Outpost Universe Forums

Projects & Development => Inactive Projects => GORF => Outpost: A New Beginning => Topic started by: CK9 on June 23, 2004, 10:32:43 AM

Title: suggestion
Post by: CK9 on June 23, 2004, 10:32:43 AM
hey guys, this is a thought I came up with while reviewing a game of Age of Mythology I played against someone online.

If you are adding cheats in with the game, they should initiate a signal that shows the cheat is activated to all players, even if chat to other players is disabled by the user.

When I reviewed the game, I realized the other player had been using cheats the entire time, trying to make me think he was a better player.  On that game, a sound of thunder is given every time a cheat is used, and it was happening about 5 times a second for the first 30 seconds of the game.
Title: suggestion
Post by: xfir on June 23, 2004, 11:14:12 AM
How many times did you post this?!?
Title: suggestion
Post by: Punboy on June 26, 2004, 11:42:31 AM
Not a bad idea, but then again I wasn't planning on putting any cheats in multiplayer mode, and if I did I would make them affect all players involved (ie. the AEGIS cheat in AOE2, Steroids in AOE... the fast build cheat makes all players fast-build.)
Title: suggestion
Post by: PlayingOutpost0-24 on June 26, 2004, 12:21:03 PM
I think global cheats would be not a bad idea :P  (Of course if there will BE an alarm)