Poll

What extention do you prefer ?

AIS  (AI Script)
6 (28.6%)
O2S  (Outpost 2 Script)
9 (42.9%)
OPS  (Outpost Script)
5 (23.8%)
OIS  (Outpost intelligence script)
1 (4.8%)
OCP (Outpost Computer Player)
0 (0%)

Total Members Voted: 21

Author Topic: Vote For Extention  (Read 3277 times)

Offline Eddy-B

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« on: March 18, 2006, 07:54:57 PM »
The scripter project can enter a new phase now.
I've just completed building the setup (2.38 MB only) of a complete script compiler, that will create playable missions.
The only thing NOT included yet is tube placement (not entirely true - you can place them 1 at a time using the UNIT TUBE command). This means that all buildings must be adjacent for this to work at the moment.

For now, i stuck to AIS for extention, but as i promised: you guys can vote!
Rule #1:  Eddy is always right
Rule #2: If you think he's wrong, see rule #1
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Outpost : Renegades - Eddy-B.com - Electronics Pit[/siz

Offline zigzagjoe

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« Reply #1 on: March 18, 2006, 08:00:18 PM »
you should prolly remove the ones in use....voted o2s


EDIT: wow. all exempting o2s are in use... http://filext.com
« Last Edit: March 18, 2006, 08:01:45 PM by zigzagjoe »

Offline Stormy

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« Reply #2 on: March 28, 2006, 12:23:04 AM »
I voted AIS but now that I saw ZZJ's post, I want to vote OIS.
« Last Edit: March 28, 2006, 12:23:19 AM by Stormy »
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Offline zigzagjoe

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« Reply #3 on: March 28, 2006, 08:45:03 AM »
OIS is in use; only O2S is a conflict free extension.  

Offline Sirbomber

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« Reply #4 on: March 28, 2006, 04:34:13 PM »
I hereby propose .OP2AIS
Nobody else would EVER think of that!
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline BlackBox

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« Reply #5 on: March 28, 2006, 06:16:02 PM »
I don't care if it conflicts with an existing program, most are probably obscure programs anyway, unless it's a very major program / part of a system.

I wouldn't care even if it was .scr or .ini or whatever.

I would say even .a would be good but that conflicts with a very major system: static libraries on most platforms (besides windows) end in .a. Example: libc.a is the static version of the C runtime library.

.ai wouldn't be too bad: filename.ai


 
« Last Edit: March 28, 2006, 06:19:09 PM by op2hacker »

Offline Vexhare

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« Reply #6 on: March 28, 2006, 09:04:47 PM »
I vote AIS!

Offline Eddy-B

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« Reply #7 on: March 29, 2006, 05:12:27 AM »
Thanx for all your votes.
The current version of Scripter (0.4) accepts AIS, O2S and OPS.
Anyone can associate extentions from explorer, and the setup gives u the choice to assign those 3 associations or not.

I found another bug in it the other day: using UNIT CONNECT doesn't work, while CONNECT UNIT does. I already know what causes this, and it will be corrected. Also - any errors/bugs/comments you might have can be submitted on the bug-tracking system i made (and still am updating daily the source of) at www.eddy-b.com/AI-Scripter
Rule #1:  Eddy is always right
Rule #2: If you think he's wrong, see rule #1
--------------------

Outpost : Renegades - Eddy-B.com - Electronics Pit[/siz

Offline phphantom

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« Reply #8 on: March 29, 2006, 10:04:17 AM »
I picked OPS... because its something that you can actually say ;)

Offline Jgamer

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« Reply #9 on: April 13, 2006, 09:07:50 AM »
Small note: OP1 save files have the .ops extention >_>

Offline instigator

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« Reply #10 on: April 13, 2006, 11:12:50 AM »
LOL i did OIS. guess im the loaner... but if we dont have a working ai yet shouldnt it be called Outpost intelligence script? but yeah o2s sounds better...

scratch everything i just said