Author Topic: suggestion  (Read 34760 times)

Offline knux

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« Reply #75 on: July 01, 2004, 06:12:38 AM »
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Well i think storages are really good things... First, as RedXIII said, it costs less power and colonist, plus it is faster to build... If i have ex. 6 workers, and 100 power available and i need a residence and 20000 common stored, but i should have a place to put down ore:
Solution One: - I build two smelters so my power is eaten up, and i can't build residence. Morale is 0 too.   (thumbsdown)

Solution Two: - I build a smelter and two storages. I have one worker and 30 energy remaining. I build a residence, so i have marginal power and low res colony demand. Morale is 99.  (thumbsup)
Okay, you've outlined one of my points.
I say, why have storage when you have smelters?

Yes, smelters do use up more power and colonists. But storage facilities are useless without smelters.
Do storage facilities convert ore to metal? No, they don't.
So versus smelters, storage falls far behind.
Besides, what if smelters could store a lot more than 10000? Would you need storage then?

Offline PlayingOutpost0-24

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« Reply #76 on: July 01, 2004, 02:15:08 PM »
Now you have a point too :P
Got me with your post...
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Official Site
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OP3:NP Discussion

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Going slowly... Very slow.

Offline CK9

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« Reply #77 on: July 01, 2004, 03:46:54 PM »
but, knux, if you increase the storage of the smelter, you have to increase the size.  It is hard enought as it is to believe that 10,000 units of metal can fit into those structures.
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Offline Betaray

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« Reply #78 on: July 02, 2004, 05:47:50 PM »
its also hard enough to beleave that 6 vecs can be stored in the garage

if those tanks can store half of what a smelter can, and thats their size, I dont see why you couldnt fit 2 of them in a smelter (ie the size makes since)

mabe have somthing for reshurch like advanced storage or somthing, that adds even more to the storage of the smelter

anyway, the intial version of op3 will probly be lacking some buildings and vecs, but as an ongoing project, I dont see why he couldnt add things like ore storage later on

of corse its all up to knux
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Offline CK9

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« Reply #79 on: July 02, 2004, 07:45:40 PM »
yeah, well one explanation for the garage (and thus spreads to the storage of metals) is that there is under-ground parking.
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Offline knux

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« Reply #80 on: July 05, 2004, 06:33:34 AM »
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but, knux, if you increase the storage of the smelter, you have to increase the size.  It is hard enought as it is to believe that 10,000 units of metal can fit into those structures.
Common ore smelter can hold 10000.
Common ore storage can hold 10000.
But which one is bigger?

Offline CK9

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« Reply #81 on: July 05, 2004, 10:37:41 AM »
storage can only fit half, but I do see your point.  Still, it is very hard to believe that, comparing it in size with the other structures, it can fit that much...unless it is taller than it looks.
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Offline Toshiro

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« Reply #82 on: July 05, 2004, 02:24:14 PM »
-or- add an upgrade soo that smelters can store that ammount of metal. Maybe something envolving metal states.
What i mean is: Gaseous state has a much more lower density that liquid or solid, but it can be compressed basically to a infinitium (as long as u can sustain the pressure AND heat), so a tech involving turning solid metal to gaseous metal and a method capable of widthstading the temperature and pressure would definetly increase it's capacity. Many times over actually.

Offline CK9

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« Reply #83 on: July 05, 2004, 03:37:40 PM »
you mean put the metal through sublimation to store it?  You'd need an extreamly low pressure and verry high temperature for that to work.
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Offline CK9

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« Reply #84 on: July 05, 2004, 04:00:15 PM »
The sublimation of metals require too much heat and too little pressure to be effective for storage
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Offline Kramy

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« Reply #85 on: July 05, 2004, 06:13:47 PM »
I don't know if anyone's noticed(because I'm not going to bother reading this entire thread :P ) but Eden's Smelter has the middle square thing built ontop a large cylinder thingy, that looks like a storage chamber, and Plymouth's smelter has three cylinder things on the left side, that look like the tops of storage chambers.
-Kramy
001011000100101001110001011000000110110001111000

Offline CK9

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« Reply #86 on: July 05, 2004, 08:00:19 PM »
that would explain it, under-ground storage (would work for garage too)
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Offline plymoth45

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« Reply #87 on: July 05, 2004, 10:07:01 PM »
it would, but wouldn't you need an elevator in that garage? I haven't see anything that looks like an elevator area.

Offline knux

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« Reply #88 on: July 05, 2004, 10:46:35 PM »
Well yes, the storage can only hold 5000. But it's still much smaller than the smelter.
It's all stored in underground tanks in liquid form for quick transfer to other structures via tube. It looks like a tall tank to me.

But as for storing in different forms, solid is the most compressed. If you cool and compress a gas, it forms a liquid and then a solid. A bar of metal is as compressed as you are going to get.  

Offline CK9

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« Reply #89 on: July 05, 2004, 11:18:21 PM »
yes, but gas can go into any form
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Offline plymoth45

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« Reply #90 on: July 05, 2004, 11:59:25 PM »
I might be wrong here, but if you compress a gas to a certain point, then cool it, you could make a teaspoon weigh 1 ton. I don't think anything here, or in the new game would be capable of that, but that is one way to get a lot of extera storage, the only problem would be the weight of what is being stored.

Offline CK9

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« Reply #91 on: July 06, 2004, 12:28:38 AM »
true...oh well, is that really important to the game itself?
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Offline Toshiro

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« Reply #92 on: July 06, 2004, 02:09:59 PM »
problem is, when u compress something -> temperatures go up...WAY up... underground storage could be the best solution, and no elevator could be persent in garages.why? because thevehicles go IN, and come out INSIDE of them, so a internal elevator is present. if u want, make some robots pulling the cables on top of the building but it would be a internal elevator nonetheless :P

Offline CK9

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« Reply #93 on: July 06, 2004, 03:22:10 PM »
it also has to be an elevator because of the fact that you can only have one going into or out of storage at a time
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Offline Betaray

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« Reply #94 on: July 06, 2004, 06:15:44 PM »
of corse were talking about realism here, dont forget, were baseing all this off of a game where a lynx has infonate rpg's

its not the most realistic game

and its kinda hard for me to say it, because normally im one of the people who do this the most but

I think we are thinking about this too much
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Offline CK9

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« Reply #95 on: July 06, 2004, 07:30:43 PM »
beta, you, think?

lmao

I think the best solution is a tansportation system, too basic for humans, but advanced enough for the ammo
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Offline Betaray

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« Reply #96 on: July 06, 2004, 07:35:36 PM »
than how do people telleport from base to base?

like I said, we are thinking about this too much, I would agree if we are trying to build this thing in real life, but its a game, we could have the lynx fly if we wanted (no not inside a VTOL)
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Offline CK9

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« Reply #97 on: July 06, 2004, 07:42:37 PM »
fine, a teleportation system that can't go into the enemies base, lol
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Offline Drakmar

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« Reply #98 on: July 06, 2004, 10:44:17 PM »
What's a VTOL?

Offline CK9

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« Reply #99 on: July 06, 2004, 11:40:08 PM »
it's a weapon platform from Starcraft if I remember properly (a hover-craft type thing)
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