colonists should die in this game, it helps make it a 'colny builder sytrategy' (xfir, is there a spell checker mod somewhere you could put on?) and im gonna agree with hooman, when a scientist dies it should be taken from research because:
througout the storyline i get the impression that the colonists were more worried about survival of the human species than reaserch to make an ear of corn grow pink, more worried abot their nurserey being able to raise children to increase the pop than they were about reaserching a way to raise children with a hydraulic arm
and when a colonist dies the building that gets disabled, (if need be) shouldnt be something thats needed for survival
this game should have had its prioritys strait when it came to the building disability order (i just made up this name for this issue: BDO) and it can be fixed in op3,
also, in op2, when a building gets destroyed, why dont you lose people? i gues if it gets destroyed slowly they could evac but how often does a buildng get destroyed slowly? maybe they all saw it out the window and ran, but then why wasnt it disabled? another idea for op3:
status: disabled - fear of destruction