Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Hidiot on September 13, 2007, 02:28:23 PM

Title: Game Stats Editing
Post by: Hidiot on September 13, 2007, 02:28:23 PM
Okay, so...

Taking a break from map coding, I thought I should try and have some fun with tech tree editing today.

I got most things, but I'm stuck on the final part... Transforming your basic weapon (laser/microwave) into an artillery weapon  :o  :blink:

Current things that don't work:
Setting Reload time (UNIT_PROP <weapon> Reload_time 1000 doesn't work)

Current things I have no idea how to do:
Setting the number of pixels skipped when firing (for firing over cliffs and other stuff... like artillery does)
Title: Game Stats Editing
Post by: Arklon on September 13, 2007, 02:38:21 PM
Quote
Current things that don't work:
Setting Reload time (UNIT_PROP <weapon> Reload_time 1000 doesn't work)

Current things I have no idea how to do:
Setting the number of pixels skipped when firing (for firing over cliffs and other stuff... like artillery does)
It's Rate_of_Fire, not Reload_time.
You can't change weapon spread, being able to fire over walls, or damage radius with a tech file.
Title: Game Stats Editing
Post by: Hidiot on September 13, 2007, 03:13:35 PM
thanx for the RoF thing..

Damn... Now my artillery can't work :|

I could try something to fix that though :-?
Title: Game Stats Editing
Post by: Leviathan on September 13, 2007, 03:21:36 PM
Play around with editing the stats in the weapons.txt also :)
Title: Game Stats Editing
Post by: Hooman on September 14, 2007, 07:17:30 PM
I've got nothing here.

At least nothing easy or involving editing a tech file. You'd probably have to create a new internal unit class, which is way beyond text file editing. I'm not aware of anything other than trivial edits this way.