Weather Sat. - Predicts movement of electrical storms, vortexes, and dust storms. Shows the predicted path of the previously described disasters. This is not an early warning Sat. it is a weather path predicter! (Also it could be made so that it gives information on how strong the disaster is.... Level 1, 2, 3, 4, or 5)
Orbital Observer - Show the tactical map of the map your playing on (already launched)
Meteor Sat. - Fires at incoming meteorites by scanning the composition and speed of incoming objects. (Plymouth)
Arclight Sat. - Uses low powered laser technology to light up a small area of the map
Spy Sat. - Leeches onto an enemies Orbital Observer and draws information which it then sends to it's original colony thus showing vehicles that have their lights turned off. Also allows you to see the sat.s that the player has deployed. (So you know when night attacks will be less effective due to the fact they will have a spy sat)
Matter Density Scanning Sat. - MDS Sat. - Scans the density of the planets crust to show new resource pokets and improve the yield of mines. (Edward Sat. only shows what type of mine unscanned mines are.)(This shows new mines that were not indicated on the map, meaning you can see that they're there.) (New mine sites available and +20% Mine yield)
Redguard Sat. - Sends advanced terrain data to vehicles FURTHER improving their path selection and speeds up vehicles that have their lights turned off.
(+15% speed to units with lights turned off)
This sattilite also adds the ability to change to a terrain map that highlights quake faults and volcanically active mountains. (Also it could be made so that it gives information on how strong the disaster is.... Levels 1 through 12, for quakes at least.)
Sentinel Sat. - Provides armed units with advanced targeting data allowing them to hit weak spots on a unit which increases their damage. (+10% damage)
PowerWell Sat. - Improves upon the solar sattilite (1 solar sat. produces 100 more power units.)
Science Sat. - If more than 1 lab is working on a particular subject this sat. will improve the uplink and data transfer rate thus increasing the research rate.
(+20% Research speed)
Solar Scanner Sat. - SoSc Sat. (? Uh... Is that bad?) - Scans the surface of the planet's star(s) and gives early warnings of potential solar flares, allowing for the preparation of the disaster (ex. turn off all solar reciever arrays and shut down nonessential structures to prevent an unexpected power shortage).
(80% accruate solar flare warning ability)
AGRS Sat. - Augmented Geological Radar System Sat. - Detects borewells and magma vents that are close to the surface but are not visible due to the fact they are covered and allows them to be used (orange mine marker = magma vents, green = borewells). (New magma vents and borewells usable on map)
Shepard Sat. - Civilian vehicles atuomatically flee when armed hostiles are approaching (optional). Improves armed vehicles formation standard (no clusters of packed vehicles, but in a broad loike formation (customizable).)
Command Sat. - Allows for the communication between two or more unlinked Command Centers. (Can now use Command Centers that aren't connected by a tube) (Simple Terms.... You can have secondary (independent) colonies.
Power Transfer Sat. - PT Sat. - Allows for the trade of power units. (Requires a special reciever to be active)
Messenger Sat. - Allows colonists to organize schecules and keep up to date on orders, making them more efficent. (+5% Overall colony efficency)
STAR SHIP PROJECT - Orion Sat. - A modern (for their time) version of the hubble space telescope that allows for the scanning of other solar systems for the determination of the starships launch destination.
Thses sattilites do different things or improve upon things already in the game!