Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: Larrythepoet on February 22, 2010, 08:14:07 PM

Title: Rewriting Outpost 2
Post by: Larrythepoet on February 22, 2010, 08:14:07 PM
I'm just wondering who would be interested if we were ever to try. I don't know how to program in C++, but I would certainly learn if we decided to do it.
Title: Rewriting Outpost 2
Post by: Sirbomber on February 22, 2010, 08:27:43 PM
Nope.  Seen too many of these projects come and go.
Title: Rewriting Outpost 2
Post by: CK9 on February 22, 2010, 08:58:21 PM
For most of the people here, there isn't enough incentive.  When Dan worked on OP2, he had the incentive of the all-mighty dollar.  The best you could get here is acknowledgement below the level of prestige
Title: Rewriting Outpost 2
Post by: Simpsonboy77 on February 22, 2010, 09:35:55 PM
I voted yes, but I am limited by my ability, and time. I'm terrible at graphics which are important, and I don't know much of the internals of the game to make a true port.

As an engineering major time is limited for extra curricular activities. If they offered a OP2 RE class, I'd take it.

On the other hand, if someone organized it well, it could be done. That is the problem, as CK9 pointed out here (http://forum.outpost2.net/index.php/topic,4861.msg71058.html#msg71058).

Then there are problems with hard coded parts, like cargo truck dumping (iirc).

Finally lets say we get something working for a rewrite. What would you want to do with it then?


EDIT (leeor_net): fix broken link
Title: Rewriting Outpost 2
Post by: Sirbomber on February 22, 2010, 09:45:05 PM
Uhhh... You could just rip the graphics from OP2_ART with the Art Viewer?
Title: Rewriting Outpost 2
Post by: Freeza-CII on February 22, 2010, 10:15:41 PM
to be honest i dont see the point in rewriting the game.  So much can already be done to the game maps dlls and tek files.  i really dont see any other reason to remake it unless its going to be 3D or with a continuation of the story.  A GOOD STORY.  no mallets of romulon or super secret russian space ship.  Being able to mod it easier seems like it would be less of a pain in the ass to make another game that can be modded with ease into a op2 that isnt some wc3 people that are renamed laser lynx.  A laser lynx is not a giant cow beast.  Starting from scratch has made many here famous and also failures because the project is to long term to care about after a while.
Title: Rewriting Outpost 2
Post by: CK9 on February 23, 2010, 01:50:35 AM
the best project was Renegades, but that died.  If Eddy and the rest of the team are willing to let us work on that, I'd be willing to devote some time to it, even if I was just the one coordinating people :P (I'd be okay at coding, but nearly as good as most the coders here)
Title: Rewriting Outpost 2
Post by: Hooman on February 23, 2010, 01:50:56 AM
I doubt anyone with the skill has the time. But, if you were going to do it, you could save a lot of time by ripping the graphics and sound out of Outpost 2, like Simbomber has just said. I'm not sure that the art viewer extracts enough info on it's own. There is a fair bit of meta data that also needs to be captured.

Freeza brings up an interesting point, about where exactly would a rewrite get us. Mostly, it'd be easier to fix bugs, or write extensions, if the rewrite was done right. But then, if nobody has the time, how would those bug fixes or extensions get written, never mind the rewrite itself. Right?  ;)  
Title: Rewriting Outpost 2
Post by: Hidiot on February 23, 2010, 04:46:21 AM
Considering the pain we have to go through to do anything really interesting to the game, a rewrite would be really helpful, if we were to know the internal workings of the game well.


Also, even if it may take us 20 years to completely rewrite it, one bit at a time, it would still be something.


<written after major dental surgery>
Title: Rewriting Outpost 2
Post by: Angellus Mortis on February 23, 2010, 08:06:20 AM
I think rewriting is a good idea, but I thought that is what OP3D was for? If we rewrite, it need to be that version of OP2.

EDIT: Otherwise, another idea is to build OP2 3D on the open source game WarZone 2100. It is actually quite good. It is fully open source and has great vehicle customization that would be great in OP. We can take the source and start there.  
Title: Rewriting Outpost 2
Post by: TH300 on February 23, 2010, 09:18:18 AM
Huh? what it would be good for?
1. Outpost2 has many bugs which we could fix easier in a rewrite
2. Outpost2 modding is limited. You can't increase the maximal playernumber in multiplayer games, the unit limit, the number of units available. You can't change the multiplayer game setup screen to allow propagating of more settings to the mission dll.
3. Coding is limited. Writing a good ai is hard because of missing interfaces. There are projects like IUnit, but that is not guaranteed to work and its still limited.
4. The original Outpost2 will always be a 32bit windows application and it will always require certain apis. Running it on Linux requires Wine, running it on Vista or Windows 7 requires some special settings. How long will it take until it doesn't run on the latest windows version?
5. There is still the desire to make an op3. A remake of op2 would be a good starting point for that.

There are enough reasons for a rewrite. Now, who would do it? Whereas I am definitely interested, I won't have much time to work on such a project.
Title: Rewriting Outpost 2
Post by: CK9 on February 23, 2010, 09:29:21 AM
Quote
Huh? what it would be good for?
 
Absolutely nothing!  Sing it again!


lol, sorry couldn't resist.  Especially since "war" was said in the post before you.

If we had a sudden population explosion here, I could see justification for working on a rewrite.  However, with how few people we have it just doens't seem worth the effort.
Title: Rewriting Outpost 2
Post by: WooJoo on February 23, 2010, 05:29:39 PM
well to say it blunt if it supports linux and is open source you can surely find some fresh new people to help at a high chance. support for open source games is allways flowing if you take some steps and show what you do.

i think a op2 port/rewright would help op2 to get up to time since the tech used at op2 was like windows style cryption where everything is totaly unkown space and first needs to be deeply explored.

if there was a projekt to redo the thing it would make the game more transparent and give it a chance to life on another decate or so since the ability to mod a game in means to increase the player count or add new tile typs would mean to increase the replay-ability of the game exponantionaly.
Title: Rewriting Outpost 2
Post by: Kayedon on February 23, 2010, 05:37:52 PM
You get a hold of licensing, copyrights, trademarks and anything else, and you can find some people. I would love to work on it, but as others have said, I don't have the time. Anyone who notices me will notice I've hardly been around here anymore, thanks to school and work. D:

But still, you can find people. Most likely. But remember, OP2 is what, 12 or 13 years old? If you just make the same game with the same everything but rewritten and no dollar reward, I doubt people would help. Give people a paycheque, bring it up to date, and I'm sure people will be all too eager to help.
Title: Rewriting Outpost 2
Post by: CK9 on February 23, 2010, 05:38:31 PM
We already can add new tile types...it just takes a LOT of work
Title: Rewriting Outpost 2
Post by: Freeza-CII on February 24, 2010, 02:49:19 AM
oh yes you can put all the pros out there that you can fix this and make this have more people and you can map easier.  But how long is that going to take you 10 years? op2 would be almost 25 years old. seriously i think effort could be put forth some where else to get the same results in less time.

making money or paying people to work on a game that is 15 years old isnt exactly going to work because if you are getting paid to code thing your going to make alot more then what your going to get out of opu. I have doubts any one would want to put up money to make such a thing after seeing the track record of the projects around here.

op2 open source would probably be a problem because that might put you on the map for a legal issue even what has been done to it already besides maps and dlls is illegal i believe but no one cares.  one of the ways you get away with making a op2 that its a mod to another game. of every thing is changed which involves more then what any one around here would really want to do and then it would be op2 with a different look units names ect..

but with the game getting older and people getting lives and new games taking people away.  I would say just enjoy the game while you can play it.
Title: Rewriting Outpost 2
Post by: TH300 on February 24, 2010, 03:17:57 AM
<rant>ITS GETTING SO ANNOYING! If you don't believe in a community-made sequal/remake or if you think its wasted effort, keep that for yourself, please. There are enough people who want it and believe in it. Why can't you acknowledge that "worth the effort" is true if its only true in the opinion of one individual? What do you gain from discouraging people? I can only see what you take away from them: You take away their hopes/dreams etc. And even if people work on a remake, it'll in no case be "wasted effort", because working on a remake is also learning a lot.</rant>
Title: Rewriting Outpost 2
Post by: Sirbomber on February 24, 2010, 08:11:32 AM
Quote
Why can't you acknowledge that "worth the effort" is true if its only true in the opinion of one individual?
Because we feed on crushed hopes and shattered dreams.
Title: Rewriting Outpost 2
Post by: Spikerocks101 on February 24, 2010, 08:19:06 AM
Well, since I love programming, and I love Outpost 2, I will gladdly make it. I know I ain't that skilled yet, but if you tell me to learn a certen API or use a certen engine, I will just so I can help. And if no one else who knows how to program and has free time is able to help, I could lead a project, and manage to include people who don't have alot of time to give towards programming. Lastly, weren't most of you guys 15-19 when you made Outpost 3 Genesis? I know me, simpson, and angellus, and others all are pretty skilled (me being the lesser one thou >_>) and could easily make a remake. The question would just be, OP2 or OP3? Oh, and Kayedon, if we do some changes, like calling the game "Outpost Universe" and maybe even renaming the faction, would that still break copyright laws, for I don't want anything bad to happen to a fan project.
Title: Rewriting Outpost 2
Post by: CK9 on February 24, 2010, 09:49:23 AM
For the most part, those of us who have been around here long enough to see the failed attempts at the sequals KNOW that a remake is highly unlikely to ever get finished.  Rather than getting our hopes up only to see them crushed, we approach the issue with skepticism and negativity.  There's a saying in engineering: the precieved ease of a design is inversely proportional to the ignorance of it.  In other words, the less you know about the full depth of a project, the easier it seems.  However, if all of you who are keeping a positive outlook are willing to work on it, then you should go for it.  Though, I highly suggest reading this:
http://verenia.stoneship.org/presentation/ (https://web.archive.org/web/20100204224755/http://verenia.stoneship.org/presentation/)

It's an article about a failed game coding project that can help you learn how to avoid the mistakes that are fairly common yet not thought of as much.  If you have the ability, prove us wrong by completing a remake in far less than 10 years.


EDIT (leeor_net): redirect link to wayback archive
Title: Rewriting Outpost 2
Post by: Spikerocks101 on February 24, 2010, 10:36:06 AM
Maybe it might be better not to jump on OP2 remake to soon. Maybe it would be better spent making another game first, as to see how making a group game will be done...
Title: Rewriting Outpost 2
Post by: Sirbomber on February 24, 2010, 11:45:54 AM
Quote
Oh, and Kayedon, if we do some changes, like calling the game "Outpost Universe" and maybe even renaming the faction, would that still break copyright laws, for I don't want anything bad to happen to a fan project.
Help Mighty Man the robot in his quest to save the city from the evil robot creations of Dr. Willy!


...Yeah, that ain't gonna fly.

If you missed the reference, this is a blatant rip-off of Mega Man.
Title: Rewriting Outpost 2
Post by: Kayedon on February 24, 2010, 12:16:39 PM
Quote
Quote
Oh, and Kayedon, if we do some changes, like calling the game "Outpost Universe" and maybe even renaming the faction, would that still break copyright laws, for I don't want anything bad to happen to a fan project.
Help Mighty Man the robot in his quest to save the city from the evil robot creations of Dr. Willy!


...Yeah, that ain't gonna fly.

If you missed the reference, this is a blatant rip-off of Mega Man.
Without going too much in-depth on the copyright laws (you can find those posted up on the internet), it works like this:

If you can have any number of people on the street look at both objects (in this case, both games), and they say they're the same, it's infringement. If there is enough difference that onlookers can see they're two different projects, then it's legal (although there will probably be some controversy if they're TOO similar).

In order to make it a legal game:

Rewrite the story, and ditch the novella
New names for everything that would be considered unique (for example, the names of some of the weapons, the chassis, possibly some of the buildings)
Re-do all the artwork, animations, and other graphics
Re-do all the sounds
Rewrite everything

And I'm sure there is more I have missed.

Edit:
On that note, about the only thing I would be very good at is sound effects, music, and naming. Maybe a bit of story. Coding is not a huge strength of mine but it's easier to learn a second language than a first. :)
Title: Rewriting Outpost 2
Post by: Freeza-CII on February 24, 2010, 08:12:50 PM
ok first off this isnt wow stop with the slash commands.

and if you want to whine about what i said go for it.  But IF YOU dont want to hear some thing dont listen right. Try to deny that project around here fail because people get in over there head or they just plain run out of the free time to do it.

And I say what i say because look HOW long it takes a team of skilled programers to make a game and you basicly want to start with scraps of a already exsisting game that you dont and will not have the source code for.  Like i siad before you want to do this youll end up 10 years down the road with a game but by then it might be so pointless. Especially when it could have been made in a much better way then the classic rts and yes i mean 3d of some kind.  So in short AIM high and get a great chance of failure or extreem stalling. Or just try to make some op2 mod for a already exsisting game so it wont take for ever to see results. and no one is killing themselves to try to get a game finished that is already made.

 
Title: Rewriting Outpost 2
Post by: Sirbomber on February 24, 2010, 08:49:19 PM
We need to replace all of the OP2 music with the Mortal Kombat theme song.  Then I would help a remake/sequel project.

"Command Control Initiated.  MORTAL KOMBAAAAAAAAT!!!"
Title: Rewriting Outpost 2
Post by: CK9 on February 24, 2010, 11:32:25 PM
Lol, and when a disaster warning goes off, you hear: "Get over here!"
Title: Rewriting Outpost 2
Post by: Sirbomber on February 24, 2010, 11:58:28 PM
No, you hear "MORTAL KOMBAAAAAAAAT!!!" again.  Or, occasionally, "FINISH HIM!"

There may be other "lyrics" but I can't remember right now...
Title: Rewriting Outpost 2
Post by: lordpalandus on February 25, 2010, 12:26:57 AM
Wouldn't it be easier to just keep most of the files and change just the art files? Instead of a complete redo. You can always make additional changes later, but why not just update art files first.

Plus it'd be a morale booster for those who are used to constant failures in the OP2 Remake department... if there is such a department.

Or, one could make a sort of remake by making something simple first. Something like OP1. Make an alpha version first then worry about the beta after the alpha. Just make something that works. Nothing fancy just workable.

I'm a supporter of an OP3 game. I dunno if remake of OP2 is OP3 or not but what little I've seen on the net for OP3 especially the terrain demo, looked pretty good.
Title: Rewriting Outpost 2
Post by: Kayedon on February 25, 2010, 12:42:00 AM
Quote
Wouldn't it be easier to just keep most of the files and change just the art files? Instead of a complete redo. You can always make additional changes later, but why not just update art files first.

Plus it'd be a morale booster for those who are used to constant failures in the OP2 Remake department... if there is such a department.

Or, one could make a sort of remake by making something simple first. Something like OP1. Make an alpha version first then worry about the beta after the alpha. Just make something that works. Nothing fancy just workable.

I'm a supporter of an OP3 game. I dunno if remake of OP2 is OP3 or not but what little I've seen on the net for OP3 especially the terrain demo, looked pretty good.
Not unless you want to go to court. If it was released within the community and only this community we probably wouldn't get in trouble unless someone is a snitch.

However, if any part of it got out (especially to our friend Duncalf or a lawyer or anyone else that was with the dev team) I'd rather not any of us to to court for copyright infringement.

You'd have to remake everything.

But yes, a prototype is the 3rd stage in making a game - only after concept and pre-production.

I suggest if we want this to take off AT ALL, we do a concept at first - basic story, some important names, sketches, settings, etc.
Title: Rewriting Outpost 2
Post by: CK9 on February 25, 2010, 02:30:18 AM
Isn't there a bypass for such things if you're not doing it for commercial purposes?  I know that's true for any pateneted device.
Title: Rewriting Outpost 2
Post by: evecolonycamander on February 25, 2010, 05:22:37 AM
I see what you all are saying and understand it all but, there is a chance that some one may pull it off like me, you, or the homeless guy down on the corner. yes about 5 major game designing companies  ether merged or ceased to exist but, I'm every day finding people very interested in making a remake or sequel to Outpost 2 :op2:  
Title: Rewriting Outpost 2
Post by: CK9 on February 25, 2010, 09:28:22 AM
And yet we don't see them organizing to start work.  People say they want something and don't act upon it a lot.
Title: Rewriting Outpost 2
Post by: Sirbomber on February 25, 2010, 10:26:05 AM
Yes CK9.  So here's what we'll do.

People who want to remake OP2: Go do it and stop whining about how we put you down.  You're gonna face (and have already received) a lot of criticism and skepticism, and if you can't take it either grow a pair or don't start the project.  Saying "Waaah!  Waah!  It's not fair!  Everyone's so mean!" is not going to get you any respect or support.  If you don't like people saying "it's never gonna happen" then go prove us wrong.
Title: Rewriting Outpost 2
Post by: Hidiot on February 25, 2010, 10:38:19 AM
As for everyone else, don't act like you wouldn't derive any use from a re-write  ;)  
Title: Rewriting Outpost 2
Post by: Kayedon on February 25, 2010, 10:53:38 AM
Quote
I see what you all are saying and understand it all but, there is a chance that some one may pull it off like me, you, or the homeless guy down on the corner. yes about 5 major game designing companies  ether merged or ceased to exist but, I'm every day finding people very interested in making a remake or sequel to Outpost 2 :op2:
No pic no proof!

@CK9: I'm actually not sure about that. But remember the source material is copyrighted, so we'd be doing a non-commercial usage of commercial material? I'll talk to some people, get back to you.
@CK9: I told them what to do, if they want to proceed they have the steps. :)
@SirBomber: You're being mean! :(
@Hidiot: Don't act like you wouldn't help! :)
Title: Rewriting Outpost 2
Post by: CK9 on February 25, 2010, 11:51:05 AM
The main reasoning behind my thought (the first one you responded to) is the fact that I can go to the US Patent office website, look up any patent, and build the exact item legally without infringing on the patent AS LONG AS I am not building it with the intent of selling it.  which is why some companies will buy patents and destroy the blue prints for any device they believe will destroy their economic niche (Like if I were to somehow develope a battery that would last in a high-intensity flashlight for a full year without turning it off).
Title: Rewriting Outpost 2
Post by: Kayedon on February 25, 2010, 02:24:02 PM
@CK9: But you have to remember, copyrights are different than patents.

I snipped this from http://goo.gl/wRDG (http://goo.gl/wRDG)

A copyright protects original works that fall under the categories of literature, dramatic, musical, artistic, and intellectual. These works may be published or unpublished, and the Copyright Act of 1976 gives the owner exclusive rights to reproduce his or her work in any medium. A copyright protects a form of expression, but not the subject matter of the work. For example, if someone wrote an article about a new car on the market, the text would be copyrighted, preventing someone else from using that particular material. A copyright does not prevent others from writing their own original article about this new car, however, or from using or making the car themselves.

A trademark is used to protect a word, symbol, device, or name that is used for the purpose of trading goods. The trademark indicates the source of goods and distinguishes them from the goods of others. A trademark may also be used to prevent others from using a mark that might be confused with another; trademarks, however, do not prevent other people or businesses from producing the same product or services under a different mark.

A patent for an invention grants a property right to the inventor that will prevent anyone else from making, using, or selling an invention. A patent lasts for a limited amount of time, usually 20 years from the date the application was filed, and is only effective in the country in which it was filed. The application for a patent must include a detailed description of how the invention works. Since a patent is considered "property," it may be bought, sold, mortgaged, or licensed by the owner.




So off of that information, there is nothing really patented since Sierra/Dynamix didn't "invent" anything for the game.
I sent an email to a learned friend of mine about the subject and once he gets back to me I'll let you know, but I'm siding with the side that since this is all copyrighted we can't use it, commercially or non-commercially.
Title: Rewriting Outpost 2
Post by: lordpalandus on February 25, 2010, 02:45:50 PM
But Sierra and Dynamix (one in the same as Dynamix was owned by Sierra) does not technically, metaphorically or metaphysically exist anymore. The company disbanded. Why would the copyright still exist when the company itself or even a part of the company doesn't exist?

Also, wouldn't making any modifications to Outpost 2 constitute for copyright infringement? As far as I can see, as long as we do not intend to 'sell' or make a 'profit' from Outpost 3, then we should be allowed to do it. Its not like Sierra is gonna make Outpost 3 and when it disbanded no one bought the 'rights' to Outpost 2. So wouldn't that mean that the game is up for grabs by anyone?

Or look at it this way, the community modded Outpost 2 to not use a CD anymore (I still got mine) and made it freely available for download for anyone. Wouldn't that constitute for copyright infringement? We are afterall offering a game that most of us originally bought, to people for free.

Course we could always try contacting one of the old higher ups in Sierra and getting the go ahead.
Title: Rewriting Outpost 2
Post by: Sirbomber on February 25, 2010, 02:46:16 PM
Avoiding Copyright Infringement 101
Three easy steps to avoid legal trouble!

1) Rewrite OP2.
2) Go back in time and publish the game before Sierra gets the chance.
3) Hope that you haven't created a time paradox.

Now, choose from the following based on the results of step 3:
3a) Enjoy the fruits of your labor.
3b) Since we now have the source code there was never a need to rewrite OP2, meaning you never went back in time, meaning that we never got the source code, meaning ... and now the universe is doomed.  Thanks loads.
Title: Rewriting Outpost 2
Post by: Kayedon on February 25, 2010, 03:41:04 PM
Yes, Dynamix was owned by Sierra.
Sierra didn't disband. They were bought-out by Activision, which is a subsidiary of Activision-Blizzard. Then they were absorbed instead of staying a subsidiary. So technically, Activision is the owner now.

And yes, we're infringing by offering the game for free and without a CD, but mods don't count (since most games are modded anyways). They might, but if they do no one cares.

"Getting the go-ahead" to infringe copyright won't do anything. You need to own the rights, so we'd have to go through Activision.

But remember, they probably don't know or care about the game, and bringing attention to our illegal and very public actions would probably get a lot of us in trouble.

If we want to make a legal sequel, we'd need to buy the rights (which, honestly, I think they'd just give away).
If we wanted to make a loosely-related game (i.e. Colony: Extinction or something) then as long as we did it originally we could sell it.
Title: Rewriting Outpost 2
Post by: CK9 on February 25, 2010, 05:44:28 PM
however, there is a liscensing method that would allow for fans to do stuff (Cyan is working on getting this going for URU so that fans can make content and help with the maintainance of the game)
Title: Rewriting Outpost 2
Post by: WooJoo on February 25, 2010, 06:26:56 PM
@Sirbomber

i belive in the alternate time line theory ^^

once you change the past you drive a new road on which the (old) future doesnt matter anymore. let me explain via example

Code: [Select]
-----------(point of alternation)---------------------->(present reality   )
                                  \___________________>(alternativ reality )


so ok
who builds the flux compensation device?
Title: Rewriting Outpost 2
Post by: TH300 on February 25, 2010, 06:30:47 PM
Quote
Yes CK9.  So here's what we'll do.

People who want to remake OP2: Go do it and stop whining about how we put you down.  You're gonna face (and have already received) a lot of criticism and skepticism, and if you can't take it either grow a pair or don't start the project.
I won't argue about this. Sadly, there is much truth in it. Constant criticism was part of why Genesis wasn't finished. And it can also make a remake fail. But I don't see how that is necessary. Its mostly the experienced guys who keep complaining, although most of them should know about this relation. And so, its becoming a self-fulfilling prophecy.

I personally feel like contributing to a remake, but I don't have to. Real life is anyway more interesting.

Quote
Saying "Waaah!  Waah!  It's not fair!  Everyone's so mean!" is not going to get you any respect or support.
Some level of respect should be natural. I'm not asking for more. And support is apparently there.

I'm not so concerned about copyright. The artwork is already being distributed here. So, the remake could just use low quality artwork when distributed and everyone who likes op2 could get the original artwork as a mod.
Title: Rewriting Outpost 2
Post by: CK9 on February 25, 2010, 06:33:26 PM
I believe that actually demonstrates the idea of sychronizing with an existing alternate reality.
Title: Rewriting Outpost 2
Post by: WooJoo on February 25, 2010, 07:12:18 PM
@CK9

yes and no

there are infinit realitys (or possible realitys)

but you could only witness one at a time (you cant be at both points at the same time)

so there is only one reality for you at a given time so there could never be a sync between 2 realitys

only 2 reatlitys that at a time are very similar

so back off topic who gets the flux drive?


// also i would like to contribute work to a remake project...
  just as statement of obvious facts =

the first thing needed would be a statement of what is needed how it is needed and what else, then the work packages could be produced and real progress could start

in the end there is realy no chance for a single person try so the best solution would be to make an open project brief and so there cant be complete stagnation of the whole thing since there could always be someone else to contribute...

im not that great with c++ but got exp on bitmap design basics and the basics of how to create simple grafik programms (eventhought i dont think that would realy help right now)

 
Title: Rewriting Outpost 2
Post by: Kayedon on February 25, 2010, 07:19:44 PM
Enough about time warp stuff.
Flux drive?
And TH300, I'd be willing to as well, and the criticism doesn't really affect me. If you can't take some criticism you shouldn't try making a remake.
Title: Rewriting Outpost 2
Post by: Sirbomber on February 25, 2010, 07:46:43 PM
You guys are thinking of the flux capacitor...

Quote
And so, its becoming a self-fulfilling prophecy.
Ummm... what?

Just because we predict something will fail, and then it does, doesn't make it a "self-fulfilling prophecy" (it just means we were right)...
Title: Rewriting Outpost 2
Post by: CK9 on February 25, 2010, 08:04:17 PM
Quote
@CK9

yes and no

there are infinit realitys (or possible realitys)

but you could only witness one at a time (you cant be at both points at the same time)

so there is only one reality for you at a given time so there could never be a sync between 2 realitys

only 2 reatlitys that at a time are very similar

so back off topic who gets the flux drive?


// also i would like to contribute work to a remake project...
  just as statement of obvious facts =

the first thing needed would be a statement of what is needed how it is needed and what else, then the work packages could be produced and real progress could start

in the end there is realy no chance for a single person try so the best solution would be to make an open project brief and so there cant be complete stagnation of the whole thing since there could always be someone else to contribute...

im not that great with c++ but got exp on bitmap design basics and the basics of how to create simple grafik programms (eventhought i dont think that would realy help right now)
so basically, you are restating what I said with more words and changing my words to make it look like I said otherwise?
Title: Rewriting Outpost 2
Post by: WooJoo on February 26, 2010, 04:14:55 AM
CORRECT!

now who´s going to kick the stone and start the stuff
Title: Rewriting Outpost 2
Post by: Kayedon on February 26, 2010, 08:40:17 AM
Quote
CORRECT!

now who´s going to kick the stone and start the stuff
You can.

Tell you what; you get a story sketched out that is different from OP2 (I just want a basic premise), maybe some sketches and drawings, and anything else you can think of, and I'll come on.
Title: Rewriting Outpost 2
Post by: Arklon on February 26, 2010, 03:27:05 PM
Quote
And yes, we're infringing by offering the game for free and without a CD, but mods don't count (since most games are modded anyways). They might, but if they do no one cares.
We might be able to get away with it due to the fact we're making sure it continues to be supported on modern hardware (mainly with how the game would run in a really low resolution when the color depth isn't 16 bit; some newer monitors don't even support such low resolutions anymore).
Title: Rewriting Outpost 2
Post by: CK9 on February 26, 2010, 03:34:06 PM
With how complicated the law is, there is bound to be some loophole that applies to us that we can jump through if need be
Title: Rewriting Outpost 2
Post by: Kayedon on February 26, 2010, 04:06:43 PM
@Arklon: Nope. We're offering software that you have to buy (not like it's possible unless you use eBay anyways...) for free, patches or not.
@CK9: Doubtful. I might be in contact with a lawyer soon, though.

I spoke to the guy who I said I was going to. Basically, we can use copyrighted material in a non-commercial, non-distributable way. AKA I could make something but none of you could even see a picture of it or anything.

So basically, unless we want to buy the rights, we're stuck with being unique - which isn't a bad thing.
Title: Rewriting Outpost 2
Post by: WooJoo on February 26, 2010, 04:33:04 PM
@Kayedon

you want a story line for an project which isnt even started, am i right or get i something wrong?

and it should be a story for a game which is like op2 but at the same time its not...


please state the parameters

 
Title: Rewriting Outpost 2
Post by: CK9 on February 26, 2010, 04:43:23 PM
while it's for a different game, this outlines the same basic process that should be used when making something:

http://www.guildofwriters.com/wiki/Turning_Ideas_Into_Ages (http://www.guildofwriters.com/wiki/Turning_Ideas_Into_Ages)
Title: Rewriting Outpost 2
Post by: Kayedon on February 26, 2010, 04:50:28 PM
Quote
@Kayedon

you want a story line for an project which isnt even started, am i right or get i something wrong?

and it should be a story for a game which is like op2 but at the same time its not...


please state the parameters
Not a story line. A premise. Just a short description of the story.

"Earth has been doomed, and the population has been forced to evacuate. After a while of floating in space, they land on a planet they call New Terra. To give the game some conflict, the colony will splinter into two unnamed colonies. Something will happen with one of them and the planet will be doomed, forcing them to race against time to evacuate."

Consider that a s***ty premise for OP2.
Title: Rewriting Outpost 2
Post by: lordpalandus on October 09, 2010, 09:21:21 PM
Anything new on this front? Or has it stagnanted again?
Title: Rewriting Outpost 2
Post by: Kayedon on October 24, 2010, 10:17:47 PM
Everything stagnates around here.  
Title: Rewriting Outpost 2
Post by: BlackBox on October 24, 2010, 10:32:15 PM
Please check dates of posts before replying to a thread, topic locked.