Outpost Universe Forums

Projects & Development => Inactive Projects => GORF => Outpost 3: A New Power => Topic started by: PlayingOutpost0-24 on June 30, 2004, 11:44:41 AM

Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on June 30, 2004, 11:44:41 AM
No comment.

Tech War is that you have everything researched up to spaceport (see in OP2 Unit Reference).
Title: Multiplayer in NP
Post by: CK9 on June 30, 2004, 11:47:47 AM
What are we voting on exactally?
Title: Multiplayer in NP
Post by: xfir on June 30, 2004, 12:43:26 PM
As a note, you can only vote once... so this is a rather limited vote...
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on June 30, 2004, 01:42:07 PM
which multiplayer modes will be in it (if one of them gets at least 3, its in)
Title: Multiplayer in NP
Post by: CK9 on June 30, 2004, 03:11:02 PM
um, x, one error in what you said.  It's more like 1 vote per IP address...
Title: Multiplayer in NP
Post by: plymoth45 on June 30, 2004, 04:56:41 PM
you should have put all of the above in there somewhere
Title: Multiplayer in NP
Post by: xfir on June 30, 2004, 06:29:43 PM
Quote
um, x, one error in what you said.  It's more like 1 vote per IP address...
Correction: One vote per account.
Title: Multiplayer in NP
Post by: CK9 on June 30, 2004, 07:23:32 PM
well call me bessie and slap me with an ugly stick!  On second thought, don't.

When did you change that?
Title: Multiplayer in NP
Post by: xfir on June 30, 2004, 11:55:43 PM
Quote
well call me bessie and slap me with an ugly stick!  On second thought, don't.

When did you change that?
Never did.. It has always been that way.
Title: Multiplayer in NP
Post by: plymoth45 on July 01, 2004, 12:33:05 AM
ooo goody

*pulls out an ugly stick with and evil grin*

And could even an admin add an all of the above? I already voted but it would be a good idea to have an all of the above.
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on July 01, 2004, 12:58:05 AM
Oh and of course if there is no 3-s there will be random picking of five :P
 
Title: Multiplayer in NP
Post by: CK9 on July 01, 2004, 12:25:28 PM
wait, x, I remember before being able to vote at home and at school

*pulls out a thor's hammer rifle and keeps an eye on plym*
Title: Multiplayer in NP
Post by: plymoth45 on July 01, 2004, 01:39:33 PM
Last one Standing is in.

CK9, so we need to get into another war here?
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on July 01, 2004, 02:20:22 PM
Who modified MY POLL?! :P

Oh well whatever... for haveing the All of the Above option, i raise the lower border toooooo 5!

If you have a None of the Above, please name it and ill think about putting in...
Title: Multiplayer in NP
Post by: CK9 on July 01, 2004, 03:48:45 PM
lol, I'd guess an admin did it, lev wouldn't have added none of the above.

plym, it only has to be a war if you make it one
Title: Multiplayer in NP
Post by: Kiith Somtaaw on July 07, 2004, 10:00:31 AM

All of the above

and more  :)


 
Title: Multiplayer in NP
Post by: xfir on July 07, 2004, 10:58:29 AM
Meh! I did it!

Uh.. yea..
Title: Multiplayer in NP
Post by: Toshiro on July 07, 2004, 11:04:07 AM
all of the above. the more, the merrier! (as long as they work)
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on July 08, 2004, 10:17:23 AM
they will work (guaranteed :P)
Title: Multiplayer in NP
Post by: ZeusBD on August 15, 2004, 11:08:36 PM
If he had the multiple choice poll installed, then we could vote more than once, though it is buggy, so I wouldn't do it. So what was the final decision on this?
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on August 16, 2004, 03:12:45 AM
what do you want to mean with that?
Anyway any new ideas, post it, and if enough agrees, ill maybe put it in lol...
Title: Multiplayer in NP
Post by: ZeusBD on August 16, 2004, 04:01:10 AM
There is a mod for IPB's that allows you to have multiple choice polls. It has a few bugs, but I was able to work them out and it works on my forums. You can pick two choices instead of just one choice in polls. The person making the poll can decide wether or not it's a multiple choice poll or a single choice poll.
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on August 16, 2004, 06:43:10 AM
it is good but i dont like buggy things lol
Title: Multiplayer in NP
Post by: Sirbomber on August 17, 2004, 08:44:03 PM
Would it be possible to have a mode where you all players start with x units, teams are permanant, and the last team with units wins? (If a player runs out of units but his/her teammates have units, they can give him/her spare units. A player only loses if the rest of his/her team is destroyed, too)
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on August 31, 2004, 02:05:36 PM
Hmmm... LtS. Last Team Standing :P
Title: Multiplayer in NP
Post by: op2rules on October 03, 2004, 08:28:35 AM
Tech war sounds really cool!
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on October 03, 2004, 11:53:46 AM
thx...

maybe if i think of a new game mode, i post it here and wait for opinions...
Title: Multiplayer in NP
Post by: Mez on December 11, 2004, 11:03:15 AM
Last team standing would be very interesting cos then u get the teams that you want at the start of the game, without restarting multiple time just to make sure that you have the right teams, then finding out that there was a slight dll erroer and have to restart all over again.

it would save alot of problems.  But what would trigger the win /lose situation?

All the cc's being destroyed/ all the vechs being destroyed/ everything being destroyed.

or could that be configured into the start of game options as to which version of lts u played?
 
Title: Multiplayer in NP
Post by: Leviathan on December 12, 2004, 05:00:58 PM
more configurable options on game creation menu the better
but also have defults u can load like hard, med, full game etc
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on December 13, 2004, 01:46:38 AM
Quote
it would save alot of problems. But what would trigger the win /lose situation?

All the cc's being destroyed/ all the vechs being destroyed/ everything being destroyed.

or could that be configured into the start of game options as to which version of lts u played?

1) Win/Lose for a team is triggered by having all buildings disabled/idle and all Convecs killed by default.

2) Configure? Of course. Just tell me wut options do u wanna there...
Title: Multiplayer in NP
Post by: Mez on December 13, 2004, 09:31:13 AM
Erm well.

I would prefer to be able to play 2 types of game.

1) To win you must destroy all factories, convecs and attack vechs to win -> for more of a landrush /move base situation as you could have ur convecs full of cc and struc fact etc in some other part of the map.

2)To kill the cc's and have a bigger vech army then the oppsoition. So the peopel unable to produce more vechs could have a chance of winning.

relate to real life ur base partially destryoed but u could still take over the opponent base if you had a greater firepower.
Title: Multiplayer in NP
Post by: PlayingOutpost0-24 on December 14, 2004, 12:22:36 PM
nice ideas ^.^
Title: Multiplayer in NP
Post by: Mez on June 22, 2005, 04:49:26 PM
thx, i thought so too. doesn't look,like they will ever get used thoug as i really dnt no how 2 code