why it couldnt go into space)

of corse that would be one heck of a hassle for knux, but I just felt like putting in my 2 cents worth lol
Title: New Artwork
Post by: Ezekel on June 23, 2004, 08:05:48 AM
anyone see a structure in OP2 called "ESSO garage"?

b-ray, i don't think that the VTOL would need to go somewhere to refuel... if the vehicles have small fusion drive thingys, why can't theVTOL have the same power systems?



also... if this engine of yours needs atmosphere to run... well whats to say that the atmosphere is of the right pressure, and the right composition. furthermore, there is no atmosphere in space, so upon leaving an atmospheric region, the VTOL is dead in the water (so to speak). finally, if this is on more then 1 planet, whats to say that there will even be an atmosphere at all?
Title: New Artwork
Post by: Betaray on June 23, 2004, 04:58:49 PM
one of the vtols does have a cool fusion engine, its the type 1 vtol, but because it is using electric moters and props, it would be slow and not able to carry as many units as the jet engine ones (the ones that need fuel)

the one I was talking about to manufacture the fuel, for one pressure is not much of a problem, the intakes could have lininer compressors to get the amount of air it needs

for different planets with different atmospheres the people can find different ways to manufacture the fuel than just the N2/O2 example

in space, it would have ion engines and small nitrogen gass thrusters to move in space, those would be very neglagable in weight and thus would allow it to move in space without nessacating the need for a second stage to launch

and if the planet does not have an atmosphere, well than there are no flying units, unless they are rockets, wich in that case would have a very limited supply of fuel, and thus would not be very practicle
Title: New Artwork
Post by: Amrazek on June 25, 2004, 04:35:47 AM
Might be interesting if the atmosphere/gravity had some kind of effect on the aircraft.  For instance, low gravity might allow for aircraft to fly longer, or a nearly airless world would cause electric-propeller-powered aircraft to be almost useless.  Just a thought :)
 
Title: New Artwork
Post by: BlackBox on June 25, 2004, 08:20:54 AM
If you have to refuel the vehicles the game would get really annoying after a while, unless the refuel time was long.
Title: New Artwork
Post by: Betaray on June 25, 2004, 07:57:53 PM
well I kinda got the idea from civ ctp, in it the aircraft have to be refuled, and they could be refuled in citys, at airports, or on aircraft carriors

mabe, you could have it so if you land it neer an active frendly building it would automaticly refuel (from people comming out with hoses or somthing and refueling it, of corse that anamation dosnt have to be)

they would refuel quicker at a airbase though

and mabe, for extended missions, there could be a support fueling vec, it would be able to manufacture the fuel out of the air, but because it is a ground vec, the system can be alot heavyer and alot less efficent, alloing you to build them as soon as you can build the fuel VTOLs, the vec would most likely have heavy armor, and mabe a small defence wep (although it would be highly encuraged to for it to have escort vecs) and when it dies, it would make a explosion simmiler to a starflair (because its full of high grade jet fuel)

that way, your jets can perform extended sorties away from your coloney, eathor perfoming bombing runs, or transporting large groups of vecs (the vecs load while the VTOL is refueling)

mabe have a script you could write kinda like the one with the cargo truck, so they constantly patrol that area, just tell it where to load, where the destonation is, and where to refuel, and they would fly that route untill you tell them to stop

another 2 cents lol
Title: New Artwork
Post by: knux on June 26, 2004, 09:43:00 PM
Well VTOLS can land anywhere. A transporter can land at a landing zone and pick up, drop off units. I'm not sure if I'll have it in multi.

If I have VTOL attack craft in multi then they will have to return to landing pads to rearm but not refuel. This is because of balance issues and their weapons are more powerful than medium unit weapons. They will return automatically after an attack run.

But the transporter will never get off the ground if I don't get any artwork for it.
 
Title: New Artwork
Post by: ZeusBD on June 27, 2004, 06:24:34 AM
Zircon, your images aren't showing up.
Title: New Artwork
Post by: Zircon on June 27, 2004, 06:32:05 AM
They look good over here, are you getting a 404?
Title: New Artwork
Post by: PlayingOutpost0-24 on June 27, 2004, 06:41:48 AM
Good image, it looks like it is created from clay :P
Title: New Artwork
Post by: ZeusBD on June 27, 2004, 06:49:40 AM
Quote
They look good over here, are you getting a 404?
The system detected a DNS Server Failure while attempting to retrieve the URL: http://www.bonetweb.com/Zircon/outpost2/1.jpg (http://www.bonetweb.com/Zircon/outpost2/1.jpg)

DNS_SERVER_FAILURE

DNS server failure encountered for host 'www.bonetweb.com'.

The DNS server is temporarily unavailable, or the network is experiencing transient data loss.

Try again at a later time.
Title: New Artwork
Post by: Zircon on June 27, 2004, 06:53:33 AM
Then it's your ISPs fault. the only thing to do is try again later.

Atleast it works for PlayingOutpost0-24...

--------

At the start all things look like clay  ^_^  
Title: New Artwork
Post by: ZeusBD on June 27, 2004, 06:58:04 AM
My ISP? Umm...I'm on a government computer and I doubt that they are having troubles (more backups on everything than you can imagine)
Title: New Artwork
Post by: PlayingOutpost0-24 on June 27, 2004, 07:01:03 AM
Goverment makes mistakes too... :P
Title: New Artwork
Post by: Zircon on June 27, 2004, 07:02:54 AM
As the error message says their DNS server cant look up the domain, in other words they can't translate the domain name into an ip adress thus they can't locate the net.

When setting up new domains like this forum has done a few times (not new domain just switching supplier) the domain takes up to a few days in order to propagate the net...
Title: New Artwork
Post by: ZeusBD on June 27, 2004, 07:04:52 AM
Ah I see, since I can't ping www.bonetweb.com

Might also explain why I can't see your avatar (it is linked to bonetweb.com)
Title: New Artwork
Post by: Ezekel on June 27, 2004, 09:21:20 AM
horray for Zircon, now if only we could "op2ingameify" his VTOL (you know make a sprite version).

oh and b-ray, 2 things i wanna point out:

one is that 4 vtols=more programming work for knux, so be nice
the other is, the one you have described is more capable then an RLV... how much is it gonna cost? is it even gonna be feasible for a "troop" transport (i use the term troop very loosely) ... is it even feasible for a convecs to setup-new-base transport?
Title: New Artwork
Post by: Zircon on June 27, 2004, 09:45:54 AM
Quote
horray for Zircon, now if only we could "op2ingameify" his VTOL (you know make a sprite version).
That's the hard part yes  :mellow: -_-

Any opinions on the two vtol designs, hollow or a garage ?

I would prefer not working on both...  
Title: New Artwork
Post by: Ezekel on June 27, 2004, 09:50:07 AM
garage is more practical i'd think ... if its hollow you'd need a crane assembly, and a place to put vehicles already on board so that they don't fall out
Title: New Artwork
Post by: Betaray on June 27, 2004, 01:25:11 PM
z your vtol looks good, but it appears that it has anti gravity pods or somthing, not jet engines or anything  mabe put eather propellors or jet engines on struts comming out of the sides, simmiller to the V-22 Osprey

btw, ezekel, I said that it would be a hassle for knux making the 3 (not 4) designs, wich is why I said it would just be a sugestion

of corse, the third one would basicly make the RLV useless, but it would be very expencive (probly using up all 3 types of ore) and it wouldnt be much of a transport vec if it couldnt transport things, because it manufactures its fuel from the air, the only thing limiting its cargo capasity is the size of the engines (engines being the intake compressors, distalation system, and aerospike)
Title: New Artwork
Post by: Zircon on June 27, 2004, 02:21:33 PM
I know  :heh: I was thinking like this, the upper hull of the VTOL has several "jets" that pull air into the thing. It is then on it's way through the VTOL mixed with superheated plasma and then blown out from the underside.
(or an MHD could give it an extra boost but as a side effect it ionises the air to the point that small electric discharges occur giving it nice glowey effect)

The plasma is meant to make up for the thin atmosphere, and it gives a nice glow effect ^_^

Turning around is made by two exhausts on the sides back and front.
My first idea was to make wings for it but it looked so wicked that i decided to throw them away.

But the design is troublsome because if the exhausts are placed on the middle the VTOL will without doubt tip over so some kind of stabiliser is needed...
Title: New Artwork
Post by: Betaray on June 27, 2004, 02:41:41 PM
well with the amount of technoligy, I bet that it could have gyroscopes on it and just have the magnetic nozzle (if what comes out is plasma, if not just a regular nozzle) compensate for it

very good idea, but for theair to be mixed with plasma, it would have to have a hot fusion reactor, kinda like a tokamok, and in op2 the tokamok does dmg to itsef

I guess this thing would have a smaller reactor, so it wouldnt do that, plus it would have infonate fuel (if it is a hydrogen baised atmosphere)
Title: New Artwork
Post by: knux on June 29, 2004, 03:30:47 AM
The VTOL is good, but could it have some wings? They're not anti gravity yet and the view will be mainly from the top.
Title: New Artwork
Post by: Ezekel on June 29, 2004, 06:54:14 AM
hey Zircon the VTOL is starting to remind me of a map in Unreal Tourenment based on a cargo ship that is virtually the same shape

its looking good, i can't wait to see it when its skinned ;)
Title: New Artwork
Post by: knux on June 29, 2004, 07:35:37 PM
Yes, thinner is good and could you put an engine in each wing?
After that I think that'll do it.
Title: New Artwork
Post by: plymoth45 on July 01, 2004, 01:49:43 PM
keep the thruster in my opinion, looks better with it.
Title: New Artwork
Post by: knux on July 03, 2004, 11:24:01 PM
Have the thruster area. It looks much better.
Title: New Artwork
Post by: Leviathan on August 11, 2004, 02:05:52 PM
that looks pritty great Zircon, good work  
Title: New Artwork
Post by: PlayingOutpost0-24 on August 12, 2004, 07:46:21 AM
yeah it looks good alright
Title: New Artwork
Post by: Duo on August 12, 2004, 11:33:16 AM
Looks vary good
Title: New Artwork
Post by: knux on August 17, 2004, 11:48:08 PM
Quote
Even though more then a month has passed i haven't had much time to work on the VTOL :blush:

But this is atleast what i've done so far.

landing (http://www.bonetweb.com/Zircon/lev/landing.jpg) (in an arctic area)
composite (http://www.bonetweb.com/Zircon/lev/composite.jpg)

It probably wont get much better then that...
Holey Molely, that looks fantastic!!! :o
I love it!!, love it!!, love it!!

The first one will be a briefing screen and the in-game sprite is PERFECT!!
I couldn't have imagined it better myself.

How long did you say you've been doing 3d rendering?

 
Title: New Artwork
Post by: Zircon on August 18, 2004, 09:40:34 AM
weee, im being praised :lol:

According to my first 3dsmax file it was created in 2 april 2003, so before that i had never seen a 3dmodelling application before... (except for bryce which i had done a couple of skies in by clicking 2 buttons)

I have a couple of other things on the website, i think this (recreation) of an op2 scene got rather good... op2scene (http://www.bonetweb.com/Zircon/art/op2/escapepod_r_z.jpg)

Should i make a transparent 45degree step by step of the vtol pixel and send it to you? (you have photoshop i hope?)
Code: [Select]
\    |    /
  \   |  /
    \ |/
----X------    <--- Like that if you get what i mean...
     /| \
   /  |   \
 /    |     \

Or do you need smaller increments like 22,5 degrees?

Also, Should the darker shaded portions be in some specific color? Blue, Red?
Title: New Artwork
Post by: Ezekel on August 18, 2004, 01:11:08 PM
knux'll need it to be in 0.25Pi radians (50 grad) (22.5 degree) increments or you won't got a smooth animation when vehicles do the turn on the spot turns.
Title: New Artwork
Post by: knux on August 21, 2004, 09:20:14 AM
Well I'd like 8 degrees like you have shown. I'm having all the sprites with 8 degrees. That seems smooth enough.
Title: New Artwork
Post by: selfdestruct on August 21, 2004, 03:38:27 PM
very nice work zircon that is one nice vtol, when u did the composite will the vtol eventually have color or it will remain like that? are u working on any other images of op?
Title: New Artwork
Post by: xfir on August 22, 2004, 09:17:26 AM
Wow that thing is huge.

Anyway, looks good. :D
Title: New Artwork
Post by: Betaray on August 22, 2004, 04:54:26 PM
light years ahead of my crappy cut and paste imige of the robo/seed coloney lol
Title: New Artwork
Post by: Axen on August 28, 2004, 01:29:43 PM
Pretty darn good, Zircon.  I like how you colored in the stripes (so each faction's color can be shown on the craft).  Makes me wish I had bothered to learn 3D Studio Max from my friend who was making a Warcraft II intro movie back in seventh grade (it wasn't that bad--he had an Orc draw a bow and I don't know what else).  The "briefing" pic gives an atmosphere of suspense and excitement in preparation for the mission (which might well be an insertion of a commando squad  :ph34r:  in the enemy's base).  (thumbsup)
  One small question--I greatly appreciate your work, ability, and effort, so please don't get me wrong:  the aircraft is a V/STOL, right; so during flight, does it use aerodynamic surfaces (wings) to achieve flight, or is it kept aloft almost entirely by the force of the exhaust gases?

Regards,
Axen
Title: New Artwork
Post by: Jgamer on August 28, 2004, 07:09:54 PM
It uses MHD propulsion.
I guess it uses magnetical fields. :heh:  
Title: New Artwork
Post by: knux on August 29, 2004, 12:08:53 AM
Quote
It uses MHD propulsion.
I guess it uses magnetical fields. :heh:
No it uses jet propulsion. If you look at the large screenshot, there are jet streams coming from underneath.
Title: New Artwork
Post by: knux on August 29, 2004, 12:20:36 AM
Quote
Let there be color (http://www.bonetweb.com/Zircon/lev/composite2.jpg)...

I've got half finished models of the scout, spider, tokamak, cargo vehicle and the tiger.
But things are going slow and starting Uni like i just did isn't helping either...
You've done a fantastic job so far.
Oh and I meant 8 directions above, but I've got the file you sent.
I'll send you another message regarding that.
Title: New Artwork
Post by: Jgamer on August 29, 2004, 04:01:05 PM
Ugh... :blink:
I guess i'm a little slow in the head...
I really tought you where using magnetical propulsion...
Title: New Artwork
Post by: Jake on August 30, 2004, 09:53:20 PM
I love it Zircon.  It's a tad too big in my eyes, but it still looks really nice.  :)