Author Topic: OP2Mapper/Mission Editor Wishlist  (Read 13027 times)

Offline PlayingOutpost0-24

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« Reply #25 on: June 26, 2004, 09:38:31 AM »
BUT if you look at COLONY GAMES, you should see it IS dynamic. And I rarely play multiplayer, how can I remember it...  :whistle:  
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Offline Kramy

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« Reply #26 on: June 26, 2004, 12:34:19 PM »
Actually, I don't think the mining beacons in colony games are dynamic....so far I've only seen 3 ore layouts for each colony game. :whistle:

On some maps(mainly multi) the ore does move slightly though.
-Kramy
001011000100101001110001011000000110110001111000

Offline RedXIII

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« Reply #27 on: June 26, 2004, 12:47:35 PM »
Not to mention that some ore yields just always remain the same. Such as the Computer Player in La corrida always gets a 3-bar rare and 3-bar common.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline PlayingOutpost0-24

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« Reply #28 on: June 26, 2004, 01:04:05 PM »
I meant YIELD not LAYOUT!
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Offline RedXIII

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« Reply #29 on: June 26, 2004, 01:38:18 PM »
I am talking about both Yield and Layout. Let me explain how the OP2 mining beacon process works.

On a Map, Mining beacons are all placed in pre-defined coordinates, after that, the Beacon will than have a setting, Dynamic, or Static.  If it is static, than you basically can choose weither its Rare or Common, or weither its 1 bar, 2 bar, or 3 bar. If it is Dynamic, than I believe that it completely randomizes it, it can be Common or Rare, 1 bar, 2 bar, or 3 bar.

Although, that is what I remember, I think some recent evidence has showed that they may infact be static 100 percent, with there being 'Beacon layouts' that are randomly picked from a list, which determines all mines yields and what they are at once.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline PlayingOutpost0-24

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« Reply #30 on: June 26, 2004, 01:46:55 PM »
I'm not stupid, I know all this stuff! LAYOUT=STATIC, YIELD=DYNAMIC in COLONY GAMES
« Last Edit: June 26, 2004, 01:48:05 PM by PlayingOutpost0-24 »
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Offline RedXIII

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« Reply #31 on: June 26, 2004, 02:01:09 PM »
Whatever. I have no idea what you are even trying to get across. You are saying that all yields are dynamic and all locations are static in Colony games, which is not so.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline PlayingOutpost0-24

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« Reply #32 on: June 26, 2004, 02:02:59 PM »
Well Layout is just almost static. There is a fix place and then ex. +- 5
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Offline RedXIII

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« Reply #33 on: June 26, 2004, 02:08:09 PM »
Layout is ALWAYs static in OP2, simply because if it was dynamic, it would really suck if a mining beacon was placed on impassible terrain.

Type and Yield are dynamic, ALWAYS.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline Betaray

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« Reply #34 on: June 26, 2004, 02:13:51 PM »
although often the game puts high yeald mining becons in the path of lava, so you would build your mine there and then it would be destroyed

so make sure you can change eathor the lava flow, or the path of lava, unless you feel like being evil like sierra
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline PlayingOutpost0-24

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« Reply #35 on: June 26, 2004, 02:13:55 PM »
RED13: I said that first... ****
« Last Edit: June 26, 2004, 02:14:29 PM by PlayingOutpost0-24 »
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline RedXIII

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« Reply #36 on: June 26, 2004, 02:15:29 PM »
Sierra is dead, BTW.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline PlayingOutpost0-24

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« Reply #37 on: June 26, 2004, 02:19:11 PM »
Sierra is not dead. Yet. :(
But they are evil, it's true
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Offline RedXIII

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« Reply #38 on: June 26, 2004, 02:20:20 PM »
Actually, they are DEAD. D-E-A-D. Vivindi shut them down not so long ago.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline PlayingOutpost0-24

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« Reply #39 on: June 26, 2004, 02:22:11 PM »
Seems I don't read enough newspaper...
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Offline RedXIII

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-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline PlayingOutpost0-24

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« Reply #41 on: June 26, 2004, 02:26:53 PM »
Free games, free game downloads... a bit slow page...good game...Half-Life 2

I'm going away for a half hour. FRIENDS is now on TV.
« Last Edit: June 26, 2004, 02:30:01 PM by PlayingOutpost0-24 »
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Offline RedXIII

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« Reply #42 on: June 26, 2004, 02:28:54 PM »
It is supposed to show the article which basically says outright that Sierra is shutting down.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline PlayingOutpost0-24

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« Reply #43 on: June 26, 2004, 02:31:21 PM »
If you are speaking of the Half-Life 2, then it is the good URL.
Great news for OP2 fans... OP3 in progress.
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Going slowly... Very slow.

Offline Hooman

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« Reply #44 on: June 29, 2004, 04:21:16 PM »
Just to clear things up a bit....

Outpost 2 is perfectly capable of randomizing the location, type of ore, and yield of all mines. In practice however, most of them are set to a predefined area with a predefiend ore and a predefined yield. Outpost 2 exports a function for generating random numbers which can be used when placing the mining beacons. It would be very easy to have a beacon randomly placed anywhere on the map or just anywhere inside of a predefined box. Placing the becaon somewhere in a box eliminates the problem of placing them on impassible terrain and even if a beacon was to be placed on impassible terrain, it would likely be moved. I know that if a building is placed on impassible terrain, it is moved to the closest location where it can be built.

Also, there isn't any sort of table in the DLLs that contain these values. It all hard coded troughout the DLLs.

Oh, and here's some interesting trivia for you. There are actually 9 types of yields defined in the game. Each x bar mine has 3 variants. The initial ore yields of each variant are all the same but they differ in their peak ore yields and their long run yields. So... I guess that's potentially something else to add to the editor.
« Last Edit: June 29, 2004, 04:29:33 PM by Hooman »

Offline RedXIII

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« Reply #45 on: June 29, 2004, 05:23:56 PM »
Basically

1-bar: High, Medium, Low yield
2-Bar: High, Medium, Low yield
3-Bar: High, Medium, Low yield

There are your nine values.
-Nanaki 'RedXIII' Leroux

A pouncing cat stalks the hunting cat roar the two enraged in a death's embrace the coiled serpent crushes both. A pouncing cat stalks the hunting cat with care, the pouncing cat watches the coiled serpent crushes the hunting cat, a new star is born.
- T

Offline Sirbomber

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« Reply #46 on: August 16, 2004, 02:01:19 PM »
Then, technically, aren't there 18 yields?   :unsure:

Common 1 Bar: High, Medium, Low
Common 2 Bar: High, Medium, Low
Common 3 Bar: High, Medium, Low

Rare 1 Bar: High, Medium, Low
Rare 2 Bar: High, Medium, Low
Rare 3 Bar: High, Medium, Low
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline PlayingOutpost0-24

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« Reply #47 on: August 16, 2004, 06:41:38 PM »
nope
Rare 1-bar: Normal, Increased (by research)
Rare 2-bar: Normal, Increased (by research)
Rare 3-bar: Normal, Increased (by research)

Common 1-bar: Normal, Increased (by research)
Common 2-bar: Normal, Increased (by research)
Common 3-bar: Normal, Increased (by research)

EDIT: oh forget it havent read Hooman's post but i expirienced these in game
« Last Edit: August 16, 2004, 06:43:17 PM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
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Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline BlackBox

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« Reply #48 on: August 16, 2004, 08:11:13 PM »
PlayingOP2 is right.

The 3 'yields' for each # of bars are what you get when you improve yield by research (Metallogeny and Smelter Postprocessing increase this.)

Offline PlayingOutpost0-24

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« Reply #49 on: August 17, 2004, 04:34:57 AM »
lol im right... now thats rare.
anyway then i shouldve written this:

Rare 1-bar: Normal, Increased, Highly Increased
Rare 2-bar: Normal, Increased, Highly Increased
Rare 3-bar: Normal, Increased, Highly Increased

Common 1-bar: Normal, Increased, Highly Increased
Common 2-bar: Normal, Increased, Highly Increased
Common 3-bar: Normal, Increased, Highly Increased
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.