Author Topic: Ibstore Suggestions  (Read 17187 times)

Offline Leviathan

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« on: October 04, 2005, 02:41:27 PM »
If you got suggestions for possible items for ib store post em! :D

Or other ways of it working... like rare ore, in the news thread...
« Last Edit: October 04, 2005, 04:57:43 PM by op2hacker »

Offline CK9

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« Reply #1 on: October 04, 2005, 02:46:48 PM »
WARES!  Like from the consumer goods factory!

wares
luxury wares
impulse items


:heh:
« Last Edit: October 04, 2005, 02:46:59 PM by CK9 »
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Offline BlackBox

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« Reply #2 on: October 04, 2005, 02:48:29 PM »
Well tell me what exactly they would do, how much they should cost, etc?

Offline CK9

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« Reply #3 on: October 04, 2005, 02:50:03 PM »
It would help if the in-game novelas had some mention as to what they were...  Oh, hacker, you going to do the auto-collect thing?  That would be helpful.  If you do, it should be set at least 100 credits higher than the intrest increase.
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Offline Sirbomber

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« Reply #4 on: October 04, 2005, 02:52:11 PM »
Top-secret training videos that you never want us to see.
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Offline TH300

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« Reply #5 on: October 04, 2005, 02:52:39 PM »
Smelter:
does: Increase ore for any post by 4
costs: 800 commen ore

Offline Eddy-B

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« Reply #6 on: October 04, 2005, 02:57:42 PM »
University:
because you are learning new things, you can manage your money (ore) better, and your intrest rate will therefor increase
cost: idk!
« Last Edit: October 04, 2005, 02:58:09 PM by Eddy-B »
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Offline CK9

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« Reply #7 on: October 04, 2005, 03:01:16 PM »
/me already knows this one won't be liked

Nursery: use it on another poster.  It takes 1% of their credits away for the cost of raising a newborn (lol)
Cost: 1000 ore
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Offline BlackBox

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« Reply #8 on: October 04, 2005, 04:45:33 PM »
LOL... the nursery sounds great :P

Auto collect: IDK; since people buy 50 of those increase interest items, then get 2 billion ores etc. Then it might get a little boring since everyone has the max ore possible.

(You should have to work for your money, :P)

What do you think?

Hmm, Tokamak would be interesting. It does something good (maybe it waives the withdrawal bank fee), but doesn't last a long time. (explodes if you don't buy tokamak upgrades. if it explodes you lose all your money)

Heck, this seems to be turning a bit into an RPG. and it all sounds good. :)
« Last Edit: October 04, 2005, 04:46:49 PM by op2hacker »

Offline Mez

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« Reply #9 on: October 04, 2005, 04:51:08 PM »
I like that idea.  This means we can have forum wars, and teams for 'looting'

Call the money 'rare ore' - it sounds more expensive that way, lol.

Advanced lab.
does: researches new ways to mine better ore (2 point increase on post)
cost: 600

costs can all be worked out later.


every week have a disaster period or something where 50% of a persons ore gets swept around.  e.g. you could loose ore, gain ore or stay the same.

Compulsery when you have 1000 ore +
 

Offline BlackBox

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« Reply #10 on: October 04, 2005, 04:55:55 PM »
Disasters sound good.

btw, I was thinking of 'fluctuations' like the interest rate is dependent on the amount of money in the bank, and random factors, etc.

Mez: read the news thread, I was thinking of rare ore as a second form of resources (like a 2nd money that's harder to get)

Some other ideas for items:

EMP
Cost: ?
Effect: Makes someone's item unusable for a while. Or, maybe freezes their funds so they can't buy stuff, gain ore, or put it in the bank for an amount of time. (1, 2 days?)

Spider
Cost: ?
Effect: Combined with EMP you can steal someones item.

Yeah, costs we can work out later. It'd be nice to use the game's costs already.

Maybe have 'research' as well... :P
« Last Edit: October 04, 2005, 04:56:20 PM by op2hacker »

Offline Eddy-B

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« Reply #11 on: October 04, 2005, 04:58:10 PM »
OMG!  .. i just thought of it:
have disasters: eruption, electric storms, etc.. all having a different effect.

A disaster strikes 1 forum only, If a user was active on that forum for the past 7 days, his posts loose their credits.
UNLESS of course you research (=buy) the early warning systems. You must own a lab to this!
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Offline BlackBox

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« Reply #12 on: October 04, 2005, 04:59:13 PM »
This is getting better every minute.

Labs, research, etc

It'd be like an OP2 rpg in the end. And it'd be fun :)

Makes you want to use the forums more :)

Offline TH300

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« Reply #13 on: October 04, 2005, 05:04:13 PM »
disasters shouldn't be too powerfull. It can be quite frustrating to loose 50% of one's ore. 5% would be more reasonable. And maybe add this "item":
DIRT:
decreases disater damge by 1%
costs: 500 commen ore

Offline Leviathan

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« Reply #14 on: October 04, 2005, 05:05:02 PM »
I like the ideas.

Buying units would be fun :)

Maybe buy pic's next to ur name? just like the user effect things where u can go bold etc.

And about wares, it does say somewhere what they are. There like little toys and stuff!! Someone find out and post the info :)

Offline Mez

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« Reply #15 on: October 04, 2005, 05:06:55 PM »
disaster

tornado thingy

take all the credits (NOT in your bank)
Early warning system (gives say 12/24 hours notice to but credits in the bank)

lava

takes all the credits IN the bank
early warning (gives 12/24 hours notice for you to remove the credits from the bank)

Electrical storm - screws up the figures in the bank and say rearranges the numbers, or it could give a random figure lower than the current one

(it could mess with the intrest rates)

warning same as above basically

Earthquake

either the money in the bank or the money out of the bank goes missing - so it is a gamble to where you put your money!

earlywarning just tells you its going to happen

Offline HaXtOr

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« Reply #16 on: October 04, 2005, 05:07:35 PM »
You should have cargo trucks and smelters to store the ore, if you run out of space you have to buy a new one to continue geting ore.  There should be a net worth too, such as value of the cargotrucks and buildings.

Offline BlackBox

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« Reply #17 on: October 04, 2005, 05:09:05 PM »
Here's your wares info:

Quote
The factory produces batches of three different classes of consumer goods.  The larger and more elaborate the goods, the greater the effect on Morale.  The classes are:

Impulse:  Small, usually pocket-sized objects, including personal care articles, toys, games, jewelry, clothing accessories, candy, snacks, and small decorative items.  They are cheap and easy to produce, but provide only minor, short-lived, improvements in Morale.

Wares:  Larger or more elaborate goods, including household items, larger decorations, larger toys and games, entertainment products, simple clothing items and accessories, luxury food items, and jewelry incorporating small natural stones and alloys containing Rare Metals.

Luxury Wares:  The most expensive consumer goods, with the greatest impact on Morale.  Luxury Wares include large and complex toys and games, natural-fiber clothing, Residence furnishings, larger and more elaborate decorative objects, luxury entertainment products, and jewelry made entirely from natural stones and Rare Metals.

Happiness is transitory though.  Statistics show that after an average of six months, even most Luxury Wares find their way to the GORF for recycling.  But don't worry, the Colonists will already be in line to purchase more.

ore storage might be good. Say you're limited to 500 or 1000 ore until you get more storage.

What to do about bank though?
« Last Edit: October 04, 2005, 05:11:15 PM by op2hacker »

Offline TH300

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« Reply #18 on: October 04, 2005, 05:11:17 PM »
Quote
disaster

tornado thingy

take all the credits (NOT in your bank)
Early warning system (gives say 12/24 hours notice to but credits in the bank)

lava

takes all the credits IN the bank
early warning (gives 12/24 hours notice for you to remove the credits from the bank)

Electrical storm - screws up the figures in the bank and say rearranges the numbers, or it could give a random figure lower than the current one

(it could mess with the intrest rates)

warning same as above basically

Earthquake

either the money in the bank or the money out of the bank goes missing - so it is a gamble to where you put your money!

earlywarning just tells you its going to happen
tghat'd harm too much.
better idea: different disasters effect your ore differently. I like what Eddy-B suggested: one disaster that takes away all ore gained with posts in one certain forum (in a certain period of time).
A disaster that takes away all credits in/not in the bank is also ok, but limit it to -as I suggested earlier  - 5% or similar
« Last Edit: October 04, 2005, 05:13:05 PM by TH300 »

Offline HaXtOr

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« Reply #19 on: October 04, 2005, 05:11:44 PM »
OMG ! you could have a emp missle you can buy and when your fire at someone else it freezes their bank account for several days.

Offline Eddy-B

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« Reply #20 on: October 04, 2005, 05:14:26 PM »
Quote
Quote
disaster

tornado thingy

take all the credits (NOT in your bank)
Early warning system (gives say 12/24 hours notice to but credits in the bank)

lava

takes all the credits IN the bank
early warning (gives 12/24 hours notice for you to remove the credits from the bank)

Electrical storm - screws up the figures in the bank and say rearranges the numbers, or it could give a random figure lower than the current one

(it could mess with the intrest rates)

warning same as above basically

Earthquake

either the money in the bank or the money out of the bank goes missing - so it is a gamble to where you put your money!

earlywarning just tells you its going to happen
tghat'd harm too much.
better idea: different disasters effect your ore differently. I like what Eddy-B suggested: one disaster that takes away all ore gained with posts in one certain forum (in a certain period of time).
A disaster that takes away all credits in/not in the bank is also ok, but limit it to -as I suggested earlier  - 5% or similar
I like the disaster ideas > but the not-in-bank should indeed be in 1 forum only, or maybe even 1 thread. And it only takes ore from the ppl that posted in that thread during the past.... x hours/days
 
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Offline Mez

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« Reply #21 on: October 04, 2005, 05:15:53 PM »
we can ' put a dent in someones wallet'.  take out 5% of their wallet with an rpg

Offline BlackBox

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« Reply #22 on: October 04, 2005, 05:22:06 PM »
Another good idea.

There must be other ideas though, like nothing to do with stealing or destroying people's ore?

Hmm... the blight.. it slowly destroys ur inventory..

Offline Stormy

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« Reply #23 on: October 04, 2005, 05:22:51 PM »
A way to  change not only the background for your name, but the color of the lettering
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Offline Eddy-B

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« Reply #24 on: October 04, 2005, 05:23:49 PM »
Quote
we can ' put a dent in someones wallet'. take out 5% of their wallet with an rpg
yea .. use a railgun lynx for that....


   --------------====== >>    BOOM
« Last Edit: October 04, 2005, 05:24:42 PM by Eddy-B »
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