Author Topic: Heavy Ore  (Read 6896 times)

Offline Tramis

  • Full Member
  • ***
  • Posts: 178
Heavy Ore
« Reply #25 on: July 22, 2006, 02:24:23 PM »
How do you come up with that?
Laser GP = 700 common
Laser Lynx = 750 common
750-700=50 common
Unarmed Lynx = 50 common
Scout = 250 common
Scout > Lynx
????
« Last Edit: July 22, 2006, 02:25:23 PM by Tramis »

Offline TH300

  • Hero Member
  • *****
  • Posts: 1421
    • http://op3game.net
Heavy Ore
« Reply #26 on: July 23, 2006, 12:44:50 AM »
Quote
How do you come up with that?
Laser GP = 700 common
Laser Lynx = 750 common
750-700=50 common
Unarmed Lynx = 50 common
Scout = 250 common
Scout > Lynx
????
can't remember, I found it in some old notes.
Consider that the laser GP's cost isn't only the weapon's cost.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2320
Heavy Ore
« Reply #27 on: July 23, 2006, 01:19:17 AM »
Lynx dont come with out turrets and the GP turrets seem to be different or bigger plus the you have to build there platform.  The Lynx itself woundnt be 50.  There is just a 50 cost difference.

Offline Tramis

  • Full Member
  • ***
  • Posts: 178
Heavy Ore
« Reply #28 on: July 23, 2006, 01:21:27 AM »
I know that Lynx don't come without turrets, I'm just saying, if you built one.  But you have a good point with that GP having its own cost thing.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6247
    • http://www.outpost2.net/~ck9
Heavy Ore
« Reply #29 on: July 23, 2006, 01:21:35 PM »
The lynx costs 50 more because it needs more moving parts, and therefore more computer and motor components
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2320
Heavy Ore
« Reply #30 on: July 23, 2006, 03:09:14 PM »
Any way this was about Heavy Ore.

The way to think about the ore in Outpost2 is that Common ore is your light metals and non gas elements that you can get from the ground.

And Rare ore would be your heavy metals and non gas elements and rare earth elements (Ones that werent created in a particle accelerator).

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3205
Heavy Ore
« Reply #31 on: July 23, 2006, 07:59:27 PM »
The Lynx chassis costs 300 common ore, no turrets.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6247
    • http://www.outpost2.net/~ck9
Heavy Ore
« Reply #32 on: July 24, 2006, 10:32:29 PM »
and how did you figgure that out?
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Heavy Ore
« Reply #33 on: September 16, 2006, 02:01:28 PM »
Quote
In Outpost2 is that Common ore is your light metals and non gas elements that you can get from the ground.

And Rare ore would be your heavy metals and non gas elements and rare earth elements.
Then why not some sort of gas? Maby Xenon? Im shure we could come up with a use for Xenon. Maby a medical use? Or prehaps in some way of constructing or in factories?

Of couse we have to reaserch it. It could be called Xenon extraction. With a specal unit like a GeoCon that deploys over a Xenon thing (insert better name here) and would have the Gas be shiped in a specaly modifed Cargo Tanker thing (insert better name here) and have its own seperate structure like the smelters the refines the gas into a pure state.
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2320
Heavy Ore
« Reply #34 on: September 16, 2006, 03:17:58 PM »
No gas there is no need for gas extraction for a few reasons

1. this isnt star craft
2. where the hell does xenon even come from
3. resources in a game are used through out the entirity of the colony power works scis and food.  Ore is used to make new buildings  which are esential.  A gas mine for just medical is a waste of time power and workers.
4. the GEO Con is used on Geo Thermal vents (fuma roles) its not a collector of any kind.

Heavy ore was originaly thought up for production of new weapons say like the Falinginding assualt laser lol.

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Heavy Ore
« Reply #35 on: September 16, 2006, 03:26:36 PM »
its poisonis inst it? Why dont we make a kind of unit that can dock in an enemy base and realese large amounts of it?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2320
Heavy Ore
« Reply #36 on: September 16, 2006, 03:30:31 PM »
Xenon i think you might be thinging about RADON.  And i believe that only certain Natually occuring Isotopes are dangerous other wise the gas is to heavy for some one to breath

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Heavy Ore
« Reply #37 on: September 16, 2006, 03:32:36 PM »
Realy? Then what about posioning the plants in the agidome?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1421
    • http://op3game.net
Heavy Ore
« Reply #38 on: September 17, 2006, 08:16:25 AM »
Quote
Realy? Then what about posioning the plants in the agidome?
poisening is not an option. The last humans don't want to kill each other.

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Heavy Ore
« Reply #39 on: September 17, 2006, 12:03:51 PM »
Then why are the fighting and not at peace? Why do they attack each others bases? Why do they have weapons period?
« Last Edit: September 17, 2006, 12:04:37 PM by Skydock Command »
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1421
    • http://op3game.net
Heavy Ore
« Reply #40 on: September 18, 2006, 12:47:56 PM »
Quote
Then why are the fighting and not at peace? Why do they attack each others bases? Why do they have weapons period?
Play the Outpost2 campaign and read the novella. Then you'll know.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2320
Heavy Ore
« Reply #41 on: September 18, 2006, 02:44:18 PM »
The Vecs arent piloted by people there all Boptronic Computers controlled at the CC and/or RCC.  Or in the cause of the blight infested Vecs there optronic due to the damage they received.

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Heavy Ore
« Reply #42 on: September 18, 2006, 04:58:14 PM »
Yes but people are in the buildings and they destroy buildings.

I had a new idea for the ore. We could call it Obison Ore. Since all of the nown ore is taken by common and rare why not have them discover a new ore type?
 
« Last Edit: October 01, 2006, 01:25:16 PM by Skydock Command »
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Combine Crusier

  • Sr. Member
  • ****
  • Posts: 456
Heavy Ore
« Reply #43 on: January 16, 2007, 09:33:28 AM »
Why not just call the ore Bithium ore. In all concepts Bithium is an ore composed of elements that are not found naturally on earth. Like promethium.
« Last Edit: January 16, 2007, 09:34:53 AM by Combine Crusier »
Fire at will!

Offline Mez

  • Hero Member
  • *****
  • Posts: 668
Heavy Ore
« Reply #44 on: January 16, 2007, 10:31:50 AM »
This thread pretty much ended last September, I really don't want to read a repeat of this again

--Thread locked--