Poll

Multiplayer Modes

Last One Standing
7 (28%)
Space Race
1 (4%)
Resource Race
0 (0%)
Midas
1 (4%)
Land Rush
2 (8%)
Free For All
0 (0%)
Tech War
1 (4%)
All of the Above
12 (48%)
None of the Above
1 (4%)

Total Members Voted: 24

Author Topic: Multiplayer in NP  (Read 12871 times)

Offline op2rules

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« Reply #25 on: October 03, 2004, 08:28:35 AM »
Tech war sounds really cool!
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Offline PlayingOutpost0-24

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Multiplayer in NP
« Reply #26 on: October 03, 2004, 11:53:46 AM »
thx...

maybe if i think of a new game mode, i post it here and wait for opinions...
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Offline Mez

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« Reply #27 on: December 11, 2004, 11:03:15 AM »
Last team standing would be very interesting cos then u get the teams that you want at the start of the game, without restarting multiple time just to make sure that you have the right teams, then finding out that there was a slight dll erroer and have to restart all over again.

it would save alot of problems.  But what would trigger the win /lose situation?

All the cc's being destroyed/ all the vechs being destroyed/ everything being destroyed.

or could that be configured into the start of game options as to which version of lts u played?
 

Offline Leviathan

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« Reply #28 on: December 12, 2004, 05:00:58 PM »
more configurable options on game creation menu the better
but also have defults u can load like hard, med, full game etc

Offline PlayingOutpost0-24

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« Reply #29 on: December 13, 2004, 01:46:38 AM »
Quote
it would save alot of problems. But what would trigger the win /lose situation?

All the cc's being destroyed/ all the vechs being destroyed/ everything being destroyed.

or could that be configured into the start of game options as to which version of lts u played?

1) Win/Lose for a team is triggered by having all buildings disabled/idle and all Convecs killed by default.

2) Configure? Of course. Just tell me wut options do u wanna there...
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline Mez

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« Reply #30 on: December 13, 2004, 09:31:13 AM »
Erm well.

I would prefer to be able to play 2 types of game.

1) To win you must destroy all factories, convecs and attack vechs to win -> for more of a landrush /move base situation as you could have ur convecs full of cc and struc fact etc in some other part of the map.

2)To kill the cc's and have a bigger vech army then the oppsoition. So the peopel unable to produce more vechs could have a chance of winning.

relate to real life ur base partially destryoed but u could still take over the opponent base if you had a greater firepower.

Offline PlayingOutpost0-24

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Multiplayer in NP
« Reply #31 on: December 14, 2004, 12:22:36 PM »
nice ideas ^.^
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline Mez

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Multiplayer in NP
« Reply #32 on: June 22, 2005, 04:49:26 PM »
thx, i thought so too. doesn't look,like they will ever get used thoug as i really dnt no how 2 code