Author Topic: Units  (Read 27952 times)

Offline Betaray

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« Reply #125 on: October 20, 2005, 07:56:16 PM »
http://forum.outpostuniverse.net/index.php?showtopic=1036

this is that robo/seed coloney idea

I did have topics dedicated to it, its just that after the 5th or so time of writeing about it, I decided to just link it to an existing topic

and the reasion I bring it up is because I think its a good idea, and you guys arnt giving me any feedback, so i assume you forgot about it, and I remind you
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Offline CK9

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« Reply #126 on: October 20, 2005, 08:12:50 PM »
I saw coments on it, you must have missed them
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Offline HaXtOr

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« Reply #127 on: October 20, 2005, 08:18:44 PM »
but if you introduce things liek fule for vehicles then you could have things like uranium mines and oil wells, toxic waste dumps. and if you run out of fule then the robot shouldnt be abble to move or in some cases not work at all till you send a refuleing truck to it

Offline Leviathan

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« Reply #128 on: October 20, 2005, 08:34:25 PM »
The idea of the seed colony is similar to the idea i had for the Outpost building. Which is a mini colony in its self. Please read my previous post.

Maybe two convecs would be needed to build a new one of these, or a special unit, like a robo seed colony unit, build it at the vec fac then send it to factory to be loaded up.

Offline Betaray

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« Reply #129 on: October 20, 2005, 08:48:59 PM »
the vecs are powered by cool fusion, and thus would never need refueling

needing it would require, in my opinion, a needless sourse of micromangement, plus on a different planet, not only would fossil fuels not exist (it comes from long dead plans) it wouldnt burn in the atmosphere

now ammo on the other hand is a different story, I always thought it was kinda stupid that an rpg lynx could shoot off rocket after rocket, forever without ever needing to refuel

now energy based wes like laser, microwave, and thors hammer, I can understand, but other vecs should have a supply line

mabe it would be invisible drones, that would go from the vec, to the nearest vec fact or garage, and they would periodicly rearm the vecs, this means that the farther away the unit is, the less it gets resupplied, and the drones cant go past enemy units, so that encircling units could starve them of ammo, or at least delay their resupply considably

that would add another layer of realism and stratigy, without adding more micromangement

just an idea
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline CK9

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« Reply #130 on: October 21, 2005, 01:54:57 AM »
and an interesting one at that, what about walls?  And if th vehicle is destroyed, what happens to the drone?
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Offline leeor_net

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« Reply #131 on: October 21, 2005, 11:19:38 AM »
Quote
A contempary styled tube with lots of metal  .  Then there is pretty scenery outside
Somehow I don't think we're going for an Art-deco look and feel for the colony. The structures are, after all, built for integrity rather than asthetics. Although I can see what it would look like now:

JOHNY: "Damnit! The CC just imploded!"
ARRON: "Yeah well... at least the lilac curtains are still intact."

Cool fusion would definatly last a long time. Put a gallon of water into it and it runs for a year (would be really helpful for my car now).

I agree about needing supplies for projectile based weapons. Infinite missiles doesn't see quite real to me (unless you've got some sort of replicator device).

Offline CK9

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« Reply #132 on: October 21, 2005, 11:42:50 AM »
but with a replicator device you go out of OP2 and into Star Trek
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Offline Betaray

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« Reply #133 on: October 21, 2005, 12:00:21 PM »
well the drones are invisible, so that you cant attack them, and so they dont get in the way of normal coloney operations (would hate drag selecting my army, and half of the units selected are usless drones)

walls im not sure, they are considered nutral in the game, so you cant have them passible by friendly drones, but impassible to enemy ones

im thinking make is so that if a normal unit can pass somthing, than the drones cant eather, so that if you send your army out to attack, and than you wall off your base, your army is screwed

and if the unit is destroyed, the drones just dissipear

now to wonder about how much ammo the vec would hold, and how much the drones would hold, and how fast the drones would go, and how many drones would be assigned to a vec

btw gameplay wise, it would just look like the ammo count on the vec pereodicly riseing, but less often when the vec is far away from a vec fact or garage
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

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« Reply #134 on: October 21, 2005, 12:55:09 PM »
If the drones are invisible why even have them just leave all the ammo and energy consumtion they way they are.  It is mysterious and baffeling.

I dont see a need to make the game to be life like in having ammo and fuels for vecs.  Remember it is a game.

Offline Betaray

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« Reply #135 on: October 21, 2005, 01:07:49 PM »
I notised youve gone against every idea ive proposed, do you have somthing against me?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

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« Reply #136 on: October 21, 2005, 02:05:40 PM »
I have nothing againtist you.  I just look at the ideas and give you my opinion based on other games that I have played both good and bad.  

Ammo is some thing that alot of people dont like.  Even though it makes sence in the real world in the game it just becomes a annoyance.  And it makes sence not to have a unit you cant see or destroy.  If you want ammo then you would want a ammo truck which is nothing more then a modified cargo truck that has a field of influance and any vec in the feild will have ammo regeneration.  Now a M1 Abrams can hold about 20 or so shells.  In a tank like those of OP2 where a driver gunner and commander isnt needed more ammo can be held.  The Ammo truck would also require a building.  A ammo dump or depo.  be some what simular to the garage.  This building would also have a field of influence much large then the trucks so more of the colony could be protected.  As for GPs they would get there ammo by the tubes thus having a unlimited supply.

Offline CK9

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« Reply #137 on: October 21, 2005, 05:37:53 PM »
just ignore the drone part and have it so that there is an ammo count that wile restock every Xmarks
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Offline Freeza-CII

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« Reply #138 on: October 28, 2005, 01:29:50 AM »
Well if i remember correctly we argued the ammo thing till ever one was bored of it and then i posted that the OP2 way of doing the weapons was fine why mess with a good thing.  then Levi posted saying that he agreed lol.

sorry thats all i can remember.  So many good posts were lost.

Offline Stormy

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« Reply #139 on: November 05, 2005, 12:18:59 AM »
Hrmm.... Let's get the juices going again? Let's think of more ideas and whatnot :heh:..... w00t....

Got quiet in here.... didn't it  :P

Stormy :op2:
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Offline CK9

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« Reply #140 on: November 05, 2005, 02:32:45 AM »
that normally means all ideas are done
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Offline Freeza-CII

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« Reply #141 on: November 05, 2005, 03:46:49 AM »
well losing alot of the posts didnt help much either
 

Offline Hooman

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« Reply #142 on: November 05, 2005, 03:54:05 AM »
Yeah, losing a lot of posts (twice) kinda makes you wonder why you spent so much time posting. :(

Anyways, I think that supply idea kinda sucked. It didn't seem to add anything to the game. (At least not anything that sounded too fun). Invisible resupply units just don't do it for me. I also don't like the idea of having to refuel your vehicles. In OP2, they used fusion reactors, and you didn't need to refuel them. I don't see why an OP3 would require refueling vehicles. But I suspect I'm beating a dead horse here. (As animal rights activists come after me for that remark.  :ph34r: )
 

Offline Betaray

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« Reply #143 on: November 05, 2005, 07:50:20 AM »
well we have alot of ideas out there, so what ones do you think will make the cut?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Stormy

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« Reply #144 on: November 05, 2005, 10:05:28 PM »
:( ... I don't know; All those posts were lost..... Hmm... There was one but i forgot what it was about....

Oh!

The colonists walking around was a good idea imo... i don't remember if we completely agreed on that though......

Remember any other ideas??
 
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Offline Voyager7456

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« Reply #145 on: November 08, 2005, 01:11:01 PM »
I think a colonist infantry unit would be cool. You could make it weak, weaker than the Scorpion even. The advantages would be that they wouldn't show up on the minimap (too small?) and maybe they wouldn't be automatically fired upon by Guard Posts?
You have failed, our colony is doomed.

Offline Stormy

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« Reply #146 on: November 08, 2005, 04:47:01 PM »
I'm not trying to flame your idea voyager..

but the thing is.... Human lives are too precious to use in battle. It's too risky, and just an easy way to get the remaining human population extinct. This is why they used robots instead of people; Robots can be replaced, Humans can't (yes, there are children and they become adults and whatnot, but that isn't where I am going here...)

Stormy

(/me claps to Voyager for getting the creative juices going :D )

Nice Idea though, it just won't work in the "outpost world" (I could have said universe :P :o)

 
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Offline Betaray

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« Reply #147 on: November 09, 2005, 04:49:50 PM »
so what ideas do you think will make the cut?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Stormy

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« Reply #148 on: November 09, 2005, 05:17:01 PM »
I do not know yet. I'm not trying to sound rude, but we will decide on that later... This is just a brainstorming type time. Heh, I was more eager than you are now when we started... :P
The first thing that has to happen is we need to get completely finished with the story outline (finish the whole rewrite and update a few things on OPU) and then we need a list of the various ideas and whatnot that have been discussed. If someone can work on making this, that would be a great help!

We aren't going to be able to get much farther in development if we don't get the subdomain back soon. Punboy if you are reading this, please try to get it up A.S.A.P....


stormy


(Please forgive me Betaray if I offend you in any way, I'm not trying to hurt anyone here.)
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Offline Betaray

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« Reply #149 on: November 09, 2005, 05:23:10 PM »
I dont get offended easily lol

I was just wondering because the creative juces appeared to be tapped out
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode