:ph34r: NOOOOO! I accidently clicked tab and backspace! I have to type it all over!!!!! Ahem...
We All Know That Plymouth Has the Better Strategy For Multiplayer, Due to Their Cheap Units. Or do they...?
Presenting...
THE EDEN STRATEGY
Note: Due to the fact that the only people I can play Outpost 2 with can be beaten using my tongue and with one eye closed, I've had to test this on Eden Starship. You know, the once where they dump you in the middle of nowhere under a volcano and say, "Enjoy." Er, anyways...
AT THE BEGINNING
As soon as you start (assuming Morale Steady is on and Resources are Set to High), trash the Residence in the Structure Factory. Build an Advanced Lab Structure Kit. Reserach Metallogeny (or whatever it's called) and have a Vehicle Factory, Nursery, and University built. When Matallogeny is finsihed, get High-Scale Optical Resonators (Lasers). By the time that's done, the Advanced Lab Kit should be done, of you should already be building the structure itself. If not, research Hypnopedia. You'll need it. When the Advanced Lab kit is done, build:
An extra Structure Factory if you want (you'll probably need it)
X Common Ore Smelters, with X being the number of ore mines around you.
1 EXTRA Nursery (Bringing you to a total of 2)
1 EXTRA University (bringing you to a total of 2)
AT LEAST 4 Vehicle Factories (Bringing you to 5)
X Robo Miners, with X being the number of ore mines around you. (Make sure you've sruveyed them first.
)
Anywhere from 3X to 5X Cargo Trucks, with X being the number of ore mines times #, 4, or 5. DO NOT BUILD SIX CARGO TRUCKS FOR ONE MINE, OR THE ORE SMELTER WILL GET JAMMED, EARNING YOU NOTHING!
(Example: You have two mines and want five Trucks for each. X = 2, so % time 2 equals 10 Trucks)
I know this is a huge strain on your population. But that's what Unis/Nurseries are for. And cheats.
(sarcasm)
Anyways, back to the Advanced Lab. Get Mobile Weapons. When it's done, well, you should know what to do. If not, why are you reading this?
Build Laser Lynx by the dozen. You should have about 20 in a few minutes.
Now, you're enemy has probably become alerted to your activity. But that's why God gave us the ability to keep building our stuff when the enemy comes. Don't worry about the battle, if he's been doing the same thing as you:
A) He/she will most likely not be attacking anyways.
B) He/she will get anhilated by your sheer numbers.
Anyways, you'll want to continue reseraching. When you get a new weapon, use this handy chart to see if it's worth buildinmg and when to build it:
EMP: Build 1 for every 5 Laser Lynx
Acid Clouds: Don't build often, as it could damage your short-range Lasers.
Starflare: AKA The Money Waster. Just don't build it.
Rail Gun: Build 1 for every 3 Lasers
Thor's Hammer: Build as you see fit, just not too many...
Anyways, you should now take up a little over half the map with your massive amounts of units. :lol: And your opponent should be panicking. Especially when the map looks like this:
0 - You
@ - Your Units
X - Them
@@@ X
@@@ X X X
@@@ XXX
@@@@@@@@@@@@@@
@@@@@@@@@@@@@@
@@@@@@@@@@@@@@
@@@@@@@@@@@@@@
0 000 0
000 000
You see what I mean? Now, to screw around with them, build some Guard Posts at their base. Especially at the entrances.
SCOUTS
Scouts, surprisingly, play a key role for Eden. They are fast, with no armor or weapons. But you can use their speed very well. How? Self-destructing? Maybe. But the more intelligent player will release that units auto-target enemies...
Please, please, PLEASE DON'T MAKE THE MISTAKE OF SENDING ALL OF YOUR UNITS OUT AT ONCE!!!! I CANNOT STRESS THIS ENOUGH! I've seen so many players send out their entire forces, which only get ambushed by their enemy, leaving their base defenseless.
Also, DON'T build Panthers or Tigers often. You'll be relying on the speed of the Lynx and their sheer numbers for your battles.
Here's the Chart for Panthers and Tigers:
Panthers: Build 1 for every 20 Lynx.
Tigers: Build 1 for every 50 Lynx.
Why? Because you're Lynx will get to the enemy base and your Tigers won't even be halfway there. This not only causes unneccesary wait, but also alerts your opponent to your emminent strike.
DAY AND NIGHT MODE
This can be fun. Very fun. In fact, I might recommend building Tigers at a more accelerated rate.
DAY/NIGHT MODE CHART:
Panthers: 1 for every 5 Lynx
Tigers: 1 for every 10 Lynx
Just turn off the lights, and you're enemy won't know what hit them.
Again, the key to winning is sheer numbers. Of course, you will want Scout Class Drive Train Refit, Advanced Armoring Systems, Heat Dissipation Systems, all that.
And, well, that wraps up the strategy for now.