UnitRecord unitRecord1[] =
{
{ map_Vehicle_Factory, 0x30, 0x10, 0, 0, map_None, 0x10, 0, 0 },
{ map_Structure_Factory, 0x30, 0x14, 0, 0, map_None, 0x10, 0, 0 },
{ map_Command_Center, 0x30, 0x17, 0, 0, map_None, 0x10, 0, 0 },
{ map_Common_Ore_Smelter, 0x30, 0x1A, 0, 0, map_None, 0x10, 0, 0 },
{ map_Rare_Ore_Smelter, 0x30, 0x1E, 0, 0, map_None, 0x10, 0, 0 },
{ map_Tokamak, 0x23, 0x03, 0, 0, map_None, 0x10, 0, 0 },
{ map_ConVec, 0x32, 0x14, 0, 0, map_None, 0x10, 0, 0 },
{ map_Cargo_Truck, 0x34, 0x10, 0, 0, map_None, 0x10, trck_Rare_Metal, 1000 },
{ map_Tiger, 0x34, 0x17, 0, 0, map_Thors_Hammer, 0x10, 0, 0 },
{ map_None, 0, 0, 0, 0, map_None, 0, 0, 0 }
};
UnitBlock unitBlock1(unitRecord1);
Unit u1, u2, u3, u4, u5, u6, retUnit;
TethysGame::CreateUnit(u2, map_Vehicle_Factory, LOCATION(48, 15), 0, map_None, 0);
BuildingGroup &bld= CreateBuildingGroup(Player[0]);
bld.TakeUnit(u2);
bld.RecordVehReinforceGroup(bld,5);
bld.SetTargCount(map_Tiger,map_Thors_Hammer,15);
bld.RecordUnitBlock(unitBlock1);
bld.SetRect(MAP_RECT(48,15,90,90));