BaseData.h
Who! I guess I know why all the changes I did were not working
I missed that file name the other day. I was trying to do it in OP2Script :lol:
so all I have to do is change *49, 14,* to anything else to move a base?
struct StartLocation startLocation[] =
{
{ 49, 14, &base[0]},
{142, 14, &base[1]},
{ 49, 112, &base[2]},
{142, 112, &base[3]}
};
And what do the numbers at the end of this code right after mapNone, control?
{ 4, 10, mapConVec, mapNone, 3},
{ 7, 10, mapConVec, mapNone, 1},
{ 10, -6, mapCargoTruck, mapNone, 0},
{ 10, -4, mapCargoTruck, mapNone, 1},
{ 8, -4, mapCargoTruck, mapNone, 2},
{ 12, -6, mapRoboSurveyor, mapNone, 7},
{ 12, -4, mapRoboMiner, mapNone, 7},
{ 3, 1, mapEarthworker, mapNone, 1},
{ 3, -1, mapRoboDozer, mapNone, 7}
{ 6, -2, mapRepairVehicle, mapNone,
Spirit