I would like some massive sacale colony games, builers that have huge objective lists, like max out you tech, send off a crap load of stuff in to space, and also have a larg colonist base to boot (like 1000 or something) Of course you could use world maps for this also, if the world map where to have continets you could (dont know if it is possible) have ceritan weather/geological condiations on the, each having positives and negatives, and with a larg population to win you may have to expand and learn to adapt you cities to these conditions.
Interesting idea, like one part of the map would be primarilly a quake-prone place, another would suffer from vortexes etc.?
First I assume you mean to make "continents" by varying the type of terrain in different places, since outpost 2 doesn't exactly support any type of "water" that could separate them. The whole planet in Outpost 2 is essentially one big continent. The best you could do would probably be to separate different areas with relatively impassable mountains, valleys, lava flows, or other geology.
Once the areas are separated however, I think it would be feasible to make them each have a unique type of disaster.
Lets see...
Electrical storms would probably be the least threatening. A colony built in such a place would simply need a large team of repair units on hand. Plymoth spiders would be an advantage.
Quakes could damage many buildings at once, and maybe destroy some. Ideally the best way to deal with that would be a spread out base with some important structures like the CC and Structure Factory duplicated on opposite sides. Again spiders would be a great help.
For Vortexes I am envisioning a colony on wide open desert, with few obstacles to slow down the wind, either that or landforms arranged in such a way as to channel and concentrate the wind. I can't really see anybody
wanting to settle in vortex country, but if you did, you would definitely need a very spread out base, with many of your important buildings duplicated far apart, and be prepared to rebuild them when they get destroyed. It would not be a pleasant place to live.
I can definitely see the development of some strategies for living in regions where you know what kind of disaster you are prone to.
The only problem I forsee with a colony game of that scale is the inherent limits of the game.
First of all there is the sharp limit on map size. If there is any way to create maps larger than the ones already used in Outpost 2, then I haven't heard of it, and I have a sneaking suspicion that 256x512 wouldn't be enough.
Second there is the structure and unit limit. I don't know what they are exactly, but I know that you can reach them pretty quickly in long colony games, especially if you have more than one colony at once. For that reason, spreading to other colonies on other continents would be
counterproductive because there would be so many unnecessarily duplicated structures. If it is even
possible for a colony to support 1000 people, it would probably be best done by a single large colony rather than multiple small ones.
For that reason, people will tend to choose a continent and stick with it. I can't really think of a way to force people to settle on multiple continents, unless you make it a specific objective, and even then I don't know if the game could properly check for it.
All in all it is a good idea and one that I would love to try out, but it seems to me to be just a little too big for Outpost2. If anyone else thinks it can be done though, more power to them, and good luck.