Author Topic: Game Stats Editing  (Read 1726 times)

Offline Hidiot

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Game Stats Editing
« on: September 13, 2007, 02:28:23 PM »
Okay, so...

Taking a break from map coding, I thought I should try and have some fun with tech tree editing today.

I got most things, but I'm stuck on the final part... Transforming your basic weapon (laser/microwave) into an artillery weapon  :o  :blink:

Current things that don't work:
Setting Reload time (UNIT_PROP <weapon> Reload_time 1000 doesn't work)

Current things I have no idea how to do:
Setting the number of pixels skipped when firing (for firing over cliffs and other stuff... like artillery does)
"Nothing from nowhere, I'm no one at all"

Offline Arklon

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Game Stats Editing
« Reply #1 on: September 13, 2007, 02:38:21 PM »
Quote
Current things that don't work:
Setting Reload time (UNIT_PROP <weapon> Reload_time 1000 doesn't work)

Current things I have no idea how to do:
Setting the number of pixels skipped when firing (for firing over cliffs and other stuff... like artillery does)
It's Rate_of_Fire, not Reload_time.
You can't change weapon spread, being able to fire over walls, or damage radius with a tech file.
« Last Edit: September 13, 2007, 02:39:41 PM by Arklon »

Offline Hidiot

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Game Stats Editing
« Reply #2 on: September 13, 2007, 03:13:35 PM »
thanx for the RoF thing..

Damn... Now my artillery can't work :|

I could try something to fix that though :-?
"Nothing from nowhere, I'm no one at all"

Offline Leviathan

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Game Stats Editing
« Reply #3 on: September 13, 2007, 03:21:36 PM »
Play around with editing the stats in the weapons.txt also :)

Offline Hooman

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Game Stats Editing
« Reply #4 on: September 14, 2007, 07:17:30 PM »
I've got nothing here.

At least nothing easy or involving editing a tech file. You'd probably have to create a new internal unit class, which is way beyond text file editing. I'm not aware of anything other than trivial edits this way.