What if instead, each technology is given a bunch of names and descriptions that changes randomly from game to game, and it doesnt tell you what it does?
IE
I play a game as Eden, and I see a research called "Vehicle Engineering Designs." I think, "WTF is that?" and click the description. It says something to the effect of "Our colonies current vehicle designs are obselescent, they need to be upgraded" or something. I think, hmm, sure, why not. I research it, not knowing what the hell i'll get out of it. And when its done, it says "While we haven't come up with an upgraded vehicle, we have increased our abilities at the Vehicle Factory, increasing its production" or whatever.
The next game I play, I see a research called "Updated Factory Production Techniques." I think, hmm, interesting, and click the description. It says "We may have a way to increase our Structure and Vehicel Factory effectiveness." or something. Then I research it, and it says "We have perfected a technique that allows the Vehicle Factory to be more efficient." or something.
It's the same research, it just has a different name and description, and I dont know what it does. After all, if you research something in real life, you don't know for certain what you'll get in the end, do you?