the course of action there seems failry obvious...? here:
http://zigzagjoe.no-ip.com/fontzquoted text: {
# ----------------------------
# == Example AI SCRIPT file ==
# ----------------------------
# ------------------
# Set mission params
# ------------------
SET PLAYERS=4
SET MAP="eden04.map"
SET MAXTECHLEVEL=12
SET STARTTECH=2
# ---------------------
# Create mining beacons
# ---------------------
COMMON BEACON ( 40, 18, 2BAR, variant1)
COMMON BEACON ( 19, 44, 2BAR, variant3)
RARE BEACON ( 36, 31, 3bar, Variant2)
# ---------------
# Create AI bases
# ---------------
# This is player one's base
# The CONNECT keyword connects the building to the CC
BEGIN FIXED BASE 1
UNIT (CommandCenter, 52, 6)
UNIT (StructureFactory,52,12, agridome, residence) CONNECT
UNIT (CommonSmelter, 46,12) CONNECT
UNIT (MINE, 40,18)
UNIT (tokamak, 56, 3)
UNIT (convec, 48,10)
UNIT (cargotruck,42,15)
UNIT (cargotruck,44,16)
END
# This is player two's base
BEGIN FIXED BASE 2
UNIT (CommandCenter, 23,54)
UNIT (StructureFactory,28,54) CONNECT
UNIT (CommonSmelter, 23,48) CONNECT
UNIT (MINE, 19,44)
UNIT (tokamak, 16,60)
UNIT (convec, 28,60, agridome)
UNIT (cargotruck,19,47)
UNIT (cargotruck,20,49)
END
hmm, perhaps ya could support both # and // /* */ styles? i rather like the later