Disasters sound good.
btw, I was thinking of 'fluctuations' like the interest rate is dependent on the amount of money in the bank, and random factors, etc.
Mez: read the news thread, I was thinking of rare ore as a second form of resources (like a 2nd money that's harder to get)
Some other ideas for items:
EMP
Cost: ?
Effect: Makes someone's item unusable for a while. Or, maybe freezes their funds so they can't buy stuff, gain ore, or put it in the bank for an amount of time. (1, 2 days?)
Spider
Cost: ?
Effect: Combined with EMP you can steal someones item.
Yeah, costs we can work out later. It'd be nice to use the game's costs already.
Maybe have 'research' as well...