I posted a basic lab research tech tree in the file forums. You can find it here:
http://forum.outpostuniverse.net/index.php?showtopic=137...indpost&p=29217It allows you to work your way through the 5 basic techs at a basic lab before proceeding on with the standard lab. It also allows you to
research Tiger Speed Modification after you retrieve wreackage and unload it at a space port (or just get the tech right away if the level designer so wishes). Feel free to make other mods to the file as you see fit (just remember to change the name of the file).
So, here's how to write a level with it for you DLL coders out there.
Reference this tech file for your TechTreeName export. The basic lab stuff is just done by default. If you don't give the player any techs to start off with, they'll have to work their way through the basic lab research before being able to continue with a Standard Lab. Once all 5 basic lab research topics are completed, they will be allowed to build a Standard Lab at their Structure Factory. Once the Standard Lab is available, the Basic Lab will no longer be available at the Structure Factory. (This appears to be a game limitation and I don't believe there is a way to edit only the tech files to build both at the same time).
The normal way of getting the Tiger Speed Modification from wreckage is setup as follows:
TethysGame::CreateWreck(52, 26, (map_id)11999, 0);
The first two parameters are the coordinates, the third parameter is the techID (as found in the file basictek.txt) that you will obtain from the wreckage. Send a scout to the coordinates given and the wreckage beacon will appear. Send a cargo truck to pick it up and return it to a space port. Once the cargo truck is unloaded, all tigers will immediately have the speed upgrade.
Now, to have the wreckage unlock the research topic instead of just give it to you, use the following setup:
TethysGame::CreateWreck(52, 26, (map_id)11998, 0);
What this is doing is giving you a dummy tech that the Tiger Speed Modification depends on, so once you have it, the research topic appears at your lab.
Curerntly I'm not really sure what the last parameter does (the 0) and how changing it behaves. Probably to do with which players are allowed to pickup the wreckage.
I edited the Tiger Speed Modification tech so it's now researched at the Advanced lab (kinda silly having this at the basic lab, plus if your basic lab gets destroyed, you can't build it back). It also now allows 10 scientists assigned to the research (instead of 1) and costs 4000 research points (instead of 1).
Let me know if you have any questions on using it.