Poll

Would you be interested in helping rewrite Outpost 2?

Yes
9 (47.4%)
No
7 (36.8%)
Don't know know how to program but would be willing to learn
3 (15.8%)

Total Members Voted: 18

Author Topic: Rewriting Outpost 2  (Read 16284 times)

Offline Arklon

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Rewriting Outpost 2
« Reply #50 on: February 26, 2010, 03:27:05 PM »
Quote
And yes, we're infringing by offering the game for free and without a CD, but mods don't count (since most games are modded anyways). They might, but if they do no one cares.
We might be able to get away with it due to the fact we're making sure it continues to be supported on modern hardware (mainly with how the game would run in a really low resolution when the color depth isn't 16 bit; some newer monitors don't even support such low resolutions anymore).

Offline CK9

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Rewriting Outpost 2
« Reply #51 on: February 26, 2010, 03:34:06 PM »
With how complicated the law is, there is bound to be some loophole that applies to us that we can jump through if need be
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Kayedon

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Rewriting Outpost 2
« Reply #52 on: February 26, 2010, 04:06:43 PM »
@Arklon: Nope. We're offering software that you have to buy (not like it's possible unless you use eBay anyways...) for free, patches or not.
@CK9: Doubtful. I might be in contact with a lawyer soon, though.

I spoke to the guy who I said I was going to. Basically, we can use copyrighted material in a non-commercial, non-distributable way. AKA I could make something but none of you could even see a picture of it or anything.

So basically, unless we want to buy the rights, we're stuck with being unique - which isn't a bad thing.
"Trust me, I'm crazy."

Offline WooJoo

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Rewriting Outpost 2
« Reply #53 on: February 26, 2010, 04:33:04 PM »
@Kayedon

you want a story line for an project which isnt even started, am i right or get i something wrong?

and it should be a story for a game which is like op2 but at the same time its not...


please state the parameters

 

Offline CK9

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Rewriting Outpost 2
« Reply #54 on: February 26, 2010, 04:43:23 PM »
while it's for a different game, this outlines the same basic process that should be used when making something:

http://www.guildofwriters.com/wiki/Turning_Ideas_Into_Ages
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Kayedon

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Rewriting Outpost 2
« Reply #55 on: February 26, 2010, 04:50:28 PM »
Quote
@Kayedon

you want a story line for an project which isnt even started, am i right or get i something wrong?

and it should be a story for a game which is like op2 but at the same time its not...


please state the parameters
Not a story line. A premise. Just a short description of the story.

"Earth has been doomed, and the population has been forced to evacuate. After a while of floating in space, they land on a planet they call New Terra. To give the game some conflict, the colony will splinter into two unnamed colonies. Something will happen with one of them and the planet will be doomed, forcing them to race against time to evacuate."

Consider that a s***ty premise for OP2.
"Trust me, I'm crazy."

Offline lordpalandus

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Rewriting Outpost 2
« Reply #56 on: October 09, 2010, 09:21:21 PM »
Anything new on this front? Or has it stagnanted again?
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Kayedon

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Rewriting Outpost 2
« Reply #57 on: October 24, 2010, 10:17:47 PM »
Everything stagnates around here.  
"Trust me, I'm crazy."

Offline BlackBox

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Rewriting Outpost 2
« Reply #58 on: October 24, 2010, 10:32:15 PM »
Please check dates of posts before replying to a thread, topic locked.