Author Topic: Units  (Read 28410 times)

Offline Stormy

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« Reply #75 on: October 14, 2005, 08:27:22 PM »
I learned that the type of lava you can walk on is called phoeohe (I haven't reviewed my Math/Science sheet on that, so I'll check it later).

Anyway, it has a ropelike texture.

Ai Ai (pronounced ayee ayee) Is the sharp lava that hurts your feet. (hence the name, AYY AYY!!!)

Stormy  
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Offline Freeza-CII

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« Reply #76 on: October 14, 2005, 08:32:59 PM »
There has got to be a lava that you can drive on but alot of them you would cruch down into.  And as for obsidan glass that would be very slick and maybe a tracked vec would do very good on there.

Offline Betaray

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« Reply #77 on: October 14, 2005, 11:32:07 PM »
I was just about to sugest obsidian

now, this would be a new planet, that dosnt mean that it would have any different ores, but the composisition of the planet, and thus its lava would be different

thus, the lava when cooled, could make some sort of material that lava on earth normally dosnt make, also, dont forget that the planets atmosphere is alot colder and thinner than earth's, and that would have an adverse effect as well

basicly what Im saying is, this is sci-fi, let the writers figure it out
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Offline Freeza-CII

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« Reply #78 on: October 15, 2005, 12:46:06 AM »
Well the lava comes from the 2nd layer down that can be a mantal or the core depending on the size of the planet.  Now if this planet have a Nickle Iron core like earth then you will most likely get the same kinds of minerals in the mantal and/or core layers.  There are other types of cores but I cant really remember them right now.  But some of them are not metal and the planet has no magnetic field.

As For elements there are going to be the same elements every where else just different isotopes and minerals.  It is possible that youll find the heavy elements over 104.  but most of those are man made elements made in a particle accellerator and do not stick around for very long because there half life is very very short.


Another kind of core is a Silicate core
« Last Edit: October 15, 2005, 12:46:41 AM by Freeza-CII »

Offline TH300

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« Reply #79 on: October 15, 2005, 06:04:41 AM »
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Anyway, Why do you not like the idea of colonists walking around TH300?
no sane person would walk around on a hostile planet if they can as well go through tubes.

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I don't particulary like the idea of bridges, kinda pointless unless there is completely impassible terrain, which there shouldn't be.
Bridges would be good for passing over canyons. But they are rather C&C style than Op2 style.

Offline Leviathan

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« Reply #80 on: October 15, 2005, 06:54:27 AM »
What do people think about building up ramps up or down clifs over a long time so eventualy you would havea a ramp for units to drive down/up. Also like in startcraft there must be advantages for shooting down ramps at units coming up.

Id love to send in my attack that i know will win me the game with all my colonists runing behind my units :) Click evac all or somthing and all the cononists group at a point (or all group out each of their buildings they came from). Then u can selet and move em off. If the air is breathable then it should be possible.

And taking over buildings like in cnc games with engerners is a must imo :)

Offline Freeza-CII

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« Reply #81 on: October 15, 2005, 11:58:00 AM »
No colonist would have to go out side for studies tests and repairs the vecs just cant do.

Plus people would want to go out side eventually to escape the crowedness of the tubes even though they would be in some kind of suit.

As for bridges there structures that engineers would make to get to another place easier.  There not just in C&C.  And the bridges in C&C cant be build part by part by a vec thye just have a engineer go sit in a little hut and bam there is a bridge there.

Offline Betaray

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« Reply #82 on: October 15, 2005, 12:09:47 PM »
in the noliva, people went outside many times, to do geolgy work, to do minor repairs, or just to get away

the pressure suits they have are very advanced, so it wouldnt be much of a problem

plus I agree with levi, you should be able to have commando units or somthing, people that can storm enemy buildings and take control of them, just like plym did to the eden gulag
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

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« Reply #83 on: October 15, 2005, 03:26:30 PM »
Taking over another persons building wouldnt work so well because you would have to build a tube to it to make it work unless there are plans for a mobile CC

Offline Leviathan

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« Reply #84 on: October 15, 2005, 04:16:38 PM »
you could send a team of men into buildings to take over and kill the workers inside. they couldnt use it but they could damage it and stay inside so the other colony couldnt use it.

if the other colony dosent idle the building fast enought to get the workers out they die.

 

Offline Freeza-CII

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« Reply #85 on: October 15, 2005, 08:11:37 PM »
I see its more of a assault team rather then a take over team i think that would work but it would cost you workers to send people out to the building.  How would they get there a Evac trans or would they ride spiders like horses lol.

Offline Betaray

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« Reply #86 on: October 15, 2005, 11:46:33 PM »
they would ride evacs

mabe without reinforcements the comandos can only hold out for a certain amount of time, because the rest of the coloney would fight back and whatnot, so once you take over a building, to keep it you would have to eather send more commandos to reinforce it, or conect it to your cc

if you connect it to a cc, than you capture the building
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Leviathan

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« Reply #87 on: October 16, 2005, 07:26:45 AM »
Well if ur building is about to be attacked and taken over you can move your workers out of it using the tubes! lol..

Offline Stormy

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« Reply #88 on: October 16, 2005, 11:02:51 AM »
Um the Commando idea would be a fun mod, but let's not make that the actual game... Yet.

The  colonists would run out of a building if they are in it without a tube and you idle it. Where can they go!? Outside. They go to the nearest evac, tube or building and go inside. Evacs can have people inside them and can "empty" themselves allowing the colonists out.

Sometimes buildings have repairs that can only be repaired by a human. In these rare circumstances, you must send someone outside.

Eventually, research will become far enough to make that not needed, as robots would have the ability to repair stuff.

Kind of a wierd idea, but still


Ok to sum it all up, this post is about:
  • My oppinions on the Commando Idea
  • Where colonists would go when a building is idled with people in it, disconnected from a tube system
  • Human Repairs
  • Research making Human Repairs Obselete
Stormy  :op2:

Guys, to list stuff just hit list on the right of all the tags .

PLEASE sum up your ideas in the list format, for the folowing reasons:
  • We know what we are talking about
  • It is easier to extract the ideas and implement them into the game
« Last Edit: October 16, 2005, 11:29:28 AM by Stormy »
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Offline Freeza-CII

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« Reply #89 on: October 16, 2005, 11:59:07 AM »
I really dont like this idea of colonist repairs it just add a annoyance to the game that would be unwanted.  How ever colonist walking around and doing stuff and not getting run over by vecs when they can just use the tubes.   But there should be humans on the surface now and then just to make it look nice.

Offline Betaray

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« Reply #90 on: October 16, 2005, 12:35:50 PM »
yea, you really cant get a feel for the coloney if you cant see the people
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Leviathan

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« Reply #91 on: October 16, 2005, 01:03:10 PM »
people coming to the windows of the advanced lab would look cool in game :)

Offline Betaray

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« Reply #92 on: October 16, 2005, 01:23:54 PM »
or have windows in the tubes, and you can see people walk by
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

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« Reply #93 on: October 16, 2005, 08:44:10 PM »
just have windows on the buildings the tubes should remain as they are

Offline Stormy

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« Reply #94 on: October 16, 2005, 11:40:17 PM »
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people coming to the windows of the advanced lab would look cool in game :)
Yes that would be cool, but Nearly impossible to do.

The adv lab model is solid, and not intended to have actual models of people inside it. If we did that, we would have to mode lthe inside of the building, adding more polygons. it is a nice idea, but Kind of a waste of resources. Maybe for custcenes ;)  B)  
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Offline Leviathan

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« Reply #95 on: October 17, 2005, 08:12:19 AM »
well u have to have moving parts on the buildings to make the ambiment stuff like furmholes/magawells and stuff moving on builinds like in op2.

Offline leeor_net

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« Reply #96 on: October 17, 2005, 12:41:28 PM »
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dont forget that the planets atmosphere is alot colder and thinner than earth's, and that would have an adverse effect as well

Um... that's incorrect. The planet that OP3 takes place in is Venus-like in nature (NOT VENUS ALIKE! IT'S DIFFERENT). The atmosphere is EXTREMELY thick and volatile and the normal tempuratures on the planet are circa 280 - 350 degrees Faranheight. It's very far from cold. Just a note.

I like the idea of mining lava. That solves one problem I had!  (thumbsup)

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But there should be humans on the surface now and then just to make it look nice.
Great! It's done!

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people coming to the windows of the advanced lab would look cool in game

Yes that would be cool, but Nearly impossible to do.

Actually, it's an extremely easy effect to achieve. I even have it my mind now: It basically involves a form of texture bombing which would then be blended with the Window texture layer for an individual model (windows have an alpha map to create the effect of illumination). I could just use the window layer to make it look like people are moving by the window... although only people with higher-end computers/graphics cards will be able to see this because of the amount of power it takes to render that kind of an effect.

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or have windows in the tubes, and you can see people walk by

It's very feasible to have windows of some sort on the tops or sides of the tubes. Of course, it is also possible that windows in these areas can cause potential structural weaknesses which could cause a blow-out on a thinly atmosphered planet or an implosion on a high-pressure planet.

stormy does have a good point about people needing to go outdoors to make repairs plus it would look really neat. However, while making it something that needs to be manually done would create more headaches than add to the game, it's something that could just happen spontaneously. Like now and then you'd see a work crew of sorts head outside from an airlock and do some work on a structure (it'll be necessary on Bob because of the acidic nature of the atmosphere). So I think that would be cool too. Oooh... :) Arc welders!
« Last Edit: October 17, 2005, 12:42:32 PM by leeor_net »

Offline Freeza-CII

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« Reply #97 on: October 17, 2005, 01:28:28 PM »
Personally i dont think they would build tubes that supply there colony to be so weak that the windows would pop in or out.  Which is a good reason not to have windows on the tubes.  

Remember you dont want to have to much colony management or the game with just be annoying and people wont beable to have good fights because they have you repair there colony to much.

What is this lava mining?  (I hope its not my Lava GP idea I will feel dumb for asking lol)

Yes there needs to be the ambiment animation that there are in OP2.

Offline leeor_net

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« Reply #98 on: October 18, 2005, 11:52:43 AM »
The Lava Minining is probably like your suggestion, Freeza. I need to look back at it to make sure but I'm too lazy to do that now so I'll just describe the lava mining idea:

As lava is a relatively rich source of various minerals, a special mining unit could be used to break up lava into ores that could then be trucked to the smelters. While this will provide some materials, it will not be good for everything... You will need to have real mines in order to really provide for your colony.

I'm thinking, however, that cooled lava could be rich in rare materials so it might be good for that as a supplement to rare mining in areas with very low-yeild rare mines. It could also be used to help boost agricultural growth.

As far as repairs are concerned, Tokamaks will definatly need constant repairs but for the most part the structures on Bob will only need repairs after being hit by various disasters or enemy fire (or debris from a nearby explosion). It would add much to the complexit of the game.

However, just as a bit of eye-candy and to create a more lifelike feel and look to the colonies, now and then work-crews will just simply appear to do 'repairs' on structures. These repairs will be for minor things like a loose plate or a cracked window or any number of stupid things like that that you'll probably never really care about. It's the general maintenance of any structure and is not something the user would have to worry about ever. It just happens provided you have colonists in your structures. This effect would really only be available on higher-end machines (again because it could have a profound effect on low-end machine performance). Either way, picture it: A hatch opens and 5 colonists in environmental suits walk out. The climb onto the top of a structure and being work. The ones with Arc Welders will actually cast small lights and sparks will be visible. Damn, I think that'd be freaking sweet.

As far as ambient animation (like a hatch opening and releasing smoke) and that kind of stuff will very much be in the game. It's just too necessary to make the colony come to life.

Smoke will be a really neat effect. I've done some prelimary smoke demonstrations (to figure out the best and fastest way to render it) and it's looking pretty good. It'll be a neat effect.

Also, certain buildings when damaged may actually catch fire. If it's an Advanced Lab, for instance, the fire can actually cause it to continually lose HP and explode. So it's an added bonus/challenge to the game to make it more realistic... (thumbsup)  

Offline Freeza-CII

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« Reply #99 on: October 18, 2005, 02:15:30 PM »
Well lava mining is already part of OP2 Magmawells and a robo miner. and it is a low yeild rare ore 100 and 150 after upgrade.

How ever a magma flow wouldnt have every much rare ore in it because it would be spread out over the land.  So there wouldnt be much to mine at all.  You could scrap up the cooled lava and put it in the gorf with the cargo trucks and extract the rare that way thus giveing the gorf another purpose.  And the rich volcanic sand or dirt that is the by product of the gorf would be used in the agridomes.  That would boost growth.

Now i am not sure but i think smoke is a partical effect.