Remember back in Outpost, the original AI kept saying NO HELP AVAILABLE ON THIS TOPIC, for the Setting up an AI for an unattended colony?
COULD WE DO IT FOR A MULTILAYER OR COLONY GAME?
Like, put units over a *beacon area* marked out by code in the map, and the AI would take over some of your units in an area, and start autocolonizing that area with a generic base until you took that unit/ units off. Of course the base will be a terrible one, but hey, Doing this at all would be near insanity, that, or just mind numbingly mundane. I'm more for the second, seeing as all it is, in essence, is taking base AI code and setting a trigger so the player can use it and not worry about building anywhere other than their main base. This would allow "expansionists" who like the slower games because they can have large bases, be able to have their little mansions by the sea, and inland, and in space. I have a feeling its going to take more than one person, because I'm not that experienced yet, and It had come to me when setting up one of my hopefully future LoS games. Really its just a La Corrida with Tiger wreckage... and a bunch of Thor's Hammer guard posts to keep watch ( I don't want you to bum rush with a scout and cargo truck and get it super early..). I had though "If the AI can use this to make ITS own bases, could human players activate a trigger to build THEIR own bases?
Just a thought.. but who agrees or disagrees/ wants to help or hinder?