Author Topic: suggestion  (Read 3012 times)

Offline CK9

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« on: June 23, 2004, 10:32:43 AM »
hey guys, this is a thought I came up with while reviewing a game of Age of Mythology I played against someone online.

If you are adding cheats in with the game, they should initiate a signal that shows the cheat is activated to all players, even if chat to other players is disabled by the user.

When I reviewed the game, I realized the other player had been using cheats the entire time, trying to make me think he was a better player.  On that game, a sound of thunder is given every time a cheat is used, and it was happening about 5 times a second for the first 30 seconds of the game.
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« Reply #1 on: June 23, 2004, 11:14:12 AM »
How many times did you post this?!?

Offline Punboy

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« Reply #2 on: June 26, 2004, 11:42:31 AM »
Not a bad idea, but then again I wasn't planning on putting any cheats in multiplayer mode, and if I did I would make them affect all players involved (ie. the AEGIS cheat in AOE2, Steroids in AOE... the fast build cheat makes all players fast-build.)
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Offline PlayingOutpost0-24

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« Reply #3 on: June 26, 2004, 12:21:03 PM »
I think global cheats would be not a bad idea :P  (Of course if there will BE an alarm)
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