I really like everyone's ideas, I realize the main topic of discussion right now is the 'window' deal, but I'd like to shed some light on other ideas (lets hope I'm not cross-reading and bringing stuff from the wrong topics... lol
MOBILE/Mini CC's
Hot idea, allows for mining outposts and such to be deployed quickly, and efficently without wasting ore on a full-fledged Command Center (with it's requirement of Workers and Scientists (FOUR workers, and 2 Sci. If I'm not mistaken)) Which is utterly ridiculous IMO. When you want to run a Rare/Common ore smelter, Throw up a Mini CC, and get goin.
A MOBILE CC would be totally awesome. Like a oversized ConVec shaped thinger that you can move into spaces between tubes, and all the previously disabled stuff can be reactivated. You know how we have like Job trailers and stuff now, where they're little 'Outposts' (pardon the pun) of the home-office. Like I just purchased 3 of these cool 30x10 ft trailers to send out to all the big jobs we're doing now (a CVS drugstore, Wal-Mart SuperCenter, and Demoliton of this old K-Mart)and we just roll one of those out there, and my Project Managers have a mobile office to do business in, and conduct business from.
A similar idea implemented into Outpost 2 would be AWESOME. You'd just have to make them SUPER SLOW (Like lower than tiger speed) to prevent them from being misused..
EVAC TRANSPORTS
Renew their name somehow. Do something to make evac transports useful. I mean now they're a waste of ore, but if we made it so you could like export colonists to other bases or something (I dunno, I'm making this up as I go along) Maybe give them some potential as big Cargo Trucks or SOMETHING. I mean that'd be cool...
NIGHTCLUBS
That'd be cool. Mainly because I can't think of anything else right now.. Something to boost morale ALOT.. like strip clubs.. no ok, sry, just playing. But Clubs or reinstate the Forum.. you know the Forum building..
- Christopher D. Merchant