Author Topic: Outpost 2 1.3.4 R2 Released  (Read 6924 times)

Offline BlackBox

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Outpost 2 1.3.4 R2 Released
« on: April 10, 2006, 06:19:22 PM »
Long overdue, a working copy of 1.3.4 is now here.

Everyone needs to download this copy and install from scratch, we will no longer support or suggest the use of 1.3.3.

Changes from old 1.3.4 are:
- Runs fine on Win9x
- Natfix works
- Zone Control / The Hunters maps removed, since they have too many bugs to be released. We'll try to get them out in the next update.

Download: http://www.outpostuniverse.net/op2dl/

If you have any problems with this version, please let us know. However the bugs should be fixed and the game should be playable.

Apologies for the many bugs in release 1 of 1.3.4,
-- op2hacker

Offline Leviathan

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Outpost 2 1.3.4 R2 Released
« Reply #1 on: April 11, 2006, 11:46:25 AM »
Great work :D

Thanks!

Offline HaXtOr

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Outpost 2 1.3.4 R2 Released
« Reply #2 on: April 11, 2006, 01:08:25 PM »
Im already looking for problems and bugs... none found yet. Good work guys

Offline Vexhare

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Outpost 2 1.3.4 R2 Released
« Reply #3 on: April 11, 2006, 08:14:04 PM »
Smile. :)

Offline Arklon

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Outpost 2 1.3.4 R2 Released
« Reply #4 on: April 12, 2006, 10:37:38 AM »
Only took a little less than a month. >:O You should also include an automatic updater for people like me who update their missions constantly.
« Last Edit: April 12, 2006, 10:38:34 AM by Arklon »

Offline Sirbomber

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Outpost 2 1.3.4 R2 Released
« Reply #5 on: April 12, 2006, 02:04:17 PM »
My solution to this problem was they just stop chainging the map names.

I'm still skeptical of this though and will still use 1.3.3 for now.
« Last Edit: April 12, 2006, 02:04:28 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline BlackBox

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Outpost 2 1.3.4 R2 Released
« Reply #6 on: April 12, 2006, 02:53:22 PM »
The map names are the same as in the sierra version of OP2. We aren't going to change them back, so you'll need to adjust to them.

It would be in your best interest to start using 1.3.4. (You won't be able to play with anyone else until you upgrade).

Also you won't be able to play new maps.

No need to be skeptical, it's been tested and works.

Offline Mcshay

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Outpost 2 1.3.4 R2 Released
« Reply #7 on: April 12, 2006, 04:11:18 PM »


oops! Graphics bug!

Offline BlackBox

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Outpost 2 1.3.4 R2 Released
« Reply #8 on: April 12, 2006, 04:26:18 PM »
Fixed that, it has been put into the installers. (The updated versions will be on the server in about 20 min from the time of this post).
(Blame Microsoft rc.exe resource compiler, which added title bars on all the dialogs, although some don't have them).

If you don't want to redownload the whole installer you can download the fix for this:
http://www.outpostuniverse.net/files/op2/134-window-fix.rar

You don't need this rar if you are just getting the installer now, since it's being updated and won't have this problem.
Extract into your OP2 folder.

However, if it doesn't bother you, you don't HAVE to do this (it won't affect multiplayer or anything). It just fixes the weird looking windows.
« Last Edit: April 12, 2006, 04:28:47 PM by op2hacker »

Offline instigator

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Outpost 2 1.3.4 R2 Released
« Reply #9 on: April 13, 2006, 09:03:15 AM »
Guys on the plymoth cold war colony map is that beatable? This might be off topic. When you bring the truck to the flag it fills up with rare rubble not anykind of wreckage. objectives say take wrackage to spaceport but when you do nothing happens.

Is that how it is supposed to be? Then if it is then "demo" should be added to the name.

Offline Sirbomber

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Outpost 2 1.3.4 R2 Released
« Reply #10 on: April 13, 2006, 10:58:14 AM »
OP2 doesn't like it when you use wreckage...
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline BlackBox

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Outpost 2 1.3.4 R2 Released
« Reply #11 on: April 13, 2006, 02:37:14 PM »
Quote
Guys on the plymoth cold war colony map is that beatable? This might be off topic. When you bring the truck to the flag it fills up with rare rubble not anykind of wreckage. objectives say take wrackage to spaceport but when you do nothing happens.
Huh? The Cold War map doesn't contain any wreckage...

Offline Sirbomber

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Outpost 2 1.3.4 R2 Released
« Reply #12 on: April 13, 2006, 04:34:16 PM »
You're thinking of the Eden Post-Release Colony Demo.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline BlackBox

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Outpost 2 1.3.4 R2 Released
« Reply #13 on: April 13, 2006, 05:02:38 PM »
Oh yeah, that acts a little bit strange. I'll have to fix that in the next update.

(it was doing lots of strange stuff before, the mission crashed before at one time as well)

Offline Leviathan

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Outpost 2 1.3.4 R2 Released
« Reply #14 on: April 15, 2006, 12:44:29 PM »
imp pie has etd dll.

Offline Hooman

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Outpost 2 1.3.4 R2 Released
« Reply #15 on: April 15, 2006, 08:18:48 PM »
Quote
When you bring the truck to the flag it fills up with rare rubble not anykind of wreckage.

This appears to be a coding bug in Outpost2.exe when it's checking to see if a tile contains wreckage (or rubble) to be loaded into a truck. It's done in such a way that it will accidentally determine that rubble exists there instead of wreckage.

The error is dependent on the terrain. So if the wreckage is moved to a different area (to different terrain) then it should hopefully work right. I guess all the released levels from Sierra had wreckage on terrain that didn't have this issue.

Edit: I probably posted details on this somewhere else, but I can't remember now.
 
« Last Edit: April 15, 2006, 08:21:54 PM by Hooman »

Offline Vexhare

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Outpost 2 1.3.4 R2 Released
« Reply #16 on: April 15, 2006, 10:16:53 PM »
So many technical issues, dang.

Offline james239

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Outpost 2 1.3.4 R2 Released
« Reply #17 on: April 16, 2006, 03:13:58 AM »
hmm... on plymouth cold war, the game freezes whenever I get to a point of attacking. I don't know if it's on other colony games, and I don't know if it's a mark that it freezes at or just the fact that I'm attacking, because I can't check the mark after it freezes. So far, it's froze both times I tried to play.

Offline Tellaris

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Outpost 2 1.3.4 R2 Released
« Reply #18 on: April 16, 2006, 08:27:35 PM »
Cold war is buggy.   Hacker is going to fix it.
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Offline instigator

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Outpost 2 1.3.4 R2 Released
« Reply #19 on: April 17, 2006, 01:13:56 PM »
Ahh you are right hacker. i got the wrong name, its the post-release colony demo. hey hooman, is there a way to edit that ez somewhere? anyway after you bring the "wreckage" to the spaceport what is the next objective? who made the map anyway?

Offline BlackBox

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Outpost 2 1.3.4 R2 Released
« Reply #20 on: April 17, 2006, 02:09:11 PM »
Sierra made the map, and yes, it is the post release colony game. (I just took the DLL from the post release demo and modified it a bit to work with modern OP2)

Offline Hooman

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Outpost 2 1.3.4 R2 Released
« Reply #21 on: April 19, 2006, 06:39:18 PM »
The easiest way to fix the wreckage problem is to move the wreckage on that level. Maybe a code patch could be developed, but then people will have to remember the level will only work right with a patched version of OP2.
 

Offline Leviathan

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Outpost 2 1.3.4 R2 Released
« Reply #22 on: June 04, 2006, 07:53:48 PM »
etd - wen u hav 2 players it should spawn u in corners.

imp pie has wrong code in it.

Offline Tellaris

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Outpost 2 1.3.4 R2 Released
« Reply #23 on: June 07, 2006, 12:03:12 AM »
Holy Post reserection!!
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Offline Anima_Vex

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Outpost 2 1.3.4 R2 Released
« Reply #24 on: June 09, 2006, 12:42:48 AM »
Baikon (Yummy! XD Had to do it), please don't do that.
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