Author Topic: Ibstore Suggestions  (Read 17133 times)

Offline Betaray

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« Reply #75 on: October 11, 2005, 02:47:25 PM »
how about just having smelters make it so that you get more ore per post?

like if you have 1 smelter you get 7 ore per post with 2 you get 9 and so on?
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Offline lordly_dragon

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« Reply #76 on: October 11, 2005, 03:24:24 PM »
i may sound weird but what is the goal of this thing its like i miss the past and i dont know the rule... can sum1 explain me?

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Offline Freeza-CII

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« Reply #77 on: October 11, 2005, 04:38:01 PM »
Yes but one person can have multipul smelters but so can every one else remember people are going to need a army to defend againts attacks.  And the smelters would only give you 1 ore per day for every smelter you have.  If that isnt good enough then a limit of 3 smelter to every mine you have.  There would also be a limit on mines.  Perhaps one common and one rare.

Offline BlackBox

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« Reply #78 on: October 11, 2005, 06:09:57 PM »
Alright, this is what I've been thinking of lately:

You start with 1000 Ore Storage (built into the system). (I might change it to 500 or something, because ore gathering isn't like OP2, it takes longer to get ore. But bear with the figure of 1000 for now).

This means you can have 1000 combined ore on hand and in the bank at any one time.

You can increase your storage by 1000 each time by buying a Storage Tank (like in OP2).
If the storage tank(s) get lost or sold your storage decreases 1000 for each lost tank.

If you hit your max limit you cannot gain more ore, or receive ore from others until you buy another tank.

When a storage tank is lost or sold, any ore that is in excess of the new limit is lost. (Like in OP2. For example, you had 3000 Ore, and a max limit of 3000 as well. Then you sold a tank so your max is now 2000. The extra 1000 ore gets lost because you cannot hold it anywhere).

Smelters: The idea of smelters seems good, that it increases your ore per post by 1 for each smelter you own. I don't think that it should have any built in storage like OP2 has however... because you already get one beneficial effect...

As for mines, I don't really know what the best way to implement those would be, because you get ore for posting in any forum that counts posts currently (which is every forum except the test forum, afaik)

As for rare ore, I don't think I'll get around to that initially. It might come someday but not any time soon. (It would be a lot of work to handle rare ore).

I want to get the ore stuff dealt with before I go on with weapons, etc.
So post your comments and suggestions.

Offline Freeza-CII

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« Reply #79 on: October 11, 2005, 06:18:33 PM »
you think that the gambeling is a little expensive if it even works I have a need to just blow all my ore on nothing at all lol.

I like that Idea hacker
« Last Edit: October 11, 2005, 06:18:55 PM by Freeza-CII »

Offline spirit1flyer

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« Reply #80 on: October 11, 2005, 07:05:49 PM »
thats a well thought out hacker, and I think it sounds like a great idea  :)  
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Offline Betaray

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« Reply #81 on: October 11, 2005, 07:56:05 PM »
so if this happones, why would anyone have ore outside of the bank where it can be stolen? expecially while its in the bank it get intrest?

btw im glad im glad you approve my smelter idea lol
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline CK9

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« Reply #82 on: October 11, 2005, 11:56:20 PM »
because, some people don't have time to bank after they post
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Offline TH300

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« Reply #83 on: October 12, 2005, 12:38:29 AM »
Quote
Alright, this is what I've been thinking of lately:

You start with 1000 Ore Storage (built into the system). (I might change it to 500 or something, because ore gathering isn't like OP2, it takes longer to get ore. But bear with the figure of 1000 for now).

This means you can have 1000 combined ore on hand and in the bank at any one time.
The amount of ore on hand should probably be less limited, but easier to loose. Whereas ore in the bank would be save, but limited by the amount of storages, the ore on hand could be lost when attacked or hit by a disaster, but you can have more.

Quote
You can increase your storage by 1000 each time by buying a Storage Tank (like in OP2).
If the storage tank(s) get lost or sold your storage decreases 1000 for each lost tank.
you have a mistake in this, below its correct.

Quote
When a storage tank is lost or sold, any ore that is in excess of the new limit is lost. (Like in OP2. For example, you had 3000 Ore, and a max limit of 3000 as well. Then you sold a tank so your max is now 2000. The extra 1000 ore gets lost because you cannot hold it anywhere).
[....]
As for mines, I don't really know what the best way to implement those would be, because you get ore for posting in any forum that counts posts currently (which is every forum except the test forum, afaik)
more mines allow more smelters. Why wouldn't that work?
 

Offline zigzagjoe

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« Reply #84 on: October 12, 2005, 08:02:18 AM »
jeesh, ya think hacker has better things to do than this? [poke poke mapper...] <_<

it is just a forum modification after all.....try playing the real thing  :P  

Offline Leviathan

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« Reply #85 on: October 12, 2005, 08:34:32 AM »
i like the idea but people who have smelters are going to be gaining ore much faster than people with out them.

Maybe a smelter could just give you 1 ore every week or some set time?

Also the goal of the store should be for it to be FUN!. Keep this in mind and stay on track.

Offline Highlander

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« Reply #86 on: October 12, 2005, 09:37:15 AM »
How about users can buy weapons and rob the store ?
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Offline CK9

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« Reply #87 on: October 12, 2005, 11:20:32 AM »
if you do that, only have it so glow effect items can be stolen or something, otherwise people will get rich for no real work.


Also, ore should be disabled in forum sections that most people are locked out of.
« Last Edit: October 12, 2005, 12:12:13 PM by CK9 »
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Offline Highlander

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« Reply #88 on: October 12, 2005, 01:25:42 PM »
the OPU's should be able to arrest and confiscate items and weapons from people who rob the store ;)
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Offline Betaray

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« Reply #89 on: October 12, 2005, 02:16:29 PM »
well the rob system would basicly be the same as the war system, so the armys and such would take care of that

of corse, what would keep somone from becoming domanent. just crushing every persion with less an army, to keep their army teh biggest?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

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« Reply #90 on: October 12, 2005, 09:58:19 PM »
I think you should only beable to get a percentage of what ever by attacking what ever.

Offline Mez

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« Reply #91 on: October 13, 2005, 04:07:50 PM »
Attacking sounds good, random win loose situation, if some one attacks you, you then get the oppertunity to attacvk them back.

of course the amount of weapons you buy is kept hidden, the more weapons you outnumber the opponent by the more likly you are to win the battle and get the ore.

also random determinant to how many weapons "get destroyed" in the battle, which would make the counter attack interesting!

And yes you would be able to attack the mods/admins but at your own peril as some of them (i.e. the site admins) will be able to see all your ore etc and prolly initiate GOD mode if they choose. hehe

Offline Freeza-CII

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« Reply #92 on: October 14, 2005, 01:31:31 AM »
perhaps there could be different weapon so that  a wide range of weapons could be used with different damage ratings and prices

Offline Highlander

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« Reply #93 on: October 14, 2005, 03:55:21 AM »
Just use the system from op2 itself..

how about buying research etc to develop what you want ?
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Offline TH300

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« Reply #94 on: October 14, 2005, 12:30:14 PM »
Quote
Just use the system from op2 itself..

how about buying research etc to develop what you want ?
yea, make it so that a Standard/advanced Lab is required to "buy" research.

Offline HaXtOr

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« Reply #95 on: October 14, 2005, 07:01:07 PM »
How about people stop spamming ideas here and just tell him in irc

Offline TH300

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« Reply #96 on: October 15, 2005, 05:25:48 AM »
Quote
How about people stop spamming ideas here and just tell him in irc
bad idea, because we can't just tell hacker ideas without discussing them on the forum. And when we tell him on irc he might forget them. If you want to complain about spam, I know other threads (...)


Offline Betaray

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« Reply #97 on: October 15, 2005, 12:02:24 PM »
the good thing about this forum, is, compared to other forums, it has very little spamming and flameing, because we consider ourselves part of a comunity
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Tellaris

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« Reply #98 on: October 15, 2005, 11:07:00 PM »
Ok, what I'm getting out of this post is simply that its not the IBStore as we once knew it, but OP2 Web Wars.
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Offline CK9

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« Reply #99 on: October 16, 2005, 04:14:07 AM »
Okay, maybe we should stop suggesting tngs for a little while.  The store is fun, but if you introduce too many items at once, it becomes boring easily.  Although, too much space between them, and you get the same reaction.
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