Well, um, alot of the changes listed aren't quite needed. Thou, I must say, the way such variables are handled in the story aren't quite the same as how they will be handled in the multiplayer. I do agree thou,
storage shouldn't require workers. It doesn't quite make sense, since even today, we don't have a direct person to monitor a storage, but instead we use computers and sensors to monitor them, and usually the job of monitoring the computers relies in a bigger office (like the Command Center). On top of that, game play wise, having storage require no workers doesn't effect the storyline. Other then that, most of the changes seem a bit strange to me. I like things costing alot and giving little benefit. Why? Because it makes the game harder, and makes micromanaging more needed. Thou, I do think that having more technologies that add similar stuff as you have mentioned would be good. Who knows, maybe if Eden did stay for many years before the blight incedent, they might have advanced enough for Vehicle Factories to construct vehicles at 500% faster rate, the story doesn't quite conflict with something that never happened yet.
As for changes I would personally want, I made some posts about this before, be here they are:
Storages use no workers
Scorpions to be useful
Panthers to fill the role of a main battle tank
Solar power to be useful
*there was others, but I forget them*
Non the less, it is not the worst idea to make a patch, just make sure ideas are there to improve the already existing game, not just to make things "cooler".