Legs are legs normal, reversed, or double reversed. if i put Normal straight legs on them it makes them look very skinny and top heavy. double reverse legs just look ODD. and the Reversed legs keep them from looking to tall and top heavy.
Yes this is the problem. The other colonies have used wheeled vecs and that is what every one is used to. And since they already could drive over already bad terrain it doesnt make sence to have legs and just stick with wheels.
But lets say the colony landing in a spot that was like the badlands of the planet with the kinda terrain that would destroy wheels. Here is where the legs would work. Because your not going to send a bulldozer out to flaten every thing so you can have a patrol or exploration.
The Mars rover ya that is a very small vec and going over the rocks is easy due to its suspention but that kind of suspention is not a good idea to have on a combat vec as it would pretty much get blown off. That is if we wanted to be completely anal about realism in the game. For the sake of game play it doesnt make a bit of damn difference if there is legs or wheels because the terrain will never have that much detail. But with the real factor legs are a possiblity. Remember op2 uses science and fact. OP3 must as well or its just not going to work.
And just because star wars ATAT walker had reverse knees doesnt make it the same
and there wont be any giant cat looking one either. And I think my convec more resembles a frog with a folding crane on its back.
You must remember that theses are just basicly rough drafts of the walkers i envision. Right now there to blocky and sharp i rather have rounded corners and such.