Outpost Universe Forums

Community => Feedback/Suggestions/Problems => Topic started by: Leviathan on October 04, 2005, 02:41:27 PM

Title: Ibstore Suggestions
Post by: Leviathan on October 04, 2005, 02:41:27 PM
If you got suggestions for possible items for ib store post em! :D

Or other ways of it working... like rare ore, in the news thread...
Title: Ibstore Suggestions
Post by: CK9 on October 04, 2005, 02:46:48 PM
WARES!  Like from the consumer goods factory!

wares
luxury wares
impulse items


:heh:
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 02:48:29 PM
Well tell me what exactly they would do, how much they should cost, etc?
Title: Ibstore Suggestions
Post by: CK9 on October 04, 2005, 02:50:03 PM
It would help if the in-game novelas had some mention as to what they were...  Oh, hacker, you going to do the auto-collect thing?  That would be helpful.  If you do, it should be set at least 100 credits higher than the intrest increase.
Title: Ibstore Suggestions
Post by: Sirbomber on October 04, 2005, 02:52:11 PM
Top-secret training videos that you never want us to see.
Title: Ibstore Suggestions
Post by: TH300 on October 04, 2005, 02:52:39 PM
Smelter:
does: Increase ore for any post by 4
costs: 800 commen ore
Title: Ibstore Suggestions
Post by: Eddy-B on October 04, 2005, 02:57:42 PM
University:
because you are learning new things, you can manage your money (ore) better, and your intrest rate will therefor increase
cost: idk!
Title: Ibstore Suggestions
Post by: CK9 on October 04, 2005, 03:01:16 PM
/me already knows this one won't be liked

Nursery: use it on another poster.  It takes 1% of their credits away for the cost of raising a newborn (lol)
Cost: 1000 ore
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 04:45:33 PM
LOL... the nursery sounds great :P

Auto collect: IDK; since people buy 50 of those increase interest items, then get 2 billion ores etc. Then it might get a little boring since everyone has the max ore possible.

(You should have to work for your money, :P)

What do you think?

Hmm, Tokamak would be interesting. It does something good (maybe it waives the withdrawal bank fee), but doesn't last a long time. (explodes if you don't buy tokamak upgrades. if it explodes you lose all your money)

Heck, this seems to be turning a bit into an RPG. and it all sounds good. :)
Title: Ibstore Suggestions
Post by: Mez on October 04, 2005, 04:51:08 PM
I like that idea.  This means we can have forum wars, and teams for 'looting'

Call the money 'rare ore' - it sounds more expensive that way, lol.

Advanced lab.
does: researches new ways to mine better ore (2 point increase on post)
cost: 600

costs can all be worked out later.


every week have a disaster period or something where 50% of a persons ore gets swept around.  e.g. you could loose ore, gain ore or stay the same.

Compulsery when you have 1000 ore +
 
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 04:55:55 PM
Disasters sound good.

btw, I was thinking of 'fluctuations' like the interest rate is dependent on the amount of money in the bank, and random factors, etc.

Mez: read the news thread, I was thinking of rare ore as a second form of resources (like a 2nd money that's harder to get)

Some other ideas for items:

EMP
Cost: ?
Effect: Makes someone's item unusable for a while. Or, maybe freezes their funds so they can't buy stuff, gain ore, or put it in the bank for an amount of time. (1, 2 days?)

Spider
Cost: ?
Effect: Combined with EMP you can steal someones item.

Yeah, costs we can work out later. It'd be nice to use the game's costs already.

Maybe have 'research' as well... :P
Title: Ibstore Suggestions
Post by: Eddy-B on October 04, 2005, 04:58:10 PM
OMG!  .. i just thought of it:
have disasters: eruption, electric storms, etc.. all having a different effect.

A disaster strikes 1 forum only, If a user was active on that forum for the past 7 days, his posts loose their credits.
UNLESS of course you research (=buy) the early warning systems. You must own a lab to this!
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 04:59:13 PM
This is getting better every minute.

Labs, research, etc

It'd be like an OP2 rpg in the end. And it'd be fun :)

Makes you want to use the forums more :)
Title: Ibstore Suggestions
Post by: TH300 on October 04, 2005, 05:04:13 PM
disasters shouldn't be too powerfull. It can be quite frustrating to loose 50% of one's ore. 5% would be more reasonable. And maybe add this "item":
DIRT:
decreases disater damge by 1%
costs: 500 commen ore
Title: Ibstore Suggestions
Post by: Leviathan on October 04, 2005, 05:05:02 PM
I like the ideas.

Buying units would be fun :)

Maybe buy pic's next to ur name? just like the user effect things where u can go bold etc.

And about wares, it does say somewhere what they are. There like little toys and stuff!! Someone find out and post the info :)
Title: Ibstore Suggestions
Post by: Mez on October 04, 2005, 05:06:55 PM
disaster

tornado thingy

take all the credits (NOT in your bank)
Early warning system (gives say 12/24 hours notice to but credits in the bank)

lava

takes all the credits IN the bank
early warning (gives 12/24 hours notice for you to remove the credits from the bank)

Electrical storm - screws up the figures in the bank and say rearranges the numbers, or it could give a random figure lower than the current one

(it could mess with the intrest rates)

warning same as above basically

Earthquake

either the money in the bank or the money out of the bank goes missing - so it is a gamble to where you put your money!

earlywarning just tells you its going to happen
Title: Ibstore Suggestions
Post by: HaXtOr on October 04, 2005, 05:07:35 PM
You should have cargo trucks and smelters to store the ore, if you run out of space you have to buy a new one to continue geting ore.  There should be a net worth too, such as value of the cargotrucks and buildings.
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 05:09:05 PM
Here's your wares info:

Quote
The factory produces batches of three different classes of consumer goods.  The larger and more elaborate the goods, the greater the effect on Morale.  The classes are:

Impulse:  Small, usually pocket-sized objects, including personal care articles, toys, games, jewelry, clothing accessories, candy, snacks, and small decorative items.  They are cheap and easy to produce, but provide only minor, short-lived, improvements in Morale.

Wares:  Larger or more elaborate goods, including household items, larger decorations, larger toys and games, entertainment products, simple clothing items and accessories, luxury food items, and jewelry incorporating small natural stones and alloys containing Rare Metals.

Luxury Wares:  The most expensive consumer goods, with the greatest impact on Morale.  Luxury Wares include large and complex toys and games, natural-fiber clothing, Residence furnishings, larger and more elaborate decorative objects, luxury entertainment products, and jewelry made entirely from natural stones and Rare Metals.

Happiness is transitory though.  Statistics show that after an average of six months, even most Luxury Wares find their way to the GORF for recycling.  But don't worry, the Colonists will already be in line to purchase more.

ore storage might be good. Say you're limited to 500 or 1000 ore until you get more storage.

What to do about bank though?
Title: Ibstore Suggestions
Post by: TH300 on October 04, 2005, 05:11:17 PM
Quote
disaster

tornado thingy

take all the credits (NOT in your bank)
Early warning system (gives say 12/24 hours notice to but credits in the bank)

lava

takes all the credits IN the bank
early warning (gives 12/24 hours notice for you to remove the credits from the bank)

Electrical storm - screws up the figures in the bank and say rearranges the numbers, or it could give a random figure lower than the current one

(it could mess with the intrest rates)

warning same as above basically

Earthquake

either the money in the bank or the money out of the bank goes missing - so it is a gamble to where you put your money!

earlywarning just tells you its going to happen
tghat'd harm too much.
better idea: different disasters effect your ore differently. I like what Eddy-B suggested: one disaster that takes away all ore gained with posts in one certain forum (in a certain period of time).
A disaster that takes away all credits in/not in the bank is also ok, but limit it to -as I suggested earlier  - 5% or similar
Title: Ibstore Suggestions
Post by: HaXtOr on October 04, 2005, 05:11:44 PM
OMG ! you could have a emp missle you can buy and when your fire at someone else it freezes their bank account for several days.
Title: Ibstore Suggestions
Post by: Eddy-B on October 04, 2005, 05:14:26 PM
Quote
Quote
disaster

tornado thingy

take all the credits (NOT in your bank)
Early warning system (gives say 12/24 hours notice to but credits in the bank)

lava

takes all the credits IN the bank
early warning (gives 12/24 hours notice for you to remove the credits from the bank)

Electrical storm - screws up the figures in the bank and say rearranges the numbers, or it could give a random figure lower than the current one

(it could mess with the intrest rates)

warning same as above basically

Earthquake

either the money in the bank or the money out of the bank goes missing - so it is a gamble to where you put your money!

earlywarning just tells you its going to happen
tghat'd harm too much.
better idea: different disasters effect your ore differently. I like what Eddy-B suggested: one disaster that takes away all ore gained with posts in one certain forum (in a certain period of time).
A disaster that takes away all credits in/not in the bank is also ok, but limit it to -as I suggested earlier  - 5% or similar
I like the disaster ideas > but the not-in-bank should indeed be in 1 forum only, or maybe even 1 thread. And it only takes ore from the ppl that posted in that thread during the past.... x hours/days
 
Title: Ibstore Suggestions
Post by: Mez on October 04, 2005, 05:15:53 PM
we can ' put a dent in someones wallet'.  take out 5% of their wallet with an rpg
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 05:22:06 PM
Another good idea.

There must be other ideas though, like nothing to do with stealing or destroying people's ore?

Hmm... the blight.. it slowly destroys ur inventory..
Title: Ibstore Suggestions
Post by: Stormy on October 04, 2005, 05:22:51 PM
A way to  change not only the background for your name, but the color of the lettering
Title: Ibstore Suggestions
Post by: Eddy-B on October 04, 2005, 05:23:49 PM
Quote
we can ' put a dent in someones wallet'. take out 5% of their wallet with an rpg
yea .. use a railgun lynx for that....


   --------------====== >>    BOOM
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 05:33:09 PM
Maybe there won't be rare ore for a while... since there'd have to be duplicate functions in the store to handle the rare ore..
Title: Ibstore Suggestions
Post by: HaXtOr on October 04, 2005, 05:36:55 PM
you should be abble to give feedback on posts, based on anumber system from  -10 to +10, the average of the score adds up for each post, the user rateing then is used to calculate eather the person's interist rate or a bonus type thing. bad feed back would be like spam or non sensible posts.  leading to a fine of up to 10 points

this would increase the quality of the posts
Title: Ibstore Suggestions
Post by: TH300 on October 04, 2005, 05:45:35 PM
Quote
you should be abble to give feedback on posts, based on anumber system from  -10 to +10, the average of the score adds up for each post, the user rateing then is used to calculate eather the person's interist rate or a bonus type thing. bad feed back would be like spam or non sensible posts.  leading to a fine of up to 10 points

this would increase the quality of the posts
Yea, there needs a way to stop spam thats caused by IBStore. But a feedback-system isn't a good way to do it, cous people could just be mean and rate posts of people who they don't like with -10. And how long may a post be rated before the poster actually gets the ore?

There should be a way to rate a post without user-reviews, so that technically the forum-software rates it, but that is just too far away from our possibilities.
Title: Ibstore Suggestions
Post by: Leviathan on October 04, 2005, 05:49:50 PM
well i think were not here to rate each others posts. were here to comunicate ideas and work on stuff and help each other out and all that forum stuff :)

o ya, were here cuz op2 rocks so much!
Title: Ibstore Suggestions
Post by: Sirbomber on October 04, 2005, 06:31:11 PM
Pay 5 ore to get 5 ore.
Special maps?
Scout - Something about going fast I guess.
Savant Computer - Protects all of your money. It even does math for you!
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 07:07:15 PM
Alright, I'm going to start taking everyone's ideas and making them into store items which will eventually show up here.

They will be tested at http://forum.outpostuniverse.net/test/ (http://forum.outpostuniverse.net/test/)
(A test board for this purpose. Don't actually use it for posting, lol, just to test the store stuff).
Title: Ibstore Suggestions
Post by: CK9 on October 04, 2005, 07:16:51 PM
1 last question hacker, will any work on OP2 related projects be frozen while you guys work on this?
Title: Ibstore Suggestions
Post by: BlackBox on October 04, 2005, 07:19:10 PM
No, of course not.

Though I might be inclined to work on one thing or the other :P

BTW, if anyone wants to help, if you know PHP, you're welcome to.
Title: Ibstore Suggestions
Post by: spirit1flyer on October 04, 2005, 07:45:13 PM
how about a item that allows you to invest in another member.
So Hacker if you bought this item and invested in me, Everytime I make a post you gain 1 ore.

 
Title: Ibstore Suggestions
Post by: Hooman on October 04, 2005, 07:48:58 PM
Hmm, I guess you could use Rare/Common storage to hold more than a certain amount of ore. Or you could also just use them to protect the ore. Losing tubes, power, workers, or a CC connection doesn't make you lose the ore. Only having the storage facility destroyed. And I'm a little worried about the competitive nature of all of this. If people are working to build up their resources, it'd kinda suck if a bunch of people targeted them and blew it all away.
 
Title: Ibstore Suggestions
Post by: spirit1flyer on October 04, 2005, 07:53:42 PM
Quote
And I'm a little worried about the competitive nature of all of this. If people are working to build up their resources, it'd kinda suck if a bunch of people targeted them and blew it all away.


it will die down after a few days or weeks it always does with this type of thing

spirit
Title: Ibstore Suggestions
Post by: leeor_net on October 04, 2005, 09:09:12 PM
Quote
Yea, there needs a way to stop spam thats caused by IBStore. But a feedback-system isn't a good way to do it, cous people could just be mean and rate posts of people who they don't like with -10

I have a few people in find for the -10's... >:-)

Anyway, I don't think I've ever seen the forums flurried with so much activity! It's refreshing to see (and I think this IBStore bit has helped some).

However, I look at the View New Posts list and it's just filled! It's just awesome!
Title: Ibstore Suggestions
Post by: HaXtOr on October 04, 2005, 09:25:42 PM
no no no you got my idea all wrong. the rateing is avreaged of all the people who gave feedback on that post, then all your posts are averaged together then your interest rate is changed according to how well you post
Title: Ibstore Suggestions
Post by: Hooman on October 04, 2005, 09:36:37 PM
Yeah, but who really wants to bother rating other people? Besides, if you do get off your butt to rate someone, it's probably because they got you angry and you want to give them a bad rating. Seems like it would get kinda negative.
 
Title: Ibstore Suggestions
Post by: leeor_net on October 04, 2005, 10:48:00 PM
THe rating idea is a good one but I don't think it would work, as Hooman suggested. It adds more complexity than is really necessary (even if it's just simply a button) and I know I wouldn't bother rating each post.
Title: Ibstore Suggestions
Post by: Stormy on October 04, 2005, 11:33:28 PM
How about puzzles, maybe arcade games :D
IE: Who can do _____ X many times without doing _____
Title: Ibstore Suggestions
Post by: BlackBox on October 05, 2005, 01:55:03 PM
Quote
And I'm a little worried about the competitive nature of all of this. If people are working to build up their resources, it'd kinda suck if a bunch of people targeted them and blew it all away.
Yeah, isn't that sort of the idea of everything? It is a game, after all.

Any different than getting your base blown to smithereens in an OP2 game?  ;)  
Title: Ibstore Suggestions
Post by: TH300 on October 05, 2005, 02:25:29 PM
Quote
Quote
And I'm a little worried about the competitive nature of all of this. If people are working to build up their resources, it'd kinda suck if a bunch of people targeted them and blew it all away.
Yeah, isn't that sort of the idea of everything? It is a game, after all.

Any different than getting your base blown to smithereens in an OP2 game?  ;)
THIS is a very big game, and you can't just restart it if you lost. if you got hit, you will probably not have a chance to catch up again with the others.

As for disasters: there has to be a way to know when disasters happened where. I don't want to come to the forum one day, half of my ore lost, and I don't know why.
Title: Ibstore Suggestions
Post by: BlackBox on October 05, 2005, 02:29:35 PM
Yeah, as for disasters, I plan to have it automatically PM the affected people (unless they don't want a PM, which they'll be able to shut off)

Something like
"An Electrical Storm has occurred in the News forum. You posted in there within the last week, so you were affected by the storm.

You have lost X Ore."

Yeah, that is a good point.

The attack items will probably be pretty weak, and expendable. (eg. a microwave lynx can be 'used' once, and then it is gone)
Title: Ibstore Suggestions
Post by: Hooman on October 05, 2005, 08:05:54 PM
Umm, rather than this being an option people can shut off, why not make it an option people can turn on? It seems like an annoying default setting to have the forums send out random PMs like that.

Also, I worry about the balance of this game. It seems too easy to allow people to either become super powerful, or come crashing down really quick no matter how powerful they are. It seems like there should be some limiting factors in either direction. Make sure someone doesn't oscilate between super powerful and super weak in a short period of time.
Title: Ibstore Suggestions
Post by: thablkpanda on October 05, 2005, 09:18:50 PM
This is becoming oddly more like a colony game every post. :D

I have nothing to contribute- I'm not a huge IBStore fan, always seemed kinda 'pointless' to me. But I think i'm reading too far into things.

Chris M

EDIT
I edited this, as not to get in 'trouble' for spamming.

NOTICE
A 'calender' is a machine used for pressing and glossification of paper. Not the 'tool' that we refer to, in english, as a 'Calendar'. Notice the 'A'!!!

Sorry, this is a huge pet peeve of mine, among numerous others- I think I get it from my mom. It may be genetic.

Sincerely, (again)
Christopher M.
Title: Ibstore Suggestions
Post by: CK9 on October 05, 2005, 09:33:03 PM
Quote
As for disasters: there has to be a way to know when disasters happened where. I don't want to come to the forum one day, half of my ore lost, and I don't know why.
Why not have it so it is automatically put as a calander event?  The day it happens, it is added to the calander.  It would certainly get more people using the calander as well.
Title: Ibstore Suggestions
Post by: Stormy on October 05, 2005, 10:41:08 PM
lol... for like the programming and project forums, can we have a 'disaster' pertaining to some type of 'error' similar to the style of project (like mapping,, oops you left a hole in the map!) etc.. that it is in?

I'm probably not making any sense... Let me know, and I'll clarify... /me is tired
Title: Ibstore Suggestions
Post by: CK9 on October 05, 2005, 10:46:00 PM
Your post is clear to me.  You are suggesting having section-specific disasters that make sence for the general topic of that section, correct?
Title: Ibstore Suggestions
Post by: Leviathan on October 06, 2005, 07:11:14 AM
Quote
I'm not a huge IBStore fan, always seemed kinda 'pointless' to me.
Yea im lazy and dont care to much about the store either. Id rather be doing op2 work than playing op2.
Title: Ibstore Suggestions
Post by: zigzagjoe on October 06, 2005, 08:36:12 AM
ditto with levi.... i would have to say this has reached the pointless stage now; seems like a waste of time imo.
Title: Ibstore Suggestions
Post by: thablkpanda on October 06, 2005, 07:29:18 PM
Awesome, I didn't get flamed by Mods for dissing the IBStore. I feel important. Let me savor this moment.

</savor>

Yeah, But I did think of a couple Ideas (couldn't sleep last night, so I brainstormed)

Limited MOD Privilges
Price: What the hell ever ya'll decide
Descript: Gives you the ability to edit/move people's posts. Nothing more tho, just editing and moving.
Purpose: Lighten the load on mods just a little bit. I see all kinds of posts with horrible grammar/spelling and that are terribly hard to decipher. If I could hit a button, and change 'omfg i beet lev, its ub3r l33t!!) to -> 'I beat Leviathan in a game, this rules!!', or similar posts (Not like we get any posts like that tho :D), It would save ME some headaches, and save the MODS some time, so they can do important stuff, like code maps people will never use.

Christopher Merchant
Merchant Enterprises
Title: Ibstore Suggestions
Post by: CK9 on October 07, 2005, 01:01:37 AM
You forget that I am still a mod :P (and am the only one of the original ones to still be one :heh: lev and hacker must like me more than I originally thought :P )

Anyway, limited mod privaledges just screams for abuse.  I'm sorry, but many of the comunity members have their times of immaturity, and just the temptation would be enough.
Title: Ibstore Suggestions
Post by: zigzagjoe on October 07, 2005, 07:54:16 AM
oh god NO!! panda. Like Ck9 is saying, that it prime for abuse. We should never put anyhting of the sort into it. Its a game, and should not affect the forums in any way.
Title: Ibstore Suggestions
Post by: CK9 on October 07, 2005, 10:07:14 AM
well, except for the glow and ittalic effects...
Title: Ibstore Suggestions
Post by: omagaalpha on October 07, 2005, 02:57:19 PM
why does in everygame always people want mod power tempory to regular player always very bad idea  
Title: Ibstore Suggestions
Post by: Hooman on October 07, 2005, 04:20:08 PM
Mod powers are more of a responsibility than something to toy with. Toying with mod powers isn't usually a good idea. You don't want people to be walked all over by other people who decided to have some fun and be a jerk.

For instance, maybe someone wrote "I beat Leviathan in a game, this rules!" and then someone with temp mod powers comes along and changes it to "omfg i beet lev, its ub3r l33t!!".  <_<
 
Title: Ibstore Suggestions
Post by: CK9 on October 08, 2005, 02:43:41 PM
Exactally, which is why mods only edit posts if it is something that absolutely has to be changed (like if someone is posting just to harrass someone, I would more than likely deleate that, or I would edit it if it had something in it that actually had some use to it)
Title: Ibstore Suggestions
Post by: Betaray on October 09, 2005, 03:12:40 PM
I agree, I am strictly against using any more power than is absolutly nessacary, wich is probly why I lost my mod status lol
Title: Ibstore Suggestions
Post by: BlackBox on October 09, 2005, 04:03:17 PM
Well I believe I stated this already, I'll say it again though for people to (re)process...

Quoted from the News thread:
Quote
Another note: Adding items.. I won't create any items that allow people to do moderation actions. (Pinning/Locking topics, etc).

This is certain. It's a lot like rewarding someone who spams (which could be the person's principal way to get Ore) with moderation powers, which allows them to start editing people's topics.
(And do a lot of other things).

Mods need to be picked, to assure that they are mature and responsible.
An automatic system is no way to pick mods.
Title: Ibstore Suggestions
Post by: CK9 on October 09, 2005, 08:21:55 PM
you guys find me mature and responcible?  wow...

anyway, I think we should be able to bake out own gardens (rocks, trees, ect) in belated celebration of the greenworld tile set :D
Title: Ibstore Suggestions
Post by: Betaray on October 10, 2005, 02:44:59 PM
what about an intrest auto collect? I thought that was a nice add in
Title: Ibstore Suggestions
Post by: zigzagjoe on October 10, 2005, 03:35:43 PM
yes, i would like one of those. taht collect interest button rly defeats the point of interest.
Title: Ibstore Suggestions
Post by: Freeza-CII on October 10, 2005, 05:51:02 PM
I want to buy vecs and attack others and steal there ore that isnt in there bank.
and if that person has vecs then depending on what kind of vec they have (flare nova esg thor laser ....) the battle for that persons ore would be decided by some values of damage that the vecs do  Laser/mic 1 Sticky/Rail/RPG 2 Flare 3 Nova 4 Thor/ESG 5.  im not sure what you would do with EMP but maybe it could lessen the amount of damage because it can disable vecs.

there must be rare ore!!!!!

Laser/mic 10 ore Sticky/Rail/RPG 20 ore Flare 25 ore
Nova 30 ore 5 rare Thor/ESG 40 ore 10 rare.

but maybe you should only beable to buy these things if you first buy a vec fac.  That could cost like 100 ore.

But you need a CC of course that would be 50 ore because its a needed building and all other buildings shouldnt work if you dont have a CC

CC 50 ore makes all your buildings work
Struc Fac 100 allows you buy buildings
Vec Fac 100  allows you buy vecs
RCC 75 increase damage to all units
Agi Dome 10 ore  unknown
Mine just a mine that people can try to blow up makes the smelters work
Smelter Common adds 2 common ore every day
Smelter Rare   adds 1 rare ore every day
Tokamaks gives the buildings power  i dont think they need to damage themself is is online after all

thats all i can think of right now
Title: Ibstore Suggestions
Post by: Betaray on October 10, 2005, 08:20:45 PM
whoa, kinda complacated for a store dont you think?
Title: Ibstore Suggestions
Post by: Freeza-CII on October 10, 2005, 08:56:51 PM
ya sure but it make it all the more fun and usefull when you can smite people for having so much ore out in the open :P
Title: Ibstore Suggestions
Post by: spirit1flyer on October 10, 2005, 09:20:22 PM
Quote
  want to buy vecs and attack others and steal there ore that isnt in there bank.
and if that person has vecs then depending on what kind of vec they have (flare nova esg thor laser ....) the battle for that persons ore would be decided by some values of damage that the vecs do Laser/mic 1 Sticky/Rail/RPG 2 Flare 3 Nova 4 Thor/ESG 5. im not sure what you would do with EMP but maybe it could lessen the amount of damage because it can disable vecs.

there must be rare ore!!!!!

Laser/mic 10 ore Sticky/Rail/RPG 20 ore Flare 25 ore
Nova 30 ore 5 rare Thor/ESG 40 ore 10 rare.

but maybe you should only beable to buy these things if you first buy a vec fac. That could cost like 100 ore.

But you need a CC of course that would be 50 ore because its a needed building and all other buildings shouldnt work if you dont have a CC

CC 50 ore makes all your buildings work
Struc Fac 100 allows you buy buildings
Vec Fac 100 allows you buy vecs
RCC 75 increase damage to all units
Agi Dome 10 ore unknown
Mine just a mine that people can try to blow up makes the smelters work
Smelter Common adds 2 common ore every day
Smelter Rare adds 1 rare ore every day
Tokamaks gives the buildings power i dont think they need to damage themself is is online after all

thats all i can think of right now

it seems to me that instead of making all of those items to do war with, Hacker should just add the army system
Title: Ibstore Suggestions
Post by: Stormy on October 10, 2005, 09:47:50 PM
I don't know what that is spirit1flyer, but Yea, I guess that would be a cool idea :D.
Title: Ibstore Suggestions
Post by: Freeza-CII on October 10, 2005, 09:59:25 PM
IT MUST BE OP2 STYLE OR BUST
Title: Ibstore Suggestions
Post by: Stormy on October 10, 2005, 10:03:09 PM
Um, obviously! lol we would have to edit it, which shouldn't be a problem. It's just the names and stuff. Lol, we could have our own battle system with gfx from OP2 (maybe Genesis when we get further along)

If you have played Advance Wars or something similar, this is the type of battle system I'm talking about.

Stormy
Title: Ibstore Suggestions
Post by: spirit1flyer on October 10, 2005, 10:04:53 PM
check out this link Stormy  ;)  http://mods.invisionize.com/db/index.php/f/1374 (http://mods.invisionize.com/db/index.php/f/1374)
Title: Ibstore Suggestions
Post by: TH300 on October 10, 2005, 11:38:08 PM
Quote
I want to buy vecs and attack others and steal there ore that isnt in there bank.
and if that person has vecs then depending on what kind of vec they have (flare nova esg thor laser ....) the battle for that persons ore would be decided by some values of damage that the vecs do  Laser/mic 1 Sticky/Rail/RPG 2 Flare 3 Nova 4 Thor/ESG 5.  im not sure what you would do with EMP but maybe it could lessen the amount of damage because it can disable vecs.

there must be rare ore!!!!!

Laser/mic 10 ore Sticky/Rail/RPG 20 ore Flare 25 ore
Nova 30 ore 5 rare Thor/ESG 40 ore 10 rare.

but maybe you should only beable to buy these things if you first buy a vec fac.  That could cost like 100 ore.

But you need a CC of course that would be 50 ore because its a needed building and all other buildings shouldnt work if you dont have a CC

CC 50 ore makes all your buildings work
Struc Fac 100 allows you buy buildings
Vec Fac 100  allows you buy vecs
RCC 75 increase damage to all units
Agi Dome 10 ore  unknown
Mine just a mine that people can try to blow up makes the smelters work
Smelter Common adds 2 common ore every day
Smelter Rare   adds 1 rare ore every day
Tokamaks gives the buildings power  i dont think they need to damage themself is is online after all

thats all i can think of right now
I like the idea that a cc and a sf is required to build other structs and that a vf is required to build vehicles.

And your proposed prizes are much too low. That'd allow most people to buy every of those buildings at the time when they are made available by hacker. Multiply prices by 10 and they're ok. The cc should be most expensive, because it also is in Op2.

I don't like your idea of a smelter btw. That'd give people extra ore who don't even visit the forum or post. My idea (posted earlier) is much better, because it gives only those people advantage who post. And a smelter does also not produce ore by itself. you have to haul ore, in the forum you haul ore by posting.
Title: Ibstore Suggestions
Post by: Freeza-CII on October 11, 2005, 04:04:50 AM
yes but you see expensive isnt good when you get 5 ore for any thing so you would need a lower price on things.  But you could be right the CC is more expensive.but i dont think any thing should be over 200.
Title: Ibstore Suggestions
Post by: TH300 on October 11, 2005, 08:52:25 AM
Quote
yes but you see expensive isnt good when you get 5 ore for any thing so you would need a lower price on things.  But you could be right the CC is more expensive.but i dont think any thing should be over 200.
Thats why I suggested the smelter. People can probably have 3 smelters till they need to buy additional mines (everyone is assumed to have one mine at startup of IBStore). The mine itself would do nothing but allow more smelters. That is like Op2: you don't get more metals just with more mines. And to prevent massbuying of smelters+mines every new mine should yield less ore than the older mines. (thats also same as in Op2: good beacons are used first)

I think we should not talk about prices yet, except that less than 100 ore for one item is definetely too low. And combat units should be about same price as normal buildings, because in Op2 its the same: you can't build a lynx for under 750 commen metals.

And could we probably rename ore to metals. In Op2 you can get nothing from ore (except metals).
 
Title: Ibstore Suggestions
Post by: Highlander on October 11, 2005, 10:11:51 AM
It should be possible to rob the IB Store!

 
Title: Ibstore Suggestions
Post by: Betaray on October 11, 2005, 02:47:25 PM
how about just having smelters make it so that you get more ore per post?

like if you have 1 smelter you get 7 ore per post with 2 you get 9 and so on?
Title: Ibstore Suggestions
Post by: lordly_dragon on October 11, 2005, 03:24:24 PM
i may sound weird but what is the goal of this thing its like i miss the past and i dont know the rule... can sum1 explain me?
Title: Ibstore Suggestions
Post by: Freeza-CII on October 11, 2005, 04:38:01 PM
Yes but one person can have multipul smelters but so can every one else remember people are going to need a army to defend againts attacks.  And the smelters would only give you 1 ore per day for every smelter you have.  If that isnt good enough then a limit of 3 smelter to every mine you have.  There would also be a limit on mines.  Perhaps one common and one rare.
Title: Ibstore Suggestions
Post by: BlackBox on October 11, 2005, 06:09:57 PM
Alright, this is what I've been thinking of lately:

You start with 1000 Ore Storage (built into the system). (I might change it to 500 or something, because ore gathering isn't like OP2, it takes longer to get ore. But bear with the figure of 1000 for now).

This means you can have 1000 combined ore on hand and in the bank at any one time.

You can increase your storage by 1000 each time by buying a Storage Tank (like in OP2).
If the storage tank(s) get lost or sold your storage decreases 1000 for each lost tank.

If you hit your max limit you cannot gain more ore, or receive ore from others until you buy another tank.

When a storage tank is lost or sold, any ore that is in excess of the new limit is lost. (Like in OP2. For example, you had 3000 Ore, and a max limit of 3000 as well. Then you sold a tank so your max is now 2000. The extra 1000 ore gets lost because you cannot hold it anywhere).

Smelters: The idea of smelters seems good, that it increases your ore per post by 1 for each smelter you own. I don't think that it should have any built in storage like OP2 has however... because you already get one beneficial effect...

As for mines, I don't really know what the best way to implement those would be, because you get ore for posting in any forum that counts posts currently (which is every forum except the test forum, afaik)

As for rare ore, I don't think I'll get around to that initially. It might come someday but not any time soon. (It would be a lot of work to handle rare ore).

I want to get the ore stuff dealt with before I go on with weapons, etc.
So post your comments and suggestions.
Title: Ibstore Suggestions
Post by: Freeza-CII on October 11, 2005, 06:18:33 PM
you think that the gambeling is a little expensive if it even works I have a need to just blow all my ore on nothing at all lol.

I like that Idea hacker
Title: Ibstore Suggestions
Post by: spirit1flyer on October 11, 2005, 07:05:49 PM
thats a well thought out hacker, and I think it sounds like a great idea  :)  
Title: Ibstore Suggestions
Post by: Betaray on October 11, 2005, 07:56:05 PM
so if this happones, why would anyone have ore outside of the bank where it can be stolen? expecially while its in the bank it get intrest?

btw im glad im glad you approve my smelter idea lol
Title: Ibstore Suggestions
Post by: CK9 on October 11, 2005, 11:56:20 PM
because, some people don't have time to bank after they post
Title: Ibstore Suggestions
Post by: TH300 on October 12, 2005, 12:38:29 AM
Quote
Alright, this is what I've been thinking of lately:

You start with 1000 Ore Storage (built into the system). (I might change it to 500 or something, because ore gathering isn't like OP2, it takes longer to get ore. But bear with the figure of 1000 for now).

This means you can have 1000 combined ore on hand and in the bank at any one time.
The amount of ore on hand should probably be less limited, but easier to loose. Whereas ore in the bank would be save, but limited by the amount of storages, the ore on hand could be lost when attacked or hit by a disaster, but you can have more.

Quote
You can increase your storage by 1000 each time by buying a Storage Tank (like in OP2).
If the storage tank(s) get lost or sold your storage decreases 1000 for each lost tank.
you have a mistake in this, below its correct.

Quote
When a storage tank is lost or sold, any ore that is in excess of the new limit is lost. (Like in OP2. For example, you had 3000 Ore, and a max limit of 3000 as well. Then you sold a tank so your max is now 2000. The extra 1000 ore gets lost because you cannot hold it anywhere).
[....]
As for mines, I don't really know what the best way to implement those would be, because you get ore for posting in any forum that counts posts currently (which is every forum except the test forum, afaik)
more mines allow more smelters. Why wouldn't that work?
 
Title: Ibstore Suggestions
Post by: zigzagjoe on October 12, 2005, 08:02:18 AM
jeesh, ya think hacker has better things to do than this? [poke poke mapper...] <_<

it is just a forum modification after all.....try playing the real thing  :P  
Title: Ibstore Suggestions
Post by: Leviathan on October 12, 2005, 08:34:32 AM
i like the idea but people who have smelters are going to be gaining ore much faster than people with out them.

Maybe a smelter could just give you 1 ore every week or some set time?

Also the goal of the store should be for it to be FUN!. Keep this in mind and stay on track.
Title: Ibstore Suggestions
Post by: Highlander on October 12, 2005, 09:37:15 AM
How about users can buy weapons and rob the store ?
Title: Ibstore Suggestions
Post by: CK9 on October 12, 2005, 11:20:32 AM
if you do that, only have it so glow effect items can be stolen or something, otherwise people will get rich for no real work.


Also, ore should be disabled in forum sections that most people are locked out of.
Title: Ibstore Suggestions
Post by: Highlander on October 12, 2005, 01:25:42 PM
the OPU's should be able to arrest and confiscate items and weapons from people who rob the store ;)
Title: Ibstore Suggestions
Post by: Betaray on October 12, 2005, 02:16:29 PM
well the rob system would basicly be the same as the war system, so the armys and such would take care of that

of corse, what would keep somone from becoming domanent. just crushing every persion with less an army, to keep their army teh biggest?
Title: Ibstore Suggestions
Post by: Freeza-CII on October 12, 2005, 09:58:19 PM
I think you should only beable to get a percentage of what ever by attacking what ever.
Title: Ibstore Suggestions
Post by: Mez on October 13, 2005, 04:07:50 PM
Attacking sounds good, random win loose situation, if some one attacks you, you then get the oppertunity to attacvk them back.

of course the amount of weapons you buy is kept hidden, the more weapons you outnumber the opponent by the more likly you are to win the battle and get the ore.

also random determinant to how many weapons "get destroyed" in the battle, which would make the counter attack interesting!

And yes you would be able to attack the mods/admins but at your own peril as some of them (i.e. the site admins) will be able to see all your ore etc and prolly initiate GOD mode if they choose. hehe
Title: Ibstore Suggestions
Post by: Freeza-CII on October 14, 2005, 01:31:31 AM
perhaps there could be different weapon so that  a wide range of weapons could be used with different damage ratings and prices
Title: Ibstore Suggestions
Post by: Highlander on October 14, 2005, 03:55:21 AM
Just use the system from op2 itself..

how about buying research etc to develop what you want ?
Title: Ibstore Suggestions
Post by: TH300 on October 14, 2005, 12:30:14 PM
Quote
Just use the system from op2 itself..

how about buying research etc to develop what you want ?
yea, make it so that a Standard/advanced Lab is required to "buy" research.
Title: Ibstore Suggestions
Post by: HaXtOr on October 14, 2005, 07:01:07 PM
How about people stop spamming ideas here and just tell him in irc
Title: Ibstore Suggestions
Post by: TH300 on October 15, 2005, 05:25:48 AM
Quote
How about people stop spamming ideas here and just tell him in irc
bad idea, because we can't just tell hacker ideas without discussing them on the forum. And when we tell him on irc he might forget them. If you want to complain about spam, I know other threads (...)

Title: Ibstore Suggestions
Post by: Betaray on October 15, 2005, 12:02:24 PM
the good thing about this forum, is, compared to other forums, it has very little spamming and flameing, because we consider ourselves part of a comunity
Title: Ibstore Suggestions
Post by: Tellaris on October 15, 2005, 11:07:00 PM
Ok, what I'm getting out of this post is simply that its not the IBStore as we once knew it, but OP2 Web Wars.
Title: Ibstore Suggestions
Post by: CK9 on October 16, 2005, 04:14:07 AM
Okay, maybe we should stop suggesting tngs for a little while.  The store is fun, but if you introduce too many items at once, it becomes boring easily.  Although, too much space between them, and you get the same reaction.
Title: Ibstore Suggestions
Post by: Tellaris on October 20, 2005, 03:24:12 PM
hmm...   Turn based OP2 on the forums...    With graphical crap and such...   That'd be easy to do, just do it Earth 2020 style, though it'd be a total rip...

Hmm...   I wanna buy 400 laser guard posts!   KISS THAT WEENIES!
Title: Ibstore Suggestions
Post by: CK9 on October 20, 2005, 03:34:39 PM
lmao, if you did that, I'd buy 2 rpg's :P
Title: Ibstore Suggestions
Post by: Betaray on October 20, 2005, 07:46:33 PM
this is turning into a op2 style text baised mmorpg lol
Title: Ibstore Suggestions
Post by: CK9 on October 20, 2005, 07:47:24 PM
beta, go back to working on an emp gun :P
Title: Ibstore Suggestions
Post by: Betaray on October 20, 2005, 08:09:31 PM
right now im concentrating on getting into MIT, so I can really build weps lol
Title: Ibstore Suggestions
Post by: CK9 on October 20, 2005, 08:10:35 PM
the Michigan Institute od Technology?
Title: Ibstore Suggestions
Post by: Betaray on October 20, 2005, 08:41:34 PM
massachuts instatute of technology (luckly its a technical school and not a spelling school lol)
Title: Ibstore Suggestions
Post by: CK9 on October 21, 2005, 01:51:37 AM
lol, that's for sure beta, you're worse than me :P
Title: Ibstore Suggestions
Post by: Betaray on November 09, 2005, 02:43:01 PM
btw, is there a way to make the withdraw fee take it out of the bank instead of your hand?

so instead of when you want 500 ore, it takes 500 from the bank and puts 492 in your hand, making you have to withdraw again

could you make it so that it takes 508 from the bank, and puts 500 in your hand?

or even better, get rid of it entirely, its a nucence, and people dont withdraw much, becuase people dont buy much, so it really has no purpose
Title: Ibstore Suggestions
Post by: Sirbomber on November 09, 2005, 03:20:36 PM
Just cheat the system. It's not that hard. Withdraw $5 at a time and you don't lose anything.
Title: Ibstore Suggestions
Post by: Betaray on November 09, 2005, 03:54:17 PM
I dont feel like doing that 50 times to buy more intrest lol
Title: Ibstore Suggestions
Post by: Sirbomber on November 09, 2005, 04:37:41 PM
Pfff. Not my problem then, quitter.
I wouldn't mind a negative withdraw fee though. Then we'd get more money for withdrawing!
Title: Ibstore Suggestions
Post by: Hooman on November 09, 2005, 04:37:50 PM
Lol. I was thinking of giving that a try. Glad to know it works. Although, I don't think I want to waste the time.

On the other hand, the widthdraw fee is so low, it's pretty much ineffective. You get more interest per day, so even if you deposited over night, and came back the next day to buy something. You've still made more money in interest than the withdraw fee is costing you.

 
Title: Ibstore Suggestions
Post by: spirit1flyer on November 09, 2005, 04:42:51 PM
there should be a tax on putting it in the bank too :P
Title: Ibstore Suggestions
Post by: Betaray on November 09, 2005, 04:44:51 PM
im just saying that they should tax the bank, not your hand, so you dont have to withdraw twice, or do math
Title: Ibstore Suggestions
Post by: Sirbomber on November 12, 2005, 09:32:47 PM
Cursed casino! Maybe there should be some limits set on it? (Example: Look what your casino did to me. Never using THAT again)

Shouldn't take ore away, should just give less than what you payed for it.
Title: Ibstore Suggestions
Post by: Betaray on November 12, 2005, 09:55:37 PM
ouch, thats uber evil
Title: Ibstore Suggestions
Post by: Sirbomber on November 12, 2005, 09:59:40 PM
Thank you for your support.
Title: Ibstore Suggestions
Post by: Betaray on November 12, 2005, 10:38:25 PM
cause yea, even in real cassinos, they dont take away more than what you put in
Title: Ibstore Suggestions
Post by: Sirbomber on November 13, 2005, 07:36:10 AM
My point exactly. If you go to a slot machine and lose, nothing comes out. Not a piece of paper that says "You suck! Pay us $2000."  ;)

(http://i5.photobucket.com/albums/y197/Sirbomber/money.jpg)
Title: Ibstore Suggestions
Post by: dm-horus on November 13, 2005, 01:05:18 PM
I have 2 ideas. All of the items are designed to help give new users a way to take advantage of IBStore items. One is designed to help fight abuse of these items.

IBCharity
People can donate to a growing pool of ore. Anyone except those who statistically have the most ore can take from the pool for free up to a limit (like 100 per week or something). The amount of ore in the pool is reliant upon how many people donate (most likely a small group of the wealthy which can be contacted easily), how much they donate and those who would need the ore most (new users). Since having a free source of ore would give rise to abuse, a running history of those who have taken from the pool is displayed in a way similar to IBShout History and (perhaps) the last 3 to 10 users to take from the pool is displayed so those who take too much or too often will be known. If abuse is too rampant, the small group of the highest donating can be informed (and respond by ceasing to donate) and the pool will shrink. When the pool is low or empty use and therefore abuse will drop. In this system, abuse is possible but controllable.

IBMug
Users with the most on-hand ore can be mugged only by those with the statistically least amount of ore. Low-ore users can only mug those who have above a certain amount of ore on their person (not in the bank). Only the users who are statistically the poorest, meaning the least total amount of ore on hand or in the bank, can mug. Mugging is free. A mugged user will know who mugged them. The system would be similar to Rob The Bank but directed toward only the richest users. This system would encourage the rich to keep their ore tucked away at the bank. Just as in real life, you shouldnt keep $1700 in your pocket  while in public.

This system gives us the negative aspect of crime but the positive aspect of control. Crime is bad, except when we can control it. If the rich do not want to get mugged by the poor, they should donate to the poor. If the poor abuse the system, their benefits will disappear. This gives way to an off-shoot idea:

IBSeize
People who have been IBMugging or abusing IBCharity can be known to those they take from. People who repeatedly abuse the system will by that time be known to the community. When IBSieze is used, the target will have any on-hand ore taken and donated to the Bank or the IBCharity pool. The user is also unable to collect ore or withdraw from the Bank for one month. Those who are the target of IBSieze cannot use any IBStore item for the 1 month duration. This essentially simulates "putting the user in jail" as if they had charges pressed against them for theft which is analagous to IBCharity abuse or IBMug. Only the statistically most wealthy can IBSieze as they are most likely the targets of abuse and commmunity leaders who essentially act as police anyway in their modorator duties. IBSieze would be a continuation of this. IBSieze should not be free and cost a moderate fee as to deter abuse by the wealthy.

Of course all this would be an experiment. If the community grows to such a level that 100+ new users are mugging on a daily basis, all 3 IBStore items would have to be thrown out due to sheer maintainence.

These ideas also bring more of a community aspect to the relatively indifferent IBStore. Dontating to, taking from and abusing the system will reflect community attitudes as well as to population statistics. Demand for IBCharity will increase, IBMug will become more rampant as the number of poor increase. As the number of IBSiezes increases to counter the rampant crime, the rich lose money and the economy gap shrinks. The difference between the rich and poor becomes smaller to a point that the poor will have no reason to abuse the system, crime will shrink and the amount of community ore will return to regular levels. Supply and demand. Crime and punishment. Just as in real life.

These also open the door for related IBStore items:

IBGoon
The wealthy can hire a goon as their bodyguard. The IBGoon will prevent anyone from using IBMug against them. While the users' IBMug will fail, the target of the IBMug will know who tried to mug them. They then will have the opportunity to IBSieze that user. When a user is caught trying to IBMug a user with IBGoon, all on hand ore is given directly to the user upon which the IGMug was attempted. IBGoon should cost a moderate fee to reflect their blunt nature. IBGoon should only be available to those who are statistically the most wealthy. IBGoon should not last more than 1 week, perhaps less. This will prevent abuse by the wealthy, making them "untouchable" by potential IBMugging. Those who have IBGoon enabled will have no outward sign that they have a bodyguard. Anyone seeking to score easy money via IBMug will be taking the risk that they are caught.

Of course, if IBGoon were enabled, it would be wise to change the rules for IBMug. For IBGoon to be an effective deterrent, you would have to make it more tempting for the poor to IBMug by making it so that the target of an IBMug will not know how mugged them. Only through the use of IBGoon will the rich know who IBMugged them and be able to use IBSieze. Having IBGoon available and changing IBMug rules would actually reduce crime. As the number of IBMugs increases and the rich respond with more IBGoons, more IBMugs will be caught and the offenders be IBSiezed. More of the offenders ore will be put into the Bank or the IBCharity pool and free ore will increase, reducing crime as the poor will no longer have to resort to IBMug to get free ore. Increases in crime will also serve to reinforce that the rich keep their ore in the bank. Doing so will reduce the amount of ore collected through IBMug and will force the poor to take advantage of the "legal" IBCharity free ore pool.

Of course you could call these things anything you want. They are also only suggestions. I think theyre pretty interesting.
Title: Ibstore Suggestions
Post by: Betaray on November 13, 2005, 01:40:06 PM
I like those ideas, although I think 1 month for ib siezee would be a bit much, 1 week at most

plus I think we had an idea simmiler to this before, but it was op2 related, you would use ore to purchase/build vecs like lynx panthers and tigers, and people would be able to attack other people with their army, each unit and wep would have a certain number of combat points, and the persion with more combat points would win and be able to take the loosers ore
Title: Ibstore Suggestions
Post by: HaXtOr on February 22, 2006, 05:46:54 PM
there needs to be a item that allows you to change your title when ever you want to what ever you want, im tired of being a civilian